Increase the length of the day/night cycle to 20 hours
Posted: Wed Aug 06, 2025 9:26 pm
Currently the day/night cycle in game is fairly short. I believe it's something like 6 hours, but I'm not 100% on that. As a consequence of this, it's difficult to RP doing anything at any particular time of day. You start RPing about doing something at night, and a few minutes later it's already daytime, breaking immersion.
I suggest extending the day/night cycle to 20 hours. This would make the transition between day and night feel more natural, giving players enough time to RP appropriately without the conditions shifting too quickly.
The reason for 20 hours instead of 24, is so that all players, no matter what time zone they play in, will get to experience both day and night on the server during their play time. Since 20 is not a factor of 168 (the number of hours in a week), even players who can only log in at the same time once per week will still see the full range of the cycle over time.
But wont this make hour/lvl and 24 hours spells overpowered?
No.
Outside of events, where resting and spellcasting are unrestricted, this merely reduces the nuisance of having to constantly reapply spells that are meant to last all day.
During events, the shorter spell durations are even worse because of how much longer it takes to do things in game than it would IRL. A conversation that takes 15 minutes IRL can easily stretch to an hour or two in game. Typing is slower than speaking, and especially if there are many players, having to wait for people to respond, etc.
So a conversation that realistically should take 15 minutes instead takes two hours, during which eight hours of spell duration will have elapsed under the current system.
I suggest extending the day/night cycle to 20 hours. This would make the transition between day and night feel more natural, giving players enough time to RP appropriately without the conditions shifting too quickly.
The reason for 20 hours instead of 24, is so that all players, no matter what time zone they play in, will get to experience both day and night on the server during their play time. Since 20 is not a factor of 168 (the number of hours in a week), even players who can only log in at the same time once per week will still see the full range of the cycle over time.
But wont this make hour/lvl and 24 hours spells overpowered?
No.
Outside of events, where resting and spellcasting are unrestricted, this merely reduces the nuisance of having to constantly reapply spells that are meant to last all day.
During events, the shorter spell durations are even worse because of how much longer it takes to do things in game than it would IRL. A conversation that takes 15 minutes IRL can easily stretch to an hour or two in game. Typing is slower than speaking, and especially if there are many players, having to wait for people to respond, etc.
So a conversation that realistically should take 15 minutes instead takes two hours, during which eight hours of spell duration will have elapsed under the current system.