Coming Soon: Announcement Thread (2023)
Posted: Sun Jan 01, 2023 2:57 pm
Hello BGTSCC players,
In the next patch there will be a few adjustments to our death and religion systems, to better support the divine lore of the setting, and better differentiate KO'ed characters versus dead characters.
First off, divine spellcasters will now be able to select heresies and dead gods as patrons. By default, divine spellcasters with these patrons do not receive spells. However, the character can take the Heretic of the Faith or Servant of the Fallen feats in order to gain spellcasting. These feats, like True Believer, also grant a +2 to Lore: Religion.
Secondly, Stabilize and Bloodstaunch now only work up to 5 minutes after death. Revivify and Recall Spirit now only work up to 10 minutes after death. After this time, players must use Raise Dead, Resurrection, or an NPC priest in order to raise the character. Raise Dead now costs 5 diamonds to cast, and Resurrection now costs 10 diamonds or 1 canary diamond. Diamonds can now drop throughout the leveling experience. NPC priests now cost 6000 gp to raise a deceased character. NPC priest cost may eventually be adjusted, due to this value artificially limiting the player market cost of diamonds. Self-rezzing at the Fugue continues to work as normal.
Player characters at level 21 or above now have a maximum bleedout threshold of Constitution score x2. In addition, mobs now have a chance of changing targets after downing a player. This only occurs if they have other targets in the area. Most newbie zone mobs will not attack downed players at all. All dying characters now have a 10% chance per tick to stabilize and begin healing, rather than a Fortitude save.
The No Deity patron has been divided into two separate patrons: No Patron and Faithless. The default choice is No Patron, and any character that currently has No Deity will now have No Patron. No Patron simply reflects a character having not yet chosen a patron, but still respecting and worshiping the gods. The Faithless patron reflects the active choice of rejecting the gods entirely.
Characters who serve a heresy, dead god, archdevil, demon prince, or who are Faithless can no longer self-rez by default, and they cannot be resurrected with the Raise Dead or Resurrection spells by default. They can still be brought back with Stabilize, Bloodstaunch, Revivify, or Recall Spirit, up to the maximum of 5 minutes (Stabilize/Bloodstaunch) or 10 minutes (Revivify/Recall Spirit) after death. Heretics with the Heretic of the Fallen Feat, dead god worshipers with the Servant of the Fallen Feat, archdevil worshipers with the Disciple of Darkness feat, and demon prince worshipers with the Thrall to Demon feat can self-rez and be resurrected normally. Faithless characters can never self-rez or be raised if dead longer than 10 minutes. This only affects heretics/dead god worshipers/archfiend worshipers/Faithless characters, characters who follow all other gods continue to play normally aside from the new time limits on different abilities detailed above.
The Wish and Miracle spells have been added. These spells have no mechanical effects. They are DM-only spells and each use involves a DM request and quest arc to develop and acquire the proper materials for the desired effect. Wish and Miracle can be used to bring back heretics/dead god worshipers/archfiend worshipers/Faithless characters who have died after the 10 minute maximum, with DM support. Wish/Miracle cannot be used to bring back Permadeath System characters at this time, as that is an OOC system rather than an IC one (and better reflects characters whose souls refuse to come back).
The Restoration line of spells now takes several rounds to cast. 3 rounds for Lesser and Normal Restoration, 6 rounds for Greater Restoration.
Casting a multicast spell from an item no longer bypasses the multiround cast. Sorry, hellfire warlocks and users of sending amulets. This will still only expend one use/charge of the item.
In the next patch there will be a few adjustments to our death and religion systems, to better support the divine lore of the setting, and better differentiate KO'ed characters versus dead characters.
First off, divine spellcasters will now be able to select heresies and dead gods as patrons. By default, divine spellcasters with these patrons do not receive spells. However, the character can take the Heretic of the Faith or Servant of the Fallen feats in order to gain spellcasting. These feats, like True Believer, also grant a +2 to Lore: Religion.
Secondly, Stabilize and Bloodstaunch now only work up to 5 minutes after death. Revivify and Recall Spirit now only work up to 10 minutes after death. After this time, players must use Raise Dead, Resurrection, or an NPC priest in order to raise the character. Raise Dead now costs 5 diamonds to cast, and Resurrection now costs 10 diamonds or 1 canary diamond. Diamonds can now drop throughout the leveling experience. NPC priests now cost 6000 gp to raise a deceased character. NPC priest cost may eventually be adjusted, due to this value artificially limiting the player market cost of diamonds. Self-rezzing at the Fugue continues to work as normal.
Player characters at level 21 or above now have a maximum bleedout threshold of Constitution score x2. In addition, mobs now have a chance of changing targets after downing a player. This only occurs if they have other targets in the area. Most newbie zone mobs will not attack downed players at all. All dying characters now have a 10% chance per tick to stabilize and begin healing, rather than a Fortitude save.
The No Deity patron has been divided into two separate patrons: No Patron and Faithless. The default choice is No Patron, and any character that currently has No Deity will now have No Patron. No Patron simply reflects a character having not yet chosen a patron, but still respecting and worshiping the gods. The Faithless patron reflects the active choice of rejecting the gods entirely.
Characters who serve a heresy, dead god, archdevil, demon prince, or who are Faithless can no longer self-rez by default, and they cannot be resurrected with the Raise Dead or Resurrection spells by default. They can still be brought back with Stabilize, Bloodstaunch, Revivify, or Recall Spirit, up to the maximum of 5 minutes (Stabilize/Bloodstaunch) or 10 minutes (Revivify/Recall Spirit) after death. Heretics with the Heretic of the Fallen Feat, dead god worshipers with the Servant of the Fallen Feat, archdevil worshipers with the Disciple of Darkness feat, and demon prince worshipers with the Thrall to Demon feat can self-rez and be resurrected normally. Faithless characters can never self-rez or be raised if dead longer than 10 minutes. This only affects heretics/dead god worshipers/archfiend worshipers/Faithless characters, characters who follow all other gods continue to play normally aside from the new time limits on different abilities detailed above.
The Wish and Miracle spells have been added. These spells have no mechanical effects. They are DM-only spells and each use involves a DM request and quest arc to develop and acquire the proper materials for the desired effect. Wish and Miracle can be used to bring back heretics/dead god worshipers/archfiend worshipers/Faithless characters who have died after the 10 minute maximum, with DM support. Wish/Miracle cannot be used to bring back Permadeath System characters at this time, as that is an OOC system rather than an IC one (and better reflects characters whose souls refuse to come back).
The Restoration line of spells now takes several rounds to cast. 3 rounds for Lesser and Normal Restoration, 6 rounds for Greater Restoration.
Casting a multicast spell from an item no longer bypasses the multiround cast. Sorry, hellfire warlocks and users of sending amulets. This will still only expend one use/charge of the item.