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Warlock bugs

Posted: Fri May 03, 2024 9:20 am
by White
Having played warlock for a bit, I've discovered several bugs with the class that don't exist in the base game. Second one may not be warlock specific:

1. When changing eldritch essences during a fight, the game still occasionally uses your old essence for one more round even if it in the combat log it says that it's using the new one. For example: Bewitching Blast, Bewitching Blast, (select Vitriolic) Bewitching Blast, Vitriolic Blast ...

2. Your spells fail for no reason. I believe this has to do with the fix to not allow you to change equipment while casting, but you don't need to be changing equipment for this script to fire. My guess is that the script checks whether your stats change, but your stats can change from debuffs and buffs as well. If an enemy casts a debuff spell on you while you're blasting, your blast just fails. And then it fails again when the debuff runs out. Very annoying and potentially deadly.

3. Binding Blast's description claims that it adds +2d6 extra damage to your blast, but it does not. In the base game there's no extra damage with Binding Blast, so either this was never implemented and was just added to the description, or the implementation does not work. Either way, Binding Blast's description, as it is now, has misinformation.

Re: Warlock bugs

Posted: Fri May 03, 2024 9:30 am
by DaloLorn
#2 is actually about casting speed, and it's the whole reason why that anti-exploit script exists: You could cast spells faster if you swapped items.

As for #3, it seems that the damage is only added if the target fails their saving throw against the stun effect. This may be intentional, but it's certainly not very well-communicated.

Re: Warlock bugs

Posted: Fri May 03, 2024 9:42 am
by White
Regarding #2, whatever is the reason, it happens several times per day and I've consistently seen it happen when I've been debuffed and the debuff has ended. Sometimes rarely it happens even outside of that scenario. I am 100% certain I haven't been changing equipment.

As for #3, the damage doesn't seem to be added regardless of if the save fails or not. The vast majority of the time, enemies do fail their save, but the average damage has remained the same even at fairly low blast dice. With Baneful Blast, the damage uptick is very noticeable and it's the same amount (+2d6).

EDIT: I tested #3 in JEG's. I removed all eldritch blast feats save for 1d6, then blasted with Binding Blast. Rolled 1, never once rolled over 6.

Re: Warlock bugs

Posted: Fri May 03, 2024 12:49 pm
by Eliasz_Kowalski
Regarding the second issue, I had it happening to me once or twice, too. Blasts fizzling out of nowhere with the "changing equipment message", but I wasn't doing that either.