Name: Kara Grace
Nicknames: Well she’s been called many things…
Gender: female
Age: 24
Race: Human
Body type: Athletic
Hair color: Red
Eyes: green
Height: 6`0
Weight: 126 lbs
Weapon of choice: quill and tablet although Kara has found when those are ineffective (such as against dragons and gnoll's) she will sport a trusty rapier, a weapon of elegance and refinement.
Alignment: Chaotic Good.
Class: Bard.
Instrument of choice: Lute.
Allies: none yet, she left her Gypsy caravan behind and began wandering the sword coast.
Enemies: none as well.
Family: None aside from the Caravan she was raised upon.
Description: Though few can say she doesn’t have a figure she cannot be proud of, She carries a bright demeanor that rarely falters, often people would refer to her as childish in nature and a blind optimist. But should that fall away she is a passionate and comprising person who is quite capable of thinking clearly and boasting a silver tongue to boot, the art of stage play a favorite of hers and she wears many masks and faces no item or magic needed.
Personality: Outgoing, Brave, foolish, naive, witty, loyal, enigmatic, idealist, and a wanderer. Her behavior often reflects the role she chooses to play. To her life is a stage and she is but an actor in it like a character in some book she was raised on. This makes her exceedingly adaptive in social situations; it almost at times seems as if she can adopt a demeanor instantly yet most of the time they are generally out going and friendly. Of course this can sometimes be her failing point if she finds herself to engross in such a thing.
Philosophy: she is a strong lover of personal freedom, she is happiest when she is without the restraints or restrictions other cherish and feel safe in, she feels a boundless love for the unknown, exploration, and thinks people should choose their path and follow their hearts within reason, yet she is not a fan of wide spread anarchy either.
Quirks: She is however a fan of hat’s and is on a quest to get one for every occasion which is near as important as her quest for fame. She almost always has a pad of paper and a quill on hand to scribe her tales and to scribe her tomes and songs. And she hates spiders, has a rather strong phobia of them, if it cannot be squashed she runs away and hides around someone who can.
Flaws: She is quite often revered as a magnet for trouble, often the cause of it, which she would very seldom admit and often with her skills in diplomacy and bluffing can fool people to turn a blind eye to it. However her most notable flaw is perhaps her distance from reality. Kara’s very strength is that which her greatest weakness is; that she sometimes cannot escape the masks she wears or the “part’s” she plays. Confusing dreams with reality and lacking a good support of another to really anchor her down from getting lost. While this protects her from the shadows of her childhood, and the dark things that happen else where she’d find herself unable to handle some of the facts reality would force upon her.
History: Kara’s history is rather simple and far from fantastic. Kara Remembers little of her parents and knows even less of the place of her birth although the tragedies of both linger on in her heart hidden away. Since her earliest memories she’s always traveled, the dusty road beneath her bed roll, and the flimsy tent flap above were as solid a home she ever had. She was raised by a performer’s troupe who often traveled with the seasonal caravans. Growing up and being raised on fantastical tales of heroes great and small, and villains terrible and feared she has become something of a dreamer and dreams of one day being a famous bard. And often during her recordings of her adventures she almost always favorably alters’ them to improve herself image, even if a band of friends did most the work! It is hard to say if this is her sole driving force, but it is clear she is searching for a purpose to her life an adventure or story to label as her own.