If you have experience and understanding of the toolset, are willing to be a team player, and have the artistic ability please do submit an application to build areas for the PW, format found below.
If you are completely new to area building and have little or no experience with the toolset, but would like to build areas for the PW, you will have to gain your initial footing on your own. We as staff just don't have the time to teach potential area builders. If you are committed and capable of being a good area builder for NWN2 and this PW then you will be capable of learning most of the basic features of the toolset on your own.
There are many NWN2 toolset tutorials out there that deal with most all features of the toolset. I could list many of them here, but part of being a good area builder is being able to use a search engine and find the answers for yourself. I suggest using google.
Another great technique for learning how to build areas is to simply look at areas already done in the toolset and see how that builder made everything. All area builders, including myself, mar3usmc, gain much from looking at other peoples work. There is always something new and interesting in area building occurring in NWN2. I would suggest starting with the OC Campaign areas, seeing how them made them there, and then going on the NWN2 Vault and looking at some prefab areas there.
Last, if you do not work well with others I do suggest you reconsider. While you may get to work on your own idea projects, if approved, many times you will be asked to work on projects that have little benefit to yourself, as a player. These areas will be heavily scrutinized and you may be asked to adjust them many times to fit the staffs desires and goals. If you are soft skinned or overly sensitive to criticism you may find building for the PW disheartening. While this may be fun, it is still, without a doubt, work, but in the end, once the area goes into the PW it is a very satisfying feeling, especially when the players speak of how awesome the area is.
Manny






















