Refactored Drowning
Posted: Mon Jul 01, 2024 1:12 pm
Re: SERVER UPDATES
Post by DM Honk ยป Sun Mar 03, 2024 9:01 am
March 3rd 2024
General Changes
* Refactored drowning a little to be closer to PnP, and revamped Drowning Aura to be accurate to PnP.
- Fixed a bug where getting out of the water (or drowning aura) would not reset any drowning-related counters. The only way to take a new lungful of air would be to somehow make yourself immune to drowning while underwater, which seems to defeat the point of surfacing for air.
- Fixed a bug where the third round of drowning would not actually do anything besides telling you that you're drowning, and continue doing so until you returned to 0 HP (if you ever did). No, Mr. Adventurer, we expect you to *die.*
- Fixed a rule misinterpretation that allowed drowning creatures to keep making Constitution checks to hold their breath. You've already stopped holding your breath, you can't just suck it back into your lungs.
- Fixed a rule misinterpretation that caused creatures to only be able to hold their breath for a number of rounds equal to *half* their Constitution score instead of *twice* their Constitution score. I shall gracefully accept any and all RP-shaped expressions of gratitude for quadrupling your characters' lung capacities.
- Added some more granularity to the drowning messages displayed after your air runs out. If you pass the Constitution check on a given round, you're not drowning *yet*; you're just struggling to hold your breath. If you drown for three rounds without external intervention, you're not drowning anymore; you *have* drowned.
I would like to discuss the implementation of the Drown spell in the Corpse Forest. I have a 30th level Barbarian with a 28 fortitude and 642 hit points. Since this March 2024 fix, my character seems to be stricken with the Drown Spell every time he traverses the Corpse Forest. The Drown Spell is supposed to inflict bludgeoning damage at 90% hit points (-588). Unfortunately, when I am struck with a Drown Spell, my character crumbles to -321 hit points. Instead of taking 90% damage, my character lays dying after taking 150% hit point damage.
This infliction continues until I log.
Has anyone else experienced something similar?
Cheers!
MrSmith