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Suggestion: Greater restoration removing death debuff

Posted: Sun Sep 29, 2024 11:27 pm
by Snarfy
What the title says...

My thoughts, not necessarily pro's or cons:
~ Don't have to stay logged on for an hour, waiting out the debuff.
~ Would be less inclined to say, "F'k it, I'll go play an alt or three instead."
~ Finding a caster capable of gr. restore isn't terribly difficult, might even create some RP.
~ Gr. restore potions are probably more rare than casters, unless you're a hoarder, like me.

That's about all I have.

Re: Suggestion: Greater restoration removing death debuff

Posted: Mon Sep 30, 2024 12:29 am
by renshouj
its 30 minutes for the first debuff. If you died again to make it 1 hr, well, thats on you.
People can be inclined to play alts, but the debuff only passes while logged in, wont change a thing.
Being hurt already creates RP, much more than it being cleared by g.resto would, if you choose to not RP being hurt, again, thats on you.

This was a change made to replace the loss of EXP after a death, and to make death at lvl 30 mean something (you might not remember, but some ppl at lvl 30 used to die at the end of a lootrun just as a "quick teleport" back to the city).

The penalties are severe enough you dont want them, but minor enough that it wont destroy a weekend of playing (like losing thousands of exp would). If you want it to be even easier to bypass them, my man, we'll just go back to the days of dying as a teleport.

All in all, the sentiment behind this suggestion I'm sure is good, but be fr, theres no need for it.

Re: Suggestion: Greater restoration removing death debuff

Posted: Mon Sep 30, 2024 12:51 am
by Snarfy
I don't die very often... well, 3 times between 2 toons in the last 2 weeks, so I didn't remember(or know?) it was a 30 minute timer. I always thought it was 1 hour :lol: ... hence the suggestion. 30 minutes is actually reasonable, in which case: greater restoration bah!
renshouj wrote: Mon Sep 30, 2024 12:29 am(you might not remember, but some ppl at lvl 30 used to die at the end of a lootrun just as a "quick teleport" back to the city)
^ this is probably still a thing, despite the debuff. :? :think:

Re: Suggestion: Greater restoration removing death debuff

Posted: Mon Sep 30, 2024 3:47 am
by DaloLorn
As a level 7 touch spell, I can assure you the only reason elixirs of Greater Restoration are rarer than casters is that they're considered overkill by their potential users. The market would fill it up pretty quickly.

Which dovetails nicely into the reason this seems unlikely: High-level magic is cheap. Even the elixirs would likely cost no more than 3000gp. When we've internally discussed ways to pay to accelerate the recovery timer, either the effects were vastly reduced or the costs vastly increased over your proposal.
Snarfy wrote: Mon Sep 30, 2024 12:51 am
renshouj wrote: Mon Sep 30, 2024 12:29 am(you might not remember, but some ppl at lvl 30 used to die at the end of a lootrun just as a "quick teleport" back to the city)
^ this is probably still a thing, despite the debuff. :? :think:
This doesn't inspire much desire to make the debuff easier to ignore, by the by. :P

Re: Suggestion: Greater restoration removing death debuff

Posted: Mon Sep 30, 2024 5:25 am
by CarlPoppa
When I end up dying few people are usually online. So... I just afk, since there is no RP to be found. I get the implementation and why it was made, buuuut, I feel like something is missing.

I don't have any better suggestion about what I stated above.

I would say Greater Restoration (Casted Spell Only) by players with a certain number of caster levels might make sense? Kind of like how Greater bestow curse has removal requirements.

Example from Greater bestow curse:
A greater curse cannot be dispelled. Only a Remove Curse cast by a spellcaster of at least 17th level can remove a greater curse. Some custom greater curses may require additional efforts in order to be removed.

Re: Suggestion: Greater restoration removing death debuff

Posted: Mon Sep 30, 2024 7:17 am
by Deragnost
I support Carl idea (what a surprise? :lol: ) but with a caveat. It must be a level 30 cleric or favored soul CL, and not less, and like Carl says elixirs or potions or whatever won't work.That way, it actually becomes a reason to create roleplay. The evil players can demand favors or gold, the neutral and good aligned might either ask gold or just give a pat on the shoulder and a scolding.

It may create some good RP that otherwise is "killed" as a full divine caster.

Oh, and, it doesn't work on self of course :P

(Also I was tempted to vote "I like soup". Soup will always be in my heart.)

Re: Suggestion: Greater restoration removing death debuff

Posted: Mon Sep 30, 2024 8:26 am
by selhan
Hmm...

I will have to go with Spell Only "Casted " By a Cleric.
No Scrolls
No Potions
No Elixers
No UMD Etc

I myself dont see much Clerics and even if I did, the chances of them helping out a Pirate...slim chance LOL! But I do get the exchange for the no XP lost is the balance. But having the chance to seek out a High level Cleric would be some interesting engagements.

Re: Suggestion: Greater restoration removing death debuff

Posted: Mon Sep 30, 2024 3:27 pm
by Rhifox
I'm in support of this. Keep in mind that divine casters could already remove experience loss in the old death system (and the debuff in the new system, obviously). I think it is well within the role of those character types to be sought out for this purpose (or, if playing a divine caster, being able to use it on yourself). That encourages RP, and is definitely better than the current situation where people just frequently afk until the debuff wears off. Arcane casters are already sought out to remove curses, allow divine casters to be sought out to remove death debuff. As long as people are reminded to avoid RPing it as actual resurrection sickness (it should be generally RPed as exhaustion, fatigue, near-death experience, etc).

Re: Suggestion: Greater restoration removing death debuff

Posted: Mon Sep 30, 2024 4:10 pm
by DaloLorn
Exhaustion seems most apt, given the nature of the restoration line. Otherwise we might have to consider opening it up to other healing spells too! :lol:

Re: Suggestion: Greater restoration removing death debuff

Posted: Mon Sep 30, 2024 4:41 pm
by Steve
Add a gold cost. BGTSCC needs more coin sinks.

Re: Suggestion: Greater restoration removing death debuff

Posted: Mon Sep 30, 2024 10:20 pm
by Aspect of Sorrow
Rhifox wrote: Mon Sep 30, 2024 3:27 pm I'm in support of this. Keep in mind that divine casters could already remove experience loss in the old death system (and the debuff in the new system, obviously). I think it is well within the role of those character types to be sought out for this purpose (or, if playing a divine caster, being able to use it on yourself). That encourages RP, and is definitely better than the current situation where people just frequently afk until the debuff wears off. Arcane casters are already sought out to remove curses, allow divine casters to be sought out to remove death debuff. As long as people are reminded to avoid RPing it as actual resurrection sickness (it should be generally RPed as exhaustion, fatigue, near-death experience, etc).
+1
Steve wrote: Mon Sep 30, 2024 4:41 pm Add a gold cost. BGTSCC needs more coin sinks.
Agreed, on a scale of the total character levels, as it is a convenience than a requirement.

Deragnost wrote: Mon Sep 30, 2024 7:17 am It must be a level 30 cleric or favored soul CL, and not less [...].That way, it actually becomes a reason to create roleplay.
The class demographics and presence cannot support cL30 only restriction at this time. I wouldn't exclude characters that can cast this in the first place, including from UMD, but there may be an alignment / deity restriction as the stricter rule applied.

Re: Suggestion: Greater restoration removing death debuff

Posted: Tue Oct 01, 2024 1:42 am
by Deragnost
Aspect of Sorrow wrote: Mon Sep 30, 2024 10:20 pm The class demographics and presence cannot support cL30 only restriction at this time.
Oof! Okay, well, hopefully UMD can be avoided and spell-only can be done, at least. :shifty: maybe with the alignment/deity restriction thing.