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Seeking Developers & QC!

Posted: Mon May 27, 2024 10:26 am
by DaloLorn
While the DM team's numbers remain strong, and the current crop of DMs very visibly active in the world, many other staff groups cannot quite say the same. BG remains chronically low on developers, and until Valleriani's recent return to the team, QC has been literally nonexistent since the roster cleanup in mid-April.

Certainly I don't shy away from complaining about this state of affairs (and doubly so its implications), but I've been advised that maybe it might help to actively ask for recruits. So, without further ado, I officially announce that we're looking for coders, creature/item designers and suchlike, as well as new QCers!

(Area builders should refer to the excellent builder application form elsewhere on the forums. Obviously we're always looking for more of those too, but that's not my team! :lol:)

Universal Responsibilities & Prerequisites
  • You should actively contribute on a semi-regular basis. We're not really policing this (... much 8-)), but if you can't expect to devote an average of at least 3 hours per week to staff work, you probably shouldn't apply.
  • There are no strict technical requirements, as long as you're able and willing to learn on the go. Unless you're in QC, you will be expected to either learn or already know the basics of working with version control, specifically Subversion (SVN) and/or Git. (We currently mostly use SVN, but a few select elements will be held in Git instead, and there is a possibility that we will someday in the future abandon SVN outright in favor of Git.)
Programmer Responsibilities & Prerequisites

Fancy yourself a code monkey? Look no further!
  • Primarily works with NWScript and 2DAs. Secondary technologies to be mindful of are MySQL and CLR scripts (written in C#, please!); the former supports a lot of our backend systems, and we're planning to start actively using the latter as soon as we've finished setting up some... scaffolding, for lack of a better term.
  • Your primary responsibility is to implement, upgrade, and maintain systems small and large throughout the PW. Tasks here may be initiated internally from within the programmer team, or they might be satisfying requests made by the builder or DM teams.

    Search for "DaloLorn", "Rhifox", or "Ewe" in #dev-svn-feed for numerous examples of tasks recently completed by programmers.
Toolset Editor Responsibilities & Prerequisites

Know your way around the toolset, but don't feel like you can build beautiful maps? That's okay, there's plenty of work for you too! Dalo needs a toolset minion. :twisted:
  • Works almost exclusively in the Electron toolset, if only because there's not really a lot of better tooling for the job.
  • Your main function is to support other teams by creating and editing item/creature blueprints, conversations, and all that stuff you need the toolset for. This is primarily a support role, helping others do their thing with few opportunities to make your own... but it is no less important!
  • Technical requirements may vary depending on the task you attempt. Dialogue editing is probably best attempted with a firm grasp of the English language; items and creatures may require some measure of game knowledge to properly balance; and so on.

    Patience for the toolset's antics is mandatory, though!
How to Apply

Programmers and toolset editors: Fill out this form, and either post it in this thread, or send it to myself and/or a member of the Global Admin usergroup:
What is your motivation for applying?

Do you have any previous coding experience? If so, which languages/technologies have you used?

Have you ever made a mod before? Was it in NWN, or another game?

If your application is accepted, is there anything specific you'd like to start working on?

Is there anything else you think we should know about you?
QCers: As it turns out, we already have a pretty decent application form for QC, so you can just fill that out and send it to the QC Coordinator.

Re: Seeking Developers & QC!

Posted: Sat Jun 29, 2024 5:18 pm
by OneExtraHand
Hello, I would like to apply for development. I know nothing about NWN2 scripting so I would any resources pertaining to NWN2 script and perhaps someone to help mentor me

Re: Seeking Developers & QC!

Posted: Sun Jun 30, 2024 1:55 am
by DaloLorn
OneExtraHand wrote: Sat Jun 29, 2024 5:18 pm Hello, I would like to apply for development. I know nothing about NWN2 scripting so I would any resources pertaining to NWN2 script and perhaps someone to help mentor me
Posted for internal discussion!

In the meantime, a few relevant resources:
  • Although the NWN Lexicon centers primarily around NWN:EE, and therefore occasionally refers to things not in NWN2 (or omits certain details unique to NWN2), it's still probably one of the best places to go learn NWScript.
  • There's a copy of the Bioware file format specifications up on the Vault. Probably more advanced than you're likely to need to know about, but it's helped me out a few times! (We've got it shared internally on one of the SVNs too.)
  • The Vault also has a couple of different tutorials about working with the toolset.
I'm not gonna bother with version control tutorials, since our usage of version control is positively primeval and bringing you up to speed isn't going to be much trouble.

Re: Seeking Developers & QC!

Posted: Thu Sep 26, 2024 7:16 pm
by Aspect of Sorrow
Applying for development & Infra.

Re: Seeking Developers & QC!

Posted: Wed Oct 02, 2024 1:23 pm
by BloodRiot
open to discussion for rejoining for dev work and game design.

EDIT: Offer withdrawn

Re: Seeking Developers & QC!

Posted: Sun Oct 20, 2024 6:55 pm
by gedweyignasia
Especially if anyone has experience building every different class and engaging in combat at all levels with a variety of different builds, please be sure to sign up for QC or as a builder/dev. We could use more people with this skillset right now.