[Uldoon Trail] Thalanis's Wilderness Survival Store
Posted: Tue Jan 20, 2026 9:58 am
A list of goods is pinned outside the Greenest inn. It states that trades may be made either with rare herbs, or other powerful magical items (at store owner's discretion). Those interested in a trade may contact Thalanis Mornmist by leaving word at the inn.
Major Herbs: Juniper berries, Vrukhweed
Minor Herbs: Bluecap mushrooms, Aloe vera, Tatterskye bark, Felsul
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Major Herbs: Juniper berries, Vrukhweed
Minor Herbs: Bluecap mushrooms, Aloe vera, Tatterskye bark, Felsul
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Armor
- Mithral Shirt of Woodlands
Light armour; AC 4; Max Dex 6; ASF 10%; Bonus spell slot: Ranger 4
4 major or 20 minor herbs - Darkleaf Plate of Fortitude
Medium armor; AC 8; Max Dex 2; Check penalty -4; Fortitude save +1
7 major herbs - Leafweave of Lesser Resistance
Light armor; AC 2; Max Dex 7; Universal saves +2
7 major herbs - Wildwood of Lesser Resistance
Medium armor; AC 4; Max Dex bonus 4; Bonus spell slot: Favored soul 3; Universal saves +2
9 major herbs - Epic Magic Chitin Scale
Medium armor; AC 5; Max Dex 3; Check penalty -4; Enhancement +4; Hide +4
9 major herbs - Darkleaf Plate of Disentangling
Medium armor; AC 8; Max Dex 2; Check penalty -4; Spell immunity: Entangle
9 major herbs - Epic Magic Studded Leather
Enhancement +4
4 major or 20 minor herbs - Mithril Shirt of Reflexes
Light armor; AC 4; Max Dex 6; ASF 10%; Fortitude +1; Reflex +3
15 major herbs - Epic Magic Chain Shirt
Enhancement +4
4 major or 20 minor herbs - Epic Umberhulk Breastplate
Medium armor; AC 5; Check penalty -4; Max Dex 3; Enhancement +4; HP +10; Damage reduction: Bludgeoning 4/-; Save vs mind affecting +4
26 major herbs - Agile Epic Leafweave Armor
Light armor; AC 2; Check penalty 0; Max Dex 7; Enhancement +4; Dexterity +2; Bonus spell slot: Sorcerer 5
26 major herbs
Shields
- Epic Magic Heavy Shield
Enhancement +4
7 major herbs
Belts
- Greater Belt of Agility
Dexterity +3; Reflex save +3
11 major herbs - Graena's Triumph
Bonus feat: Iron will; Strength +2; Constitution +2
16 major herbs - Greater Belt of Might
Strength +3; HP +4
6 major herbs - Belt of Nature Fifth
Bonus spell slot: Druid 5
3 major or 15 minor herbs - Encircling Scale
Bonus feat: Darkvision; Save vs poison +?
7 major herbs - Lesser Archer's Belt
Damage reduction: Piercing 3/-
5 major herbs - Lesser Swordsman's Belt
Damage reduction: Slashing 3/-
5 major herbs
Boots
- Boots of Initiative
Dodge AC +3; Bonus feat: Improved initiative; Listen +3; Search +3; Spot +4
39 major herbs - Wise Epic Boots of Dodging
Dodge +4; Wisdom +2
49 major herbs - Boots of Speed
Haste (10) 3/day
14 major herbs - Indomitable Epic Boots of Dodging
Dodge AC +4; Will save +2
35 major herbs - Greater Trackless Boots
Dodge AC +3; Bonus feat: Trackless step; Dexterity +2; Universal saves +1
23 major herbs
Cloaks
- Greater Cloak of Fortification
Deflection +3; Universal saves +3
16 major herbs - Fur of Membership
Constitution +2; Fortitude save +2; Damage reduction: Piercing 5/-
19 major herbs
Gloves
- Greater Bracers of Agility
Dexterity +3
6 major herbs - Favor of Ilum Lura
Bonus feat: Dash; Listen +3; Spot +3; True strike (5) 2/day
6 major herbs - Gloves of the Great Oak
Bonus spell slot: Druid 7; Acid immunity 5%; Enhancement +1
8 major herbs Grainstone Gloves
Bonus feat: Sneak attack +1d6; Acid +1d4; Enhancement +3
19 major herbs- Epic Bracers of Armor
Armor AC +4
13 major herbs - Shackles of Asenath
Bonus feat: Spell penetration; Bonus spell slot: Sorcerer 3; Constitution +2; Strength +2
34 major herbs - Hearty Epic Bracers of Armor
Armor AC +4; Constitution +2
16 major herbs - Druid's Epic Bracers of Armor
Armor AC +4; Bonus spell slot: Druid 2
11 major herbs - Gloves of the Balanced Hands
Bonus feat: Two weapon fighting, Two weapon defence
40 major herbs - Deathguardian Bracers
Save vs death +2; Damage reduction: Piercing 2/-, Slashing 2/-, Bludgeoning 2/-
40 major herbs
Helms
- Epic Helm of Protection
Deflection AC +4; Acid immunity 5%
10 major herbs - Scattertrail Helmet
Bonus spell slot: Druid 2, Druid 3; Wisdom +3
10 major herbs - Natural Focus
Wisdom +2; Bonus spell slot: Ranger 1, Ranger 2; Spell resistance 16
8 major herbs - Whispered Greater Helm of Agility
Dexterity +3; Move silently +2
9 major herbs
Necklaces
- Greater Scarab of Protection
Universal saves +3
11 major herbs - Durlag's Might
Natural AC +2; HP +10; Strength +3; Will save +3
20 major herbs - Amulet of Nature Sixth
HP +12; Bonus spell slot: Druid 6
8 major herbs - Gem of Glitterdepth
Wisdom +4
100 major herbs - Myth Drannor Medallion
Natural AC +2; Dexterity +3; Expeditious retreat (5) 1/day
10 major herbs
Rings
- Heart of Ilum Lura
Useable by: Ranger; Universal saves +2
6 major herbs - Greater Ring of Nature
Bonus spell slot: Druid 1, 2, 3
4 major or 20 minor herbs - Ring of Nature Fifth
Bonus spell slot: Druid 5; Profession (Hunting/Fishing) +3; Spell immunity: Flame strike
7 major herbs - Greater Ring of Moon Dancing
Wisdom +3; Acrobatics +3
10 major herbs - Epic Ring of Protection
Deflection AC +4
10 major herbs - Greater Ring of the Wise
Wisdom +3; Will +1; Diplomacy+1, Heal +1, Survival +1
10 major herbs - Vigilant Greater Ring of Might
Strength +3; Spot +2
7 major herbs - Ring of the Ranger Fifth
Bonus spell slot: Ranger 1, Ranger 4
2 major or 10 minor herbs - Vital Greater Ring of Might
Strength +3; HP +10
9 major herbs - Greater Ring of Whispered Step
Move silently +3
3 major or 15 minor herbs - Ring of the Frozen Falls
Bonus feat: Improved initiative, Lightning reflexes, Dodge
33 major herbs
Weapons (finesse)
- Epic Magic Sickle
Enhancement +4
4 major or 20 minor herbs - Greater Crimson Sickle
Enhancement +3; Fire dmg +1d4; Vampiric regen +1
15 major herbs - Epic Magic Handaxe
Enhancement +4
4 major or 20 minor herbs - Epic Magic Kukri
Enhancement +4
7 major herbs - Greater Caustic Rapier
Enhancement +3; Acid damage +1d4
15 major herbs - Epic Voracious Sickle
Enhancement +4; Vampiric regeneration +1
16 major herbs - Greater Ice Reaver
Enhancement +3; Cold damage +1d6; Cold immunity 10%
19 major herbs - Greater Deep Wound Handaxe
Enhancement +3; Piercing damage +1d4; Wounding DC 16
19 major herbs - Greater Shadowmaster Kukri
Enhancement +3; Acid damage +1d4; Dexterity +3; Hide/Move silently/Listen +2
24 major herbs - Epic Magic Silver Mace
Material: Alchemical silver; Enhancement +4
14 major herbs - Epic Holy Mace
Enhancement +4; Magic damage vs evil +1d4
30 major herbs
Weapons (melee)
- Epic Magic Shortspear
Size: Medium; Enhancement +4
4 major or 20 minor herbs - Epic Magic Club
Enhancement +4
4 major or 20 minor herbs - Epic Magic Quarterstaff
Size: Large; Enhancement +4
4 major or 20 minor herbs - Epic Magic Longspear
Size: Large; Enhancement +4
4 major or 20 minor herbs - Epic Winged Shortspear
Size: Medium; Enhancement +4; Slashing dmg +2
25 major herbs - Epic Staff of Protection
Size: Medium; Deflection AC +4
11 major herbs - Epic Magic Longsword
Enhancement +4
4 major or 20 minor herbs - Shining Staff of Nature Sixth
Bonus spell slot: Druid 6; Reflex save +1; Light: Bright 20m yellow
8 major herbs - Greater Thundering Warhammer
Enhancement +3; Sonic damage +2; Keen
13 major herbs - Spear of Angharradh
Size: Large; Enhancement +4; Magic damage vs evil +1d4
16 major herbs - Angurvadal (Flame Tongue) Longsword
Material: Alchemical silver; Enhancement +2; Fire damage +1d4
9 major herbs
Weapons (ranged)
- Epic Magic Sling
Enhancement +4
4 major or 20 minor herbs - Bentwood Greatbow (Longbow)
Enhancement +2; Massive criticals 1d6; Mighty +8
10 major herbs - Greater Lightning's Fury Longbow
Enhancement +3; Mighty +2; Unlimited ammo: Electrical damage +1d6
53 major herbs
Miscellaneous Items
- Adamantine Plate
Heavy armor; AC 8; Max Dex 1; DR 3/-
30 major herbs