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Auction House Bug
Posted: Fri Jul 26, 2024 9:50 pm
by Tanlaus
Something strange just happened. I was selling a set of padded leaf weave that had +13 hp on Mudd’s. I just got it back so I presume the timer ran out. But now it is cursed with no hp bonus, -5 con, and 100% cold vulnerability. And again it is now cursed. So I would not have been able to list it if this was its original state. So there is something funky going on with Mudd.
Re: Auction House Bug
Posted: Sat Jul 27, 2024 4:10 am
by DaloLorn
It was cursed all along, but you didn't notice the curse until you retrieved it from Mudd (and thus made the relevant rolls again).
Re: Auction House Bug
Posted: Sat Jul 27, 2024 10:55 am
by Tanlaus
¯\_(ツ)_/¯
How could I not notice the curse? I had identified it to get the property (hp bonus). Can you even list cursed items on Mudd’s?
You can’t move them to storage or out of your inventory before removing the curse otherwise.
Re: Auction House Bug
Posted: Sat Jul 27, 2024 11:30 am
by DaloLorn
I guess you failed your Lore/Spellcraft check when you originally looted it!
Re: Auction House Bug
Posted: Sat Jul 27, 2024 12:01 pm
by Tanlaus
DaloLorn wrote: ↑Sat Jul 27, 2024 11:30 am
I guess you failed your Lore/Spellcraft check when you originally looted it!
Possibly. But that character has 1 point on lore arcana and no spellcraft. Everything is usually identified through the merchant.
But it begs the question, should we be able to it cursed items on Mudd if we don’t know they are cursed? Like that was just some leaf weave I was selling cheap (less than a merchant would pay) in case a new player needed it. What if it was some crazy desirable epic item I was selling for half a million gold and it turned out to be cursed? Some poor player would have gotten ripped off pretty severely.
Re: Auction House Bug
Posted: Sun Jul 28, 2024 6:31 am
by Alex Vaine
Tbh I think it would be cool and create good RP

.