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Ki Whirlwind

Posted: Sun Jul 11, 2010 6:12 pm
by Ambaryerno
Is it possible to give the Weapon Master back the Ki Whirlwind ability (which for some reason wasn't included in the original game)? It does NOT appear to be the same as Improved WW; Based on some quick Googling, it makes Whirlwind a Standard Action rather than a full round action as it is now. Meaning WW might actually be USEFUL against multiple opponents, especially stronger enemies you can't clear out with Great Cleave.

Re: Ki Whirlwind

Posted: Sun Jul 11, 2010 6:23 pm
by Kaedrin
There is no difference between those two (full round/standard action) when it comes to NWN2. A standard action in PnP means you would be able to move before/after the whirlwind which isn't possible in the engine due to how feats work.

Re: Ki Whirlwind

Posted: Sun Jul 11, 2010 7:41 pm
by Ambaryerno
Well then wouldn't it be a logical modification to have Ki Whirlwind make WW usable more than once per round instead, since it's no longer a single full-round action (the description here says it makes "the weapon master's whirlwind attack...much faster, doing the same amount of damage in less time," would seem to suggest so)? Let's say, the number of times is equal 1/2 your number of regular attacks (rounded down).

IE:

1-3 attacks - 1x per round
4-5 attacks - 2x per round
6 attacks - 3x per round

Alternately, if being able to make more than one Full AB attack against multiple enemies is viewed as too powerful or open for abuse, then at LEAST it could just replace one flurry and allow a Weapon Master to use the rest of the round to deliver regular attacks (IE: Attack 1/2, Whirlwind, Attack 5/6) rather than sit back and wait for the next round.

Whirlwind as a feat is virtually useless as it is. Place this at a high enough level and players couldn't take advantage of it just by grabbing a few levels of Weapon Master.

Also, seeing as the additional Attacks of Opportunity provided by PnP Superior Combat Reflexes is also not possible due to the engine, what about modifying it to add an extra Dodge bonus to AC (like, +4 AC Dodge at WM 10, or some such thing)? Like with Ki Whirlwind, make it a higher level feat so characters would need to actually focus on this class to get the benefit.

As it stands, Weapon Master has nothing after Level 7 except for a couple additional uses of Ki Damage. These could be good bonuses for Level 9 and 10.

Re: Ki Whirlwind

Posted: Sun Jul 11, 2010 7:56 pm
by Kaedrin
None of what you posted is possible without a complete rewrite of the entire NWN2 combat engine.

This also goes back to a "standard action" does NOT let you keep attacking.

Besides, WM is already MUCH stronger than the Sword and Fist sourcebook since it's improved crit ability stacks with the keen item property. It is an all-the-time bonus instead of having up the 5/day "attacks" (not rounds).

Weapon Masters are just fine.

Re: Ki Whirlwind

Posted: Mon Jul 12, 2010 2:08 am
by Chasted
...Could you make Improved Whirlwind a little better by reducing it's requirements?

Re: Ki Whirlwind

Posted: Mon Jul 12, 2010 3:35 am
by Bulldog241
Is there a way to make whirlwind just like it is in Diablo 2? *vroooooom!!!*

((that was a joke, btw. :)

Re: Ki Whirlwind

Posted: Fri Feb 25, 2011 3:25 pm
by Lockonnow
i have never see the full round/standard action) i have think i will but i will know before a mak one char in a full round, dose he tak 3 round i mean will he Whirl a round three time ? that one i have is onlying do it ones round but is not doing it full round :?

Re: Ki Whirlwind

Posted: Fri Feb 25, 2011 3:35 pm
by DM Sword
I'm not sure I understand you. But, the weapon master will only whirlwind once per round, which is useful when you are surrounded by a multitude of low HP spawns.

Re: Ki Whirlwind

Posted: Sat Feb 26, 2011 4:19 am
by Lockonnow
it is about the Improve whirlwind attack whan that is use will it show more then one improve whirlwind per round

Re: Ki Whirlwind

Posted: Sat Feb 26, 2011 9:50 am
by mute83
Improved Whirlwind Attack just increases the area of effect

Re: Ki Whirlwind

Posted: Sat Feb 26, 2011 10:48 am
by Lockonnow
you mean the dmg effect? Mute?

Re: Ki Whirlwind

Posted: Sat Feb 26, 2011 11:53 am
by mute83
no. i think it means you can hit people further away from you.

Type of feat: Combat, Epic

Prerequisite: Character 21, Intelligence 13, Dexterity 23, Combat Expertise, Dodge, Mobility, Spring Attack, and Whirlwind Attack

Required for: None

Specifics: Your whirlwind attack has a larger area of effect, attacking all nearby opponents with melee attacks made at full base attack bonus.

Use: Selected

Re: Ki Whirlwind

Posted: Tue Mar 08, 2011 1:52 am
by Randall
The weaponmasters are strong enough, though. No need to add more.

;)

Re: Ki Whirlwind

Posted: Tue Mar 22, 2011 6:44 pm
by Vadenor
i wouldnt mind if you got an additional attack with the feat, maybe at -5 of the first one. it would still be situational. hmmm, might want to make it not stack with great cleave though hahahha.....

but a full on ki whirlwind would be insane....but i do feel whirlwind is somewhat lackluster for all the feats you sink into it to get it.

secondly randall did you coin your quote from the deathstars? if so rock on~