A suggestion about difficulty
Posted: Thu Aug 06, 2026 4:56 am
Hello again everyone!
I want to talk about encounter difficulty and server balance, the server is quite well balanced, in general but it sure feels like its more balanced for solo players than groups, when you group up it tends to end up with one or two people smacking around the mobs and the rest get to watch, My solution to this is not to make the mobs stronger, but add more mobs overall in zones frequently visited. (Especially epic maps)
So why increase mobdensity instead of powering up the mobs in general?
The answer to that is that increasing mob stats will force everyone who wants to experience the dungeon and loot content to powerbuild their characters and I can a 100% guarantee that, that isnt everyone's cup of tea, fun and interesting ways to build ones character takes a backseat for optimising and metabuilds.
Increasing mob density ensures that everyone gets to be part of the run, because one player can only do so many actions each turn, Solo power players will most likely still find ways to run the content anyways because that's what they do.
One thing i'd like to suggest is that if enough players enter a map say starting at four players the mob density increases to respond to that, which could keep scaling up to say 10 players?
Let me know what folk think about this idea!
I want to talk about encounter difficulty and server balance, the server is quite well balanced, in general but it sure feels like its more balanced for solo players than groups, when you group up it tends to end up with one or two people smacking around the mobs and the rest get to watch, My solution to this is not to make the mobs stronger, but add more mobs overall in zones frequently visited. (Especially epic maps)
So why increase mobdensity instead of powering up the mobs in general?
The answer to that is that increasing mob stats will force everyone who wants to experience the dungeon and loot content to powerbuild their characters and I can a 100% guarantee that, that isnt everyone's cup of tea, fun and interesting ways to build ones character takes a backseat for optimising and metabuilds.
Increasing mob density ensures that everyone gets to be part of the run, because one player can only do so many actions each turn, Solo power players will most likely still find ways to run the content anyways because that's what they do.
One thing i'd like to suggest is that if enough players enter a map say starting at four players the mob density increases to respond to that, which could keep scaling up to say 10 players?
Let me know what folk think about this idea!