Coming Soon: Discussion Thread (2023)

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Deragnost
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Coming Soon: Discussion Thread (2023)

Unread post by Deragnost »

Rhifox wrote: Sun Jan 01, 2023 2:57 pm In the next patch there will be a few adjustments to our death and religion systems, to better support the divine lore of the setting, and better differentiate KO'ed characters versus dead characters.
Not sure if it's the right place to ask, but I'll write it here: in case I'll delete it.

Will the feats "Heretic of the Faith", "Servant of the Fallen", "Disciple of Darkness" and "Thrall to Demon" be available normally like True Believer - or we'll need to pass through you DMs?
Also, I'm guessing the owners of this feat will be able to cast spells as clerics normally - and thus choosing domains or the mentioned Gods at character creation. Correct?

Also it's my understanding diamonds will be easier to find during the loot runs, right?
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Re: Coming Soon: Death and Religion Changes

Unread post by Rhifox »

Deragnost wrote: Sun Jan 01, 2023 3:20 pm Not sure if it's the right place to ask, but I'll write it here: in case I'll delete it.

Will the feats "Heretic of the Faith", "Servant of the Fallen", "Disciple of Darkness" and "Thrall to Demon" be available normally like True Believer - or we'll need to pass through you DMs?
Like True Believer. They even use recolored versions of the same icon. Consider these feats to be True Believer variants.
Also, I'm guessing the owners of this feat will be able to cast spells as clerics normally - and thus choosing domains or the mentioned Gods at character creation. Correct?
Heretic of the Faith and Servant of the Fallen yes. Disciple of Darkness and Thrall to Demon no.
Also it's my understanding diamonds will be easier to find during the loot runs, right?
Not necessarily more often (though we will consider upping if needed), but they will drop at more levels of content, which will increase the supply.
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Re: Coming Soon: Death and Religion Changes

Unread post by Deragnost »

Very fair. As for the ones who are already heretics / demon or devil worshippers and maybe high level, maybe wanting to get those feats to not risk being perma'd after the first loot run. Will they get a 100% RCR to fix that?

By high level, I mean 15-30 as a level range.
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Re: Coming Soon: Death and Religion Changes

Unread post by Rhifox »

Deragnost wrote: Sun Jan 01, 2023 3:33 pm Very fair. As for the ones who are already heretics / demon or devil worshippers and maybe high level, maybe wanting to get those feats to not risk being perma'd after the first loot run. Will they get a 100% RCR to fix that?
No RCR. But they can change deity with the deity selector in the Nexus if they do not wish to deal with the consequences of that choice.
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Re: Coming Soon: Death and Religion Changes

Unread post by Deragnost »

Rhifox wrote: Sun Jan 01, 2023 3:40 pm No RCR. But they can change deity with the deity selector in the Nexus if they do not wish to deal with the consequences of that choice.
What about the clerics who are already heretics or devil worshippers with powers, since they cannot change it for a domain thing? Will they be forced to RCR down to level 20 to get the feat? (in case they're level 30) :think: Sorry if I'm being insistent, I'm trying to get things straight. :D

As for the rest of the mechanics, I will reserve my opinion for when we tested them out :P
Last edited by Deragnost on Sun Jan 01, 2023 4:00 pm, edited 2 times in total.
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Re: Coming Soon: Death and Religion Changes

Unread post by Rhifox »

Deragnost wrote: Sun Jan 01, 2023 3:48 pm
Rhifox wrote: Sun Jan 01, 2023 3:40 pm No RCR. But they can change deity with the deity selector in the Nexus if they do not wish to deal with the consequences of that choice.
What about the clerics who are already heretics or devil worshippers with powers, since they cannot change it for a domain thing?
They don't exist, as divine spellcasters haven't been allowed to select these patrons previously.
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Re: Coming Soon: Death and Religion Changes

Unread post by Deragnost »

Ah, perfect!

I think it is a good improvement, on one side, the new resurrection system: a good way to actually start commerce and give a use to those gems that right now are only collected for summons and that's it. On the other it can bring some annoyances - but it's also true that most of the times we do "rez" it's within the 5-10 minutes. So it shouldn't change much, PvE wise.
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Re: Coming Soon: Death and Religion Changes

Unread post by gedweyignasia »

Holy crap, deadly places just became terrifying! :o
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Re: Coming Soon: Death and Religion Changes

Unread post by JustAnotherGuy »

Looking through this, I think this is a good move, overall. It adds some weight to dying.

I have a note/question about the RP aspect of it, though. Looking at this, if someone has to be brought back by a raise dead / NPC cleric, I'm assuming that it's supposed to be RPd as if they died; but if they are brought back before the time expired, the intent is that they didn't die, but were near death. Am I correct in assuming this intent?
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Re: Coming Soon: Death and Religion Changes

Unread post by Almarea90 »

Rhifox wrote: Sun Jan 01, 2023 2:57 pm
Secondly, Stabilize and Bloodstaunch now only work up to 5 minutes after death. Revivify and Recall Spirit now only work up to 10 minutes after death. After this time, players must use Raise Dead, Resurrection, or an NPC priest in order to raise the character. Raise Dead now costs 5 diamonds to cast, and Resurrection now costs 10 diamonds or 1 canary diamond. Diamonds can now drop throughout the leveling experience. NPC priests now cost 6000 gp to raise a deceased character. NPC priest cost may eventually be adjusted, due to this value artificially limiting the player market cost of diamonds. Self-rezzing at the Fugue continues to work as normal.
Sorry if I am asking a dumb question, but I was under the impression that Raise Dead was replaced by Revivify. Was Raise Dead moved to a higher spell slot instead?
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Re: Coming Soon: Death and Religion Changes

Unread post by Rhifox »

Almarea90 wrote: Sun Jan 01, 2023 5:06 pm
Rhifox wrote: Sun Jan 01, 2023 2:57 pm
Secondly, Stabilize and Bloodstaunch now only work up to 5 minutes after death. Revivify and Recall Spirit now only work up to 10 minutes after death. After this time, players must use Raise Dead, Resurrection, or an NPC priest in order to raise the character. Raise Dead now costs 5 diamonds to cast, and Resurrection now costs 10 diamonds or 1 canary diamond. Diamonds can now drop throughout the leveling experience. NPC priests now cost 6000 gp to raise a deceased character. NPC priest cost may eventually be adjusted, due to this value artificially limiting the player market cost of diamonds. Self-rezzing at the Fugue continues to work as normal.
Sorry if I am asking a dumb question, but I was under the impression that Raise Dead was replaced by Revivify. Was Raise Dead moved to a higher spell slot instead?
It's being re-added. Revivify and Raise Dead will both be available now.
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Re: Coming Soon: Death and Religion Changes

Unread post by Rhifox »

JustAnotherGuy wrote: Sun Jan 01, 2023 4:54 pm Looking through this, I think this is a good move, overall. It adds some weight to dying.

I have a note/question about the RP aspect of it, though. Looking at this, if someone has to be brought back by a raise dead / NPC cleric, I'm assuming that it's supposed to be RPd as if they died; but if they are brought back before the time expired, the intent is that they didn't die, but were near death. Am I correct in assuming this intent?
Yes.
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Re: Coming Soon: Death and Religion Changes

Unread post by cosmic ray »

Very good changes to make death matter more, but I see the obvious caveat: people will continue to die whilst playing the game, but will no longer be able to pretend constant deaths to be just constant KOs if more than 5-10 minutes pass. Whilst in some cases we will have a decrease in dumb situations where characters claim to have died twenty times in one week, in other cases - those where more than 10 minutes have passed - we will have an increase in that.

That little problem aside, these changes are very good. Now if only we could go on to making maiming more meaningful and important plot or guild-related events (NOT incidental pve or pvp, in other words) liable to end in enforceable permadeath if the character happens to die during them.
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Re: Coming Soon: Death and Religion Changes

Unread post by Rhifox »

cosmic ray wrote: Sun Jan 01, 2023 8:36 pmNow if only we could go on to making maiming more meaningful and important plot or guild-related events (NOT incidental pve or pvp, in other words) liable to end in enforceable permadeath if the character happens to die during them.
There are already such things as permadeath strikes that can be given during certain events. There are no additional permadeath mechanics planned. DMs should work out such things as consequences with the players involved in a way that makes sure everyone is happy with the outcome.
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