Warlock bugs
Posted: Fri May 03, 2024 9:20 am
Having played warlock for a bit, I've discovered several bugs with the class that don't exist in the base game. Second one may not be warlock specific:
1. When changing eldritch essences during a fight, the game still occasionally uses your old essence for one more round even if it in the combat log it says that it's using the new one. For example: Bewitching Blast, Bewitching Blast, (select Vitriolic) Bewitching Blast, Vitriolic Blast ...
2. Your spells fail for no reason. I believe this has to do with the fix to not allow you to change equipment while casting, but you don't need to be changing equipment for this script to fire. My guess is that the script checks whether your stats change, but your stats can change from debuffs and buffs as well. If an enemy casts a debuff spell on you while you're blasting, your blast just fails. And then it fails again when the debuff runs out. Very annoying and potentially deadly.
3. Binding Blast's description claims that it adds +2d6 extra damage to your blast, but it does not. In the base game there's no extra damage with Binding Blast, so either this was never implemented and was just added to the description, or the implementation does not work. Either way, Binding Blast's description, as it is now, has misinformation.
1. When changing eldritch essences during a fight, the game still occasionally uses your old essence for one more round even if it in the combat log it says that it's using the new one. For example: Bewitching Blast, Bewitching Blast, (select Vitriolic) Bewitching Blast, Vitriolic Blast ...
2. Your spells fail for no reason. I believe this has to do with the fix to not allow you to change equipment while casting, but you don't need to be changing equipment for this script to fire. My guess is that the script checks whether your stats change, but your stats can change from debuffs and buffs as well. If an enemy casts a debuff spell on you while you're blasting, your blast just fails. And then it fails again when the debuff runs out. Very annoying and potentially deadly.
3. Binding Blast's description claims that it adds +2d6 extra damage to your blast, but it does not. In the base game there's no extra damage with Binding Blast, so either this was never implemented and was just added to the description, or the implementation does not work. Either way, Binding Blast's description, as it is now, has misinformation.