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Moons Hand & Disarm
Posted: Wed Jul 23, 2025 10:30 am
by Ithilan
The Silverstar ability Moons Hand seems to have been changed since last I played.
Being disarmed now dispels the Moons Hand ability and you have to recast it and re-equip your weapon, in that order. Taking several rounds in combat and being rather tedious when dealing with mimics. Is this intended?
It loses these abilities if it leaves the hand of the silverstar.
The description always had this, but in the past it did not get dispelled from your character via disarm, it seems to do so now.
Re: Moons Hand & Disarm
Posted: Wed Jul 23, 2025 11:30 am
by Rinzler
Yes, it’s intended.
Re: Moons Hand & Disarm
Posted: Wed Jul 23, 2025 12:25 pm
by DaloLorn
I don't remember having to cast Moon's Hand...
Re: Moons Hand & Disarm
Posted: Wed Jul 23, 2025 1:21 pm
by Ithilan
You always had to, it doesnt have a CD though, but now it has this minor inconvenience added to it. Usually it can stick for days or years with out reactivation and it used to not be dispellable before either, but now it is and disarm dispels it from your character too, for some reason. Though its meant to be a supernatural ability of the Silverstar that is automatic to any of those specific weapons you equip, hence why it has no CD.
Oh well its not a game breaker, just strange design choice that seems more to be for inconvenience than anything else. Most similar abilities reactivate on the weapon once equip again, as Moons Hand used to as well. Now its a weapon buff in technical terms like a keen edge or annoint weapon, which both stick through disarms, but can also be dispelled.
Edit: The wiki and class description should probably be updated to specify, this is not an automatic ability, but an active weapon spell you have to cast before equipping said weapon, not whilst it is in your hand, the game doesnt register that. So it is really finicky now.
Any mace wielded by a level three silverstar is treated as if it were a +1 heavy shock mace (+1d8 electrical). It loses these abilities if it leaves the hand of the silverstar. At sixth level the weapon is treated as a +2 heavy shock mace (+1d8 electrical). These abilities do not replace or stack with already existing enchantments. On reaching level nine a Silverstar using her moon's hand ability treats her weapon as if it were a +2 shocking burst weapon (+1d8 electrical +2d8 massive critical).
Use: Automatic (Note: this feat applies to mace, warmace and morningstar.)
Re: Moons Hand & Disarm
Posted: Thu Jul 24, 2025 3:32 am
by DaloLorn
... But the onEquip and onUnequip handlers are supposed to be calling the appropriate scripts to apply Moon's Hand. There's even commits in the SVN feed where I specified changing the Stormlord weapon feats to be automatic "like Moon's Hand".
I agree something is wrong with the scenario you described in the OP, but the more I look at it, the more confident I am that you've misidentified the issue.
Re: Moons Hand & Disarm
Posted: Thu Jul 24, 2025 6:16 am
by Ithilan
I can't really comment on what scripts are operating in the background, its likely I am misidentifying or articulating it wrongly.
But in terms of how it functions from player experience, that is how it operates now. Moons Hand is both dispellable with breaches and so on and disarm similarly removes it from your character, requiring a recast before you equip your weapon again. In any other circumstance it operates like it always did from my experience.
Re: Moons Hand & Disarm
Posted: Thu Jul 24, 2025 8:19 am
by DaloLorn
Dispellable by breaches, of all things?! That's a whole new level of broken.
... Sidenote: What happens if you equip, unequip, then reequip the disarmed weapon? Does it still not auto-apply?
Re: Moons Hand & Disarm
Posted: Thu Jul 24, 2025 9:41 am
by Ithilan
DaloLorn wrote: ↑Thu Jul 24, 2025 8:19 am
... Sidenote: What happens if you equip, unequip, then reequip the disarmed weapon? Does it still not auto-apply?
It.. works. That never occured to me, if I equip it from the disarm, then unequip and reequip it applies moons hand again. Thanks Dalo.
Re: Moons Hand & Disarm
Posted: Thu Jul 24, 2025 10:04 am
by DaloLorn
Okay, so the problem is likely that disarming somehow fails to clear the "moonshand_active" localvar responsible for preventing duplicate activations of Moon's Hand, so when the onEquip hook fires the Moon's Hand script, it aborts because it thinks the weapon is already enhanced. I'm fuzzy on why this might be the case, though, or how it could be fixed.
Re: Moons Hand & Disarm
Posted: Thu Jul 24, 2025 11:03 am
by Ithilan
I have absolutely no idea, but I still find it curious that it has been breached from me as well. When it is not appearing as an active spell in the spell list.
And it did not happen in conjunction with a disarm, so I can dismiss that scenario at least. But the construct bosses in the cliffside keep depths breach it from me on occasion, ill have to try and toy around with the equip/unequipping there to see if it is the same scenario?