First, the current situation for Attunement is:
and- Attune Staff: All mages now receive the Attune Staff feat, which allows them to use their own caster level when using Cast Spell: X from quarterstaffs. This should make spell staffs are much more valuable addition to a mage's loadout. A UMD check must be made to attune a staff that is restricted to other classes. This check is made on top of the baseline UMD needed to use class-restricted items. If the check fails, you cannot attune another staff until the next reset. Paladins, rangers, and warlocks also receive Attune Staff, but paladins and rangers are treated as half their CL (as in, equivalent to their pnp caster levels), while warlocks always have to make the UMD check to attune a staff (as all staffs use spells, not invocations).
However...it would seem that in-game, there are some staffs—such as the named Staff of Power—are of an old type, and have no general caster level associated with them, but have a CL per spell available on the staff itself. These staffs do not "upgrade" in power to the wielders Caster Level.Staffs no longer need to be manually attuned, they will use the caster's caster level and spell DC by default, if it is higher than the staff's default caster level. DMs can also set a non-staff item to be treated as a staff for purpose of CL and DCs. Short staves now count as staves for the purpose of this feature. Staves using the old attunement system will be automatically set to unattuned when equipped.

Then, there a new staffs, possible labled "Magic Staff" that have a general caster level—usually starting at CL 8—that will upgrade to the wielders CL.
[need pic]
Why there are two types still IG, or why the current mechanic doesn't work for ALL staffs with spells on them...this just needs a fix (if possible) or a clean-up for what items do not and will not work with the current Attunement mechanic.
Anything else I'm missing here?