If you take a quick look through the auction forums you'll notice two types of goods:
1. Goods that can be bought with gold.
2. Good that cannot be bought with gold, and must be traded for with another good.
Option 1 is what's called a monetary system:
The Government in our case is the BG code that determines the amount of gold that fluctuates within the server.A monetary system is the set of institutions by which a government provides money in a country's economy. Modern monetary systems usually consist of mints, central banks and commercial banks.
Option 2 is what's called a barter system:
You're taught very early in economics that Option 2 is the most primitive and basic form of a market, and over time, any intelligent and healthy market will transition entirely into Option 1.Barter is a system of exchange where goods or services are directly exchanged for other goods or services without using a medium of exchange, such as money. It is distinguishable from gift economies in many ways; one of them is that the reciprocal exchange is immediate and not delayed in time.
The fact that we have both systems operating simultaneously, technically, is indicative of a market inefficiency. Quite simply, it shows that the market has not matured enough from Option 2 to Option 1. This could be from various sorts of reasons but for the sake of simplicity I've narrowed it down to two:
1. There is too much gold in circulation.
2. There are not enough "trade-only" items in circulation.
The fact that all the gold in the world can't buy certain items is indicative of severe inflation. It's clear that management here has no intention of solving the issue of inflation by fixing problem 2, so my proposed fix to reach a market equilibrium is directed towards problem 1.
When inflation becomes too high, a government will increase interest rates to reach an equilibrium. Which, quite simply, means it's harder to get (borrow) money. This increases the value of the currency and makes it more efficient as a bartering device.
In summary, all this talk about implementing a crafting system and loot tables completely ignores a fundamental flaw in BG:
That gold is ultimately worthless.
If you're able to correct this, you can give gold the bartering power it needs. That way, someone who wants to put in the work to loot grind (and never get drops to trade) can at least be assured that their collection of gold amounts to something.