Ki Step cooldown not working

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Nyeleni
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Re: Ki Step cooldown not working

Unread post by Nyeleni »

I can only confirm that the first use is free, afterwards they cost three stunning fists in a specific time lapse.
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Steve
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Re: Ki Step cooldown not working

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Nyeleni wrote:I can only confirm that the first use is free, afterwards they cost three stunning fists in a specific time lapse.
And are your Stunning Fist usages being "refunded," or only after a Rest?

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Nyeleni
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Re: Ki Step cooldown not working

Unread post by Nyeleni »

Only after a rest. But as I said the first use is free.
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Lux
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Re: Ki Step cooldown not working

Unread post by Lux »

I tested it on the 23rd of June and this is how I found it:
  • - Ki Step is restrained by Dimensional anchors
    - Ki Step now costs 3 uses of Stunning Fist
    - Ki Step requires line of sight and a working path to target location
    - Ki Step's first use is free, and if not used for a few minutes (2-3) it is free again
But trying to double check it today it didn't work for me at all.


At any rate, this is not its final form. The recent update served more to reduce its exploitability. It's still being discussed in QC.
Steve wrote:So Ki Step is being defined as a dimensional "step,"...what dimension does the Monk then travel through, exactly?
The Balance & Fairness dimension ;)
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Maecius
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Re: Ki Step cooldown not working

Unread post by Maecius »

The DMs can probably discuss the lore if they want to define ki step as a dimensional step.

Most likely it would go through one of the planes that directly overlap the Prime Material plane (so either Shadow Plane or Ethereal Plane).

We could even leave it to the players themselves to decide. A Sharran-style monk assassin might choose the Shadow Plane where a more traditional monk might go for Ethereal Plane. I'm just thinking out loud though, this isn't a ruling by any stretch. But unless it's felt that restrictions and constraints are needed (i.e. a hard ruling), it's probably safe to let players be creative with it. All the planes are mechanically affected by the same spells, in the same way, on the server.
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Steve
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Re: Ki Step cooldown not working

Unread post by Steve »

Thanks Lux.

So, June 23rd had results from your testing...but yesterday, "it" didn't work at all?!? That doesn't sound good!
The Balance & Fairness dimension
If only this were true!!! :lol:

@Mac— if it does become planar travel, then wouldn't there always be a chance the Ki stepping monk would get stuck there? :shock:

Or, is Ki Step better interpreted as a psychic ability, something there and based on Monks ability for greater speed/movement. Ki is an energy, poorly defined in DnD. But still, it seems mechanics of NWN2 and such need to be taken into consideration when defining what Ki Step is—much like the Ethereal/Greater Sanctuary dilemma.

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Nyeleni
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Re: Ki Step cooldown not working

Unread post by Nyeleni »

Ki Step stopped working.
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Re: Ki Step cooldown not working

Unread post by Theodore01 »

Nyeleni wrote:Ki Step stopped working.
finally its fixed :lol:
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Re: Ki Step cooldown not working

Unread post by Steve »

Theodore01 wrote:
Nyeleni wrote:Ki Step stopped working.
finally its fixed :lol:
Funny guy!!

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Rasael
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Re: Ki Step cooldown not working

Unread post by Rasael »

It will be fixed next patch.
Presumably today or tomorrow.
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Arn
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Re: Ki Step cooldown not working

Unread post by Arn »

Ki Step still has no cooldown.
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Re: Ki Step cooldown not working

Unread post by Arn »

Ki Step was nerfed in July to take a few seconds to activate, so that this ability can't be abused in combat.

However, it is now instantly activated again.

Was it a QC decision to revert it back to an instant activation? Or was it an oversight somehow?
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Re: Ki Step cooldown not working

Unread post by Tsidkenu »

Probably a fail in the script compilations after a recent update or a reset? Try again after a fresh reset; is it still as you reported?
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Arn
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Re: Ki Step cooldown not working

Unread post by Arn »

Tested it after reset. It's still instant activation.
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Maecius
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Re: Ki Step cooldown not working

Unread post by Maecius »

I'll poke QC about it. A script may have been reverted somewhere during recent map/module updates. It's an occasional, if unfortunate, issue resulting from having two people updating the server without always having an exact match of one another's modules and scripts -- though as soon as our new development system is up and running, hopefully these "un-fixed fix" hiccups will be a thing of the past.
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