Mathilde Wintertal

Profile
Full name: Mathilde Wintertal (formerly: Farmer)
Nicknames: Mattie, Matty, Captain Thigh-Highs, Mathildo, Rascal
Age: 23
Race: Human (feytouched)
Sex: Female
Date of birth: 14th Ches 1336
Place of birth: Western Heartlands, Winding Water area
Alignment: Chaotic good
Patron deity: Lliira, Chauntea, Mystra
Profession: Merchant, adventurer
Classes: Sorceress
Primary language: Common
Secondary languages: Chondathan, Elven (very poorly), Sylvan, Orcish, Ghukliak
Physical description: Pre House Divine, House Divine, Rose and Mathilde
Mathilde Wintertal (formerly: Farmer) is a 23-year-old human woman with feytouched heritage. She commands attention with her charismatic presence, standing at 5' 6'' and weighing 126 lbs. Her long, maroon braided hair cascades down her back like a flowing river of rich burgundy, drawing the eye with its vibrant hue. Set against the backdrop of her fair complexion, her striking green eyes captivate those who meet her. Freckles, like delicate stardust, sprinkle across her cheeks, adding a touch of whimsy to her visage.
In her role as a sorceress and enchantress, one can discern a connection to mystical energies through the poised grace in her movements. An elusive quality in her demeanor alludes to the potential presence of magical currents. Despite her slender frame, there is an unspoken strength and resilience, perhaps influenced by enchantments that have subtly shaped her existence.
Her smile, a beacon of joy, seems to draw inspiration from the mystical, creating an atmosphere of warmth and positivity wherever she goes. In the midst of a world rife with challenges and uncertainties, she stands as a living testament to the captivating allure of magic and the wonders that accompany it.
Psychological description:
Mathilde Wintertal, originally a farmer and formerly of humble means, carries the echoes of her past in her psychological makeup. Despite her prior circumstances, her disposition is one of happiness and joy, and her cheery demeanor radiates a warmth that belies her former hardships. The contrast between her modest beginnings and her current demeanor is a testament to her resilience and ability to find joy in life.
Having experienced the challenges of poverty, Mathilde harbors a deep-seated disdain for nobility and authorities. Her heart rebels against the societal structures that perpetuated inequality, fueling a passionate distaste for those who wield power without empathy. This resentment, however, doesn't overshadow her innate kindness and the joy she finds in the simpler aspects of life.
In her approach to conflicts, Mathilde leans towards peaceful resolution but does not shy away from the prospect of violence when necessary. This duality in her nature reflects a pragmatic understanding of the world, a willingness to navigate its complexities with a blend of diplomacy and force when required.
Her chaotic behavior adds an unpredictable element to her character. Mathilde embraces the spontaneity of life, resisting conformity and structure. This chaotic tendency is not born out of malice but rather a desire for freedom and a rejection of constraints imposed by authority.
In summary, Mathilde Wintertal's psychological makeup is a tapestry woven from the threads of her farmer roots, her journey from poverty to a more prosperous life, her inherent joyfulness, her disdain for the privileged class, her preference for peaceful resolutions tinged with a readiness for violence, and her chaotic inclination that adds an unpredictable, free-spirited dimension to her personality.
Religious views:
Lliira: The Joybringer brought great happiness to Mathilde during difficult times. The church always managed to uplift her spirits and highlight the positive side of things, especially when their festivals were held or planned near her home. She now considers the Joybringer her primary patron.
Chauntea: The Grain Goddess was crucial to Mathilde's perspective on life and balance, and she worshipped her with great passion when she worked as a farmhand. However, with her adventurous lifestyle, she began to drift away from Chauntea, turning to the Joybringer instead. The Chauntean priest who failed to show up to perform the rites at her wedding might also have influenced her decision.
Mystra: Mathilde used to harbor intense hatred for the Goddess of Magic due to being cursed with magic. In recent years, however, with her understanding of magic growing, she has become quite fond of Mystra, even going so far as to join her Church as an Acolyte.
Milil: The Lord of Song used to receive little attention from her, though she enjoyed his music. However, after getting to know a certain minstrel, now her wife, she has grown very fond of Milil, understanding the significance of his music.
Sune: While Mathilde has always been a romantic, she didn’t experience much love in her life. After several relationships, she has become very fond of Lady Firehair, seeking guidance from their church in dire times. A certain Sunite priest stepping forward when another priest failed to appear might also have had an influence.
The Triad: Mathilde has a rather neutral opinion of the Triad, except for Ilmater, whose members saved her in the past when she was poisoned by a Talonite. She finds Tyr and his courts misleading and pointless, preferring to turn to Hoar when in need of justice. She’s thankful for Torm and his achievements during the Time of Troubles, but not particularly fond of his Church.
The Gods of Fury: She carries an intense fear of The Gods of Fury, having suffered under their terrors both as a child and an adult. In dark times or the coldest winters, she might even make offerings to them, as was tradition in her upbringing.
Sorcerous Origin:
Mathilde's magic was sparked by visiting the Plane of Faerie as a child.
Ancestor Name: Lyra Nightshade
Age: Unknown (Lived centuries ago in the Faerie)
Relation to Mathilde: Mathilde's ancestor
Race: Unseelie Nymph
Height: 5'6" (168 cm)
Build: Lithe and graceful
Skin: Pale, with a subtle silver shimmer
Eyes: Violet, with an otherworldly glow
Hair: Auburn, cascading in waves adorned with moonlit pearls
Description:
Lyra Nightshade, Mathilde's mysterious ancestor, was a figure of both allure and trepidation in the ancient tales of the Faerie. Her beauty was as captivating as it was unnerving, whispered to be a servant of the Queen of Air and Darkness, ruler of the Unseelie Court.
Despite her captivating appearance, Lyra's demeanor held an edge of danger, leaving those who encountered her both entranced and wary. Her violet eyes held hints of mischief, and her auburn hair seemed to dance like flickering flames in the moonlight, a testament to her allegiance to the shadows.
Renowned for her mastery of magic, Lyra's spells were as unpredictable as the shifting shadows of the Faerie. Some whispered of darker intentions in her enchantments, while others saw them as a reflection of the capricious nature of the Faerie itself.
As Mathilde's ancestor, Lyra's true allegiance remains shrouded in mystery, her deeds veiled in the mists of time. Yet, the whispers of her name serve as a tantalizing reminder of the enigmatic forces that shape the world of the Faerie, and the mysteries that await those who dare to delve into its depths.
Biography
FamilyJack Farmer (Deceased): Mathilde's father, the owner of the farm and home. He employed locals, along with the family, to run the farm and did everything in his power to keep it running. He could be ruthless and uncaring, using all means to improve the wealth and power of his family, even though they were poor. (Lawful Evil)
Daisy Farmer (Deceased): Mathilde's mother, a traditional wife, took care of the children and managed the chores to keep the house running and the children fed. While strict, she was also caring and loving towards her children, teaching them to navigate life. (Lawful Neutral)
Linette Farmer (Deceased): Mathilde and her elder sister Linette were inseparable as they grew up, and she was the last person to distance herself from Mathilde and her magic. She was a caring sister, often helping Mathilde when the rest of the family thought it unwise. When Linette’s marriage was arranged, and her husband chosen, they started to grow apart. (Neutral)
Trevor Farmer (Deceased): The elder brother and Mathilde had a relationship of troublemakers; Mathilde was the troublemaker, and Trevor would end up taking the blame. Trevor grew scared of his sister after accidentally being turned into a toad. Destined to take over after their father, Jack, he always shared his opinion on matters. (Lawful Neutral)
Notable figures
Shadowdusk Bloodthorn: Shadowdusk is a druid and a Verdant Prince, a sinister and enigmatic figure within the Faerie. His presence is heralded by an eerie aura of darkness and a whispering wind that carries the scent of decay. Standing tall and regal, his features are sharp and angular, with piercing eyes that seem to glow with an inner malevolence.
Clad in robes of deepest black adorned with thorny vines, Shadowdusk exudes an aura of power and menace. His long, obsidian hair cascades around him like a shroud, and his pale skin is marked with intricate tattoos that seem to writhe and shift in the dim light of the the Faerie.
As a master of dark magic and manipulation, Shadowdusk wields his influence over the twisted and shadowed corners of the Faerie with ruthless efficiency. He is cunning and unpredictable, his motives veiled in secrecy as he schemes and plots to further his own dark agenda.
Despite his malevolent nature, there is an undeniable allure to Shadowdusk Bloodthorn, drawing unsuspecting mortals and fey alike into his web of shadows and thorns, where they become mere pawns in his intricate games of power and control.
Goals: To expand his "kingdom" both in the Faire and in the Material Plane.
Pact with Mathilde: He struck a pact with Mathilde as a child; he would lead her out of the Faerie and back to her home in exchange for her continued practice of Blood Magic. In addition, he would one day come to claim a favor.
Urgok Darkstorm: Urgok Darkstorm is a formidable figure, his stature towering over his kin, with eyes gleaming like smoldering embers in the depths of a stormy night. Clad in tattered robes adorned with tribal markings and fetishes, he exudes an aura of primal power and ancient wisdom.
As a shaman of great skill, Urgok channels the dark energies of Blood Magic, weaving spells that harness the life force of his enemies to fuel his rituals. His connection to the spirits of the land and the ancestors of his people is profound, granting him insight and foresight beyond that of his peers.
Despite his imposing appearance and fearsome reputation, Urgok possesses a cunning intellect and a silver tongue. He recognized the potential in the young Sorceress Mathilde Farmer and befriended her, recognizing her latent magical talents as a valuable asset.
Utilizing Mathilde's abilities, Urgok orchestrated clandestine dealings in human cities, using her charm and guile to gather rare ingredients and strike bargains with unsuspecting individuals. Unable to enter human settlements himself due to prejudice against orcs, Urgok relied on Mathilde as his emissary, manipulating her trust and loyalty to further his own agenda.
Urgok Darkstorm is a complex figure, both revered and feared among orcs, his mastery of Blood Magic and his cunning machinations making him a force to be reckoned with in the shadows of the mortal realm.
History
Mathilde's story begins in a humble farmhouse nestled near the Winding Waters, a serene spot on the Sword Coast where the rhythm of life is dictated by the ebb and flow of the nearby river. In this quaint abode, Mathilde lived with her family of five - a simple yet content existence that consisted of herself, her father, her mother, her brother, and her sister.
In her early years, Mathilde was an ordinary child, untouched by the arcane currents that would later course through her veins. However, fate took a fateful turn when, driven by a mysterious impulse, she ventured out of her family home one night. To her astonishment, she found herself transported to the Faerie, a realm of enchantment beyond the veil of the mundane.
In the surreal landscapes of the Faerie, Mathilde found herself ensnared within the icy grip of a Verdant Prince, a member of the Unseelie Court, a realm ruled by fey whose motives were as enigmatic as the shimmering lights that danced through the air. It was amidst this otherworldly beauty that she became a captive, a pawn in the capricious games of the fey. The Verdant Prince, always hungry for fresh intrigue, saw an opportunity in the unsuspecting mortal who had stumbled into their realm.
As he claimed her, Mathilde was thrust into a surreal education, her teacher being the denizens this Verdant Prince. These fey beings, ethereal and beguiling, were not driven by altruistic motives. Instead, their tutelage was a means to an end, a dark and twisted plan that unfolded in the shadows of the Faerie. Malicious enchantments were woven around Mathilde, and the fey began to unravel the latent arcane potential within her.
Under the cold, watchful eyes of the the Verdant Prince, Mathilde learned to wield the threads of magic that coursed through the very fabric of the Faerie. The lessons were rigorous, often laced with a subtle cruelty that sought to mold her into an instrument of the fey's malevolent desires. The evil fey reveled in the suffering they inflicted upon her, a macabre initiation that bound her fate to their whims.
As Mathilde's powers grew, so did the twisted satisfaction of her fey mentor. He reveled in the chaos she wrought, the tendrils of her magic reaching into the very essence of the Faerie. The fey, ever capricious, saw in her a tool to sow discord and upheaval in the mortal realms, an unwitting agent of their inscrutable designs.
In a cruel culmination, the verdant prince of the Unseelie Court approached her, a sinister grin playing upon his lips. Grateful for the havoc she had unwittingly unleashed, he proposed the pact that would secure her freedom. But this freedom came at a dire cost – Mathilde had to embrace the dark path of Evil Magic in the mortal realm, forever entwining her fate with the malevolence that had birthed her arcane prowess, and one day he would come asking a favor.
Thus, armed with the tainted knowledge of the fey, Mathilde returned to her family, her newfound magic seething beneath her skin. Little did she know that the fey's malicious influence would linger, shaping her destiny in ways she could not foresee: the sinister pact forged in the Faerie would cast a long and haunting shadow over her life.
A tragic accident occurred when her burgeoning powers accidentally set the family barn ablaze. Fearful of what Mathilde had become, her father, overwhelmed by paranoia, banished her from the farm, decreeing that she could never return.
Cast adrift, Mathilde faced the harsh reality of a world that viewed her newfound abilities with suspicion. Struggling to survive, she exchanged her magical talents for meager accommodations and warm meals. The favors she performed varied, ranging from surprisingly equitable tasks to humiliating and degrading ones. Yet, despite the darkness she encountered, Mathilde clung to her moral compass, resolute in not succumbing to the malevolence that lurked around her.
As the years passed, Mathilde matured, her experiences shaping her into a resilient and resourceful individual. The desire for a different, better life burned within her, driving her to embark on the path of adventuring. It was a means of escaping the hardships that had plagued her for so long, a chance to forge a destiny of her own choosing.
Only later did Mathilde learn of the tragedy that befell her family in her absence. Her mother and sister, defenseless against the merciless drow, met a grisly end. The farmhouse was ravaged, and the remnants of her once-cherished life were reduced to ruins. When Mathilde returned, seeking solace and reconciliation, she was met with accusation and violence. Blamed for the loss, her father and brother turned on her, intent on avenging the family she could not save.
In a heart-wrenching confrontation, Mathilde was forced to defend herself, a choice that left her burdened with the guilt of ending the lives of her own kin. With the weight of this tragedy on her conscience, she carried on, driven by the need to confront the darkness that haunted her past and seek redemption through the adventures that awaited her in the wide and perilous world beyond the Sword Coast.
Future
- Becoming a highly reputed enchantress of the Sword Coast!
- Help sorcerers and sorceresses who do not understand their magic or fail to control it!
- To further improve and grow the Run a Rig business with her wife!
- Learn and possibly invent new enchantment spells!
- Help those in need and bring down corrupt or evil rulers!
- Feybond Ring: A silver ring adorned with an intricately carved Faerie flower, symbolizing Mathilde's connection to the fey. This ring, bestowed upon her by a benevolent fey creature during her time in the Faerie, serves as a conduit for her feytouched heritage. When worn, the ring enhances her innate magical abilities and grants her glimpses into the ethereal beauty of the Faerie. However, it also acts as a beacon, attracting the attention of fey beings—both friend and foe—whose intentions may align with or challenge Mathilde's own quest for redemption. The Feybond Ring becomes a tangible link to the mystical forces that shaped her destiny, offering both empowerment and a constant reminder of the fey's influence on her life.
- A family signet ring, enchanted with knowledge of the family's past in the region, and proof of their ability as skilled farmers
- A Magic staff gifted to Mathilde by Urgok Darkstorm, tied to it is various charms and ritualistic objects of meaning to the orc. It empowers her sorcerous powers and allows Urgok and Mathilde to communicate.
Plot hooks
- People from past villages, who may have been victims of her enchantment magic, could seek revenge.
- Authorities from villages, nobility, or rulers might put a bounty on her head for her past misdeeds and trickery.
- Shadowdusk Bloodthorn might try to claim his favor.
- Urgok Darkstorm could approach Mathilde, asking for help for various deeds, good or bad.
* Artist for Rose and Mathilde drawing