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[/th][tr][td]Swordmage[/td][td]Swordmage
Swordmages are powerful arcane spellcasters who blend martial combat with magic, often but not always elemental in nature. Ancient traditions of swordmages are common throughout Abeir and parts of Toril, such as Netheril or Evermeet, and are particularly common amongst eladrin, genasi, or githyanki.[1] Wielding swords enchanted with spells, swordmages are powerful foes to cross, hardened through years of training in the melding of spell and blade.
Requirements:
Feats: Skill Focus: Spellcraft, Dodge, Weapon Focus (Short sword, Rapier, Longsword, Scimitar)
Base Attack Bonus: +5
Race: Any
Alignment: Any
Deity: Any
Spellcasting: Able to cast arcane spells of 1st level (Wizard or Sorc only).
Skills: Concentration 4, Spellcraft 4, Tumble 2
Class Features:
- Hit Die: d6
- Base Attack Bonus: High.
- High Saves: Fortitude, Will.
- Weapon Proficiencies: Martial
- Armor Proficiencies: Light Armor
- Skill Points: 2 + Int modifier.
- Class Skills: Concentration, Spellcraft, Lore: Arcana, Lore: History, Diplomacy, Intimidate, Tumble, heal.
Special :
Class Abilities:
Level 1: Swordbond, Spellcasting Progression (6/10)
Level 2: Swordmage Warding
Level 3:
Level 4: Bonus Feat (Fighter list)
Level 5: Improved Swordmage Warding
Level 6:
Level 7: Imbue Sword
Level 8: Greater Swordmage Warding
Level 9:
Level 10: Aegis of Defence
- Spellcasting: At every odd level and 10th level you gain new spells per day and an increase in caster level (and spells known) as if you had also gained a level in an arcane spellcasting class to which you belonged before adding the prestige class level. If you had more than one spellcasting class before becoming a Swordmage, you must decide which class gains the increased casting ability.
- Swordbond: A Swordmage gains the Epic Prowess feat (+1ab).
- Swordmage Warding: A Swordmage gains a dodge bonus to Armor Class equal, which increases as they progress (+1, Improved +2, Greater +3)
- Bonus Feat: At 4th level, the Swordmage chooses a fighter bonus feat.
- Imbue Sword: A Swordmage can imbue his sword with any hostile spell he memorized, only one spell at a time can be imbued within the weapon. It is cast at the target on a successful melee attack.
- Aegis of Defence: A Swordmage of 10th level can ignore arcane spell failure from light armor, however, all other sources of arcane spell failure still apply.
[/td][/tr][/table]Swordmages are powerful arcane spellcasters who blend martial combat with magic, often but not always elemental in nature. Ancient traditions of swordmages are common throughout Abeir and parts of Toril, such as Netheril or Evermeet, and are particularly common amongst eladrin, genasi, or githyanki.[1] Wielding swords enchanted with spells, swordmages are powerful foes to cross, hardened through years of training in the melding of spell and blade.
Requirements:
Feats: Skill Focus: Spellcraft, Dodge, Weapon Focus (Short sword, Rapier, Longsword, Scimitar)
Base Attack Bonus: +5
Race: Any
Alignment: Any
Deity: Any
Spellcasting: Able to cast arcane spells of 1st level (Wizard or Sorc only).
Skills: Concentration 4, Spellcraft 4, Tumble 2
Class Features:
- Hit Die: d6
- Base Attack Bonus: High.
- High Saves: Fortitude, Will.
- Weapon Proficiencies: Martial
- Armor Proficiencies: Light Armor
- Skill Points: 2 + Int modifier.
- Class Skills: Concentration, Spellcraft, Lore: Arcana, Lore: History, Diplomacy, Intimidate, Tumble, heal.
Special :
Class Abilities:
Level 1: Swordbond, Spellcasting Progression (6/10)
Level 2: Swordmage Warding
Level 3:
Level 4: Bonus Feat (Fighter list)
Level 5: Improved Swordmage Warding
Level 6:
Level 7: Imbue Sword
Level 8: Greater Swordmage Warding
Level 9:
Level 10: Aegis of Defence
- Spellcasting: At every odd level and 10th level you gain new spells per day and an increase in caster level (and spells known) as if you had also gained a level in an arcane spellcasting class to which you belonged before adding the prestige class level. If you had more than one spellcasting class before becoming a Swordmage, you must decide which class gains the increased casting ability.
- Swordbond: A Swordmage gains the Epic Prowess feat (+1ab).
- Swordmage Warding: A Swordmage gains a dodge bonus to Armor Class equal, which increases as they progress (+1, Improved +2, Greater +3)
- Bonus Feat: At 4th level, the Swordmage chooses a fighter bonus feat.
- Imbue Sword: A Swordmage can imbue his sword with any hostile spell he memorized, only one spell at a time can be imbued within the weapon. It is cast at the target on a successful melee attack.
- Aegis of Defence: A Swordmage of 10th level can ignore arcane spell failure from light armor, however, all other sources of arcane spell failure still apply.
Swordmage is from 4e, but I really like the description and abilities, so tried to represent the class as best I could within 3.5e.
Note 1: Swordmage is supposed to use INT for its attacks, but that seemed a bit OP. You can take Combat Insight in epics though to represent this a little bit.
Note 2: All the above mechanics/feats already exist in BG, it would take very little dev time to make this, just putting the 2DA's together.