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This is very Odd

Posted: Sun Aug 03, 2025 6:45 am
by Lockonnow
you have change the Energy Immunity why iam not sure you know what you have don it is about traps well we couldt Proection from Divine traps or Magical traps or Spike traps and poison trap and gas trap Dispell magic trap how i hate that Dispell magic trap very much now , and what you dont know that Frost and Soinc trap make you stun if you dont roll the rigth saves and then it make you re target if you cant move for the Giants ,is this the point we dont have any EU Dms to kill us ?

Re: This is very Odd

Posted: Sun Aug 03, 2025 7:52 pm
by Aspect of Sorrow
Hidden: show
Lockonnow wrote: Sun Aug 03, 2025 6:45 am you have change the Energy Immunity why iam not sure you know what you have don it is about traps well we couldt Proection from Divine traps or Magical traps or Spike traps and poison trap and gas trap Dispell magic trap how i hate that Dispell magic trap very much now , and what you dont know that Frost and Soinc trap make you stun if you dont roll the rigth saves and then it make you re target if you cant move for the Giants ,is this the point we dont have any EU Dms to kill us ?
I implemented this spell's change as it doesn't match SRD to stack on itself.
We'll be also reducing the divine / negative traps, if not outright removal.

Re: This is very Odd

Posted: Mon Aug 04, 2025 12:47 pm
by Lockonnow
The SRD Stand systeam reference Document it is only to make a Excuse to make a change so we can only have one immunity enegry and that is not BALANCE on this server tehir allways talk about Balance on this server hah it is not true

Re: This is very Odd

Posted: Mon Aug 04, 2025 4:10 pm
by Aspect of Sorrow
Blanket immunities is not balance.

Re: This is very Odd

Posted: Mon Aug 04, 2025 6:56 pm
by Ewe
Blanket immunities to all elemental types greatly reduces design space for encounter design. Why even have elemental damage at all at that point?

Re: This is very Odd

Posted: Mon Aug 04, 2025 9:25 pm
by Lockonnow
Couse that is the way for all caster couse their can do it I wondering who got this idea it was not add in the past that this idea came on the tabel it haver take long time to get add Iam think it is somethign to do with the Dragon skin .

Re: This is very Odd

Posted: Mon Aug 04, 2025 10:02 pm
by Lockonnow
I think i know who have come up with this idea a Archmage that use arch abilts to counting spelling evening the Arance ray was change so he could counting Spelling so now he can use Hellball for those Wizard and sorcerer that he could't kill in the past their can proection them self now that is the Reason .

Re: This is very Odd

Posted: Mon Aug 04, 2025 11:05 pm
by Necrotic Shadows
I think the change is a good choice, if I'm being honest. If it's traps you are concerned about, there are rogues for that; it gives them a purpose in a group. I think the worst it does for you is make you cautious. If you're a solo dungeoneer and die to a trap, maybe that dungeon wasn't meant to be soloed. As for wizards, you could avoid getting yourself into PvP with them. There is always the walk-away option. Or I've seen wrestlers who could keep a wizard from getting off a single spell. I should mention that Aidan can cast Energy Immunity, but it doesn't change how I will play him.

Re: This is very Odd

Posted: Mon Aug 04, 2025 11:53 pm
by Lockonnow
you dont get it was not about trap that is what i was thinking it the first place now it was change so a Archmage could better change to play more Powerfuld way

Re: This is very Odd

Posted: Tue Aug 05, 2025 3:11 am
by Aspect of Sorrow
Lockonnow wrote: Mon Aug 04, 2025 10:02 pm I think i know who have come up with this idea a Archmage that use arch abilts to counting spelling evening the Arance ray was change so he could counting Spelling so now he can use Hellball for those Wizard and sorcerer that he could't kill in the past their can proection them self now that is the Reason .
I don't play an archmage.

Re: This is very Odd

Posted: Tue Aug 05, 2025 3:50 am
by Lockonnow
some one eles do

Re: This is very Odd

Posted: Tue Aug 05, 2025 12:58 pm
by Necrotic Shadows
Lockonnow wrote: Tue Aug 05, 2025 3:50 am some one eles do
Again, unless you're here looking for pvp consistently, and archmage is your target, why does it matter? If an Archmage is running around looking for PvP, they literally need your permission. You can step away through an RP out. The only time that doesn't apply is in a situation where borders are crossed (example: Underdark/surface, depending on the race)

Re: This is very Odd

Posted: Tue Aug 05, 2025 7:09 pm
by Ewe
Yes, you're correct. This change is specifically to make Arch Mage the top PVP build in the entire game.

Re: This is very Odd

Posted: Wed Aug 06, 2025 1:05 am
by Lockonnow
Not Arch mage prc but The Archmage char that play this one iam think off and you will never know couse master plan he just be set in Action.

Re: This is very Odd

Posted: Wed Aug 06, 2025 7:25 am
by Ithilan
Aspect of Sorrow wrote: Sun Aug 03, 2025 7:52 pm I implemented this spell's change as it doesn't match SRD to stack on itself.
We'll be also reducing the divine / negative traps, if not outright removal.
Would it be possible to request you look at electricity trap values also? I find it to be an essential immunity due to the very bursty traps for some builds. Divine and magical traps can hurt, but electricity traps can kill you if you don't have 300+ health or some kind of mitigation.

Also the breach traps some times trigger their dispel twice, which I find really bizarre. Is that intended or am I just very unlucky? It doesn't seem to happen persistently, just occasionally. Taking some 6 buffs and an essential summon forcing me to leave the place or seek rest to continue.. inconvenient and infuriating, but thats a caster problem I think. I just wonder why it some times breaches you twice.