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Craft Alchemy quantities
Posted: Sun Apr 20, 2025 11:19 am
by lavd
5 balsam make 1 heal kit (ointment) makes no sense. So much trouble for 50 coin worth healkit.
lets change it at least to 5 balsam makes 10 to be a full pack of kits
Not sure about other Craft Alchemy recipes. Please add your opinions who use them.
And maybe x2 the gathering when rolled 10 over DC
Re: Craft Alchemy quantities
Posted: Mon Apr 21, 2025 7:31 am
by SandTrout
Along similar lines, Stonewort herb (a poison) sells for ~1k at the merchant, while the processed stonewort paste (providing stoneskin) sells for only ~300, making the processing of stonewort a value-negative action.
Re: Craft Alchemy quantities
Posted: Mon Apr 21, 2025 11:38 am
by Riddance
Can't comment anything trading-wise, since I don't understand server economy at all (make herbs cheaper goddamnt it, merchants won't buy anything for more than 1100-1300 gp anyway!), but
lavd wrote: ↑Sun Apr 20, 2025 11:19 am
And maybe x2 the gathering when rolled 10 over DC
You have lucky harvest on nat20 on roll and expertise harvest if you passed the double DC (like, rolled 22 on dc 11 gathering). Both give double amount of harvest, while first also not counting to your harvest limit
Re: Craft Alchemy quantities
Posted: Sat Apr 26, 2025 5:20 pm
by lavd
Double DC for double harvest seems too much. 10 points would be enough.
Re: Craft Alchemy quantities
Posted: Mon Apr 28, 2025 11:06 pm
by lavd
Can we tweak herbalism/alchemy this way ? before it is forgotten
Re: Craft Alchemy quantities
Posted: Tue Apr 29, 2025 11:37 am
by lavd
I think I named the thread wrong: it is not Craft Alchemy, it is herbalist ointments and such. Nothing to do with potions.
Re: Craft Alchemy quantities
Posted: Fri Aug 15, 2025 7:50 pm
by SandTrout
A bit of a bump and another recommendation that's related. There is a current per-reset limit how many herbs a character can harvest, regarless of how many nodes are available. Could this be removed for ingredient-only herbs like nettle, woundwort, and bloodpurge? This would make using those to create consumables for other players much more viable, and they sell for less than 1 gold per piece, so it won't contribute much to inflation.
Re: Craft Alchemy quantities
Posted: Sat Aug 16, 2025 12:33 pm
by Aspect of Sorrow
I would opt instead for an increase of their world presence.
Re: Craft Alchemy quantities
Posted: Sun Aug 17, 2025 10:12 am
by SandTrout
Increasing world presence does little to affect the issue, IMO, as long as the general cap on how many nodes can be collected per reset remains. Even with my knowledge of the herbalism crafting system, which AFAIK is in the top 10% of the playerbase, the amount of ingredients you can gather is pretty small, relative to what you can actually make from those ingredients.
Most recipes basic require 5-8 herb stacks for an effect that can bought from a vendor for 80-200 gold, making them largely of marginal value, even for the items that require 25+ alchemy skill (AK, high pre-epics with full SP investment.)