SERVER UPDATES

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Administrator
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Re: SERVER UPDATES

Unread post by Administrator »

10/25/2010


-Three new spells added:
*Aganazaars Scorcher
*Ice Darts
*Rainbow Blast.

Shadow Dancer
* Shadow Dancer's Shadow Evade duration changed to class level.
* Shadow Daze DC is now 10 + Class Level + Dex Mod

Feat Changes
* Oversized two weapon fighting added.
*Elemental Archer Feat Elemental Storm and Improved Elemental Storm are now instant feats.

- Updated ACID and FIRE flasks are now IG. Due to a bug they didn't get updated previously. The new one's are much stronger than the default IG one's.
- Ice Darts Added to Nashkel shop.
- Cold Iron and Silver Arrows and Bolts added to loot tables.
- Fixed Issue with Bane Dungeon. Was a duplicate area in the module causing head-aches.
- Heeds PC Tools SAVE Button should save your location now. It was only saving your character before.
- Shops: Added scrolls for new spells to Sorcerous Sundries and Beholder Store
- Loot Tables: Added scrolls for new spells and level 10, 20, and 30 version of the Druid spell thorn skin to chest loot.
- Loot Tables: Updated monster loot so it can drop our custom spells as scrolls for the monster loot. It was missing all of them.
- Enlarge person on scroll and wand was changed from a level 1 spell to a level 5 spell (duration 5 minutes)
-CREATURES: Some adjustments made around the lizard men, cloakwood mine spawns, and orc's in the wood of shart teeth.
- Many DM Area's added for DM Events.


[NOTE] I forgot to put the scripts for the new spells on the server. I put them up now but they will not kick in until the server resets about 9 hours from when this is posted.
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Re: SERVER UPDATES

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11/05/2010

- Breach and Lesser Spell Breach should now remove energy immunities and improved mage armor.
- henchspells.2da adjusted. NPC's should now be able to cast the level 1 lesser orb spells and the level 4 orb spells (bioware bug). And also cast the 3 spells we recently added: Ice Darts, Aganazaar's Scorcher, and Rainbow Blast.
- Changed how PvP cooldown script keeps a player on the ground.
- Drop rate of wolf hides and undead bones increased a bit. This should help new characters get a bit more gold.
- Hydro's wagons added.
- Adjustments to baldurs gate grave and kobold area to be more friendly toward new characters. For example we took the hand axe (3X crit) off one of the skeletons as it was killing players on critical hit, and added a light hammer instead which only is 2X crit. We removed magic missle from one of the kobolds. And did a few other tweaks.
- Four new DM area's added.
- RWS Dungeon Placables added.
- Adjusted the cost bases for some feats that can be added to items to make them cheaper. Mainly involved the following feats for all weapons: improved critical, weapon focus, weapon specialization, greater weapon focus, and greater weapon specialization.
- Items with SR in the loot tables adjusted to raise their SR. There should be no more SR10, SR12, and SR14 items, and I think only 1 SR16 item.
- Monster loot script SR was tweaked as well. SR on items it makes should be a bit higher.
Administrator
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Re: SERVER UPDATES

Unread post by Administrator »

11/24/2010

- UD: Big Update from Mar3. Some of the area's were re-arranged. Go explore and look around. Mainly revolves around the higher level area's.
- UD: Chest levels fixed in UD Goblin Lake. Mid levels shouldn't get blocked on using them.
- UD: Snakes with ACID breath changed.
- UD: Fixed ghouls in crypt that never left loot.
- Kronks Epic Bandits & Blank EPCI NPC's added under humanoid.
- Kronks Fist soldiers added.
- Kronks trolls added under Giants.
- Some of Mammothtruk Arrows added to loot table.
- Fixed 2 issue's with Polymorph involving Mystra and the other letting people get the Shadow Dancer Feat.
Administrator
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Re: SERVER UPDATES

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11/26/2010

Added FEATs -
- Practiced Spellcaster Assassin
- Practiced Spellcaster Blackguard.
- Greater Two Weapon Defense.

- Appearance Changer - Fixed Issue with Helm number ordering bouncing all over the place.
- KEMO AUCTION ADDED TO DM AREA 'FOREST' FOR TESTING (5 day at auction, 5 items per person max, 50 items per category max, 6% fee)
- Some Spawn rate in various UD area's update. Mainly they were increased a bit in some area's.
- Items added for CK guild. Still needs testing IG.
- Nethereese Area: Hostiles will get ported now in the black clouds.
- Cannot re-charge MISC Small Objects any more in the item recharger.
- Cannot leave the Fugue while Polymorpthed.
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Re: SERVER UPDATES

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12/06/2010

- CK Spellflicker tower works now. Had a walk mesh problem after last update.
- Removed Foragable plants in Nashkel and S. of Beregost.
- Fix issue on chests where you can open the lock over and over and get xp.
- Added 2nd instance of kemo auction to test if we can run two of them.
- Added Hydro's Bows. Updated bows in shops and loot to enchantment (instead of BA).
- Updated the Light VFX for the light spell (thanks Kaedrin).
- Changed the cost of the mighty property and unlimited ammo to drive down the costs of bows.
- Change Bigby's Forceful hand again and UMD changed on scroll of bigby's forceful hand to add another +5 UMD to use it (Thanks Kaedrin).
- Heeds PC Tools has a dispel buffs button now (Thanks Kaedrin).
- A few chests and loot able objects added to low level exteriors.
Administrator
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Re: SERVER UPDATES

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12/17/2010

- New PrC: Charnag Malthea
- New Race: Deep Imaskari
- Kemo Auction added to Friendly Arm Inn Area. The commission fee is 6%, and the auction duration is 5 days.

- S. of CK updated.
- Gate - Neutral will summon a Xorn
- Loot Table: A lot of slings were added, a few bows, and a few other items.
- A few foragable plants added here and there.


- 3-5 HD Badger corrected to have the proper strength (and thus now has his little paws back)
- Ranged Weapon Mastery now provides a +2 blunt damage bonus for slings.
- Greater 2WD is now a dodge bonus
- Fey Power and Fiendish Power now correctly increase blast blast dice (currently non-functional)
- Hellfire Warlock levels now correctly count for blast damage progression.
- Drow gain Faerie Fire
- Improved Reaction, Protective Aura, Aura of Courage, and Aura of Despair are now extraordinary to prevent dispels
- Update Morninglord alignment to any good

DRUID WILD SHAPE CHANGES
* Magic Fang, Greater Magic Fang, and Jagged Tooth effects will now re-apply when you return to a wildshape without having to recast it.
* Magic Fang, Greater Magic Fang, and Jagged Tooth now work on all forms and companions (along with all other weapon buff spells)
* Panther shape added to Wildshape
* Equipment properly transfers over for Wildshape
* Dragon shape has been revamped and issue's fixed. You Dragon shape grow in power as you level up.
Your druid level determines the dragon shape strength.
The scaling is level 30 gets a 30HD dragon, level 29 & 28 uses a 28HD Dragon, and below level 28 uses a 25HD dragon.
-Armor bonuses will transfer in the following method and is automatically available for all druid shapes:
-The enhance bonus on your chest armor or the armor bonus on your bracers transfers as an armor enhance bonus.
-The dodge AC bonus on your boots tranfers as a dodge AC bonus.
-The enhance bonus on your shield will transfer as a shield enhance bonus.
-The deflection AC bonus on your helm, cloak, or ring will transfer as a deflection AC bonus.
-The natural AC bonus on your necklace will transfer as a natural AC bonus.



- A few more chain shirt models were added to the appearance changer. It's a new look.
- A few more female cloths were added to the appearance changer. Mainly cloths that were updated in the hak below.
- Clothing fixes added
http://nwvault.ign.com/View.php?view=NW ... tail&id=47
- Missing dresses for elves added.
http://nwvault.ign.com/View.php?view=nw ... ail&id=201
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Re: SERVER UPDATES

Unread post by Administrator »

12/22/2010

* This was a tiny update.

- Removed the padded armor change from Bagel's NWN2 Clothing Fixes.
- Kemo auction changed to 3 items max, and each item will last 3 days instead of 5 in the kemo auction.
- Minimum value of item that can be put in Kemo auction set to 500 gold. Items worht less than 500 gold will not show up as items that can be put in the auction.
- Boot set "Forest Walkers" has had their level 61 requirement fixed.

* Druid Wild Shape Changed. Some AC was reduced, and some damage added.
-> AC Dodge no longer transfer when you wild shape
-> Only half your shield AC transfers when you wild shape.
-> Armor, Deflection, and Natural Armor AC still transfer.
-> Flame weapon works on all creatures and all creature attacks now. This includes the wolf and boar forms. And if your a dire bear for example, it will apply to all 3 attacks the dire bear has.

- Load screen tips that we changed druid wild shape and dragon shape were added.
Administrator
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Re: SERVER UPDATES

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12/29/2010

- Gullykin merchant voice fixed and drink shop added to tavern barmaid.


DERVISH PRC
- AC is now full AC (not dodge AC vs current opponent). AC now goes to +3 instead of +2. This will get adjusted on login if you have a Dervish.
- Dervish Dance caps at 2 minutes now instead of 1 minute.
- Dervish Feat, A Thousand Cuts now lasts 5 rounds.


DREAD PIRATE PRC
- Now gets imp. two weapon fighting at level 6.
- Gets Rally the Crew +3 at level 10.
- Removed reference to leadership feat at level 10.

- Drow Faerie Fire added Has an issue we need to look into. Can't target anything with spell.
- WildShape - Big Cat option added for animal form.
- Warpriest War Glory aura can no longer be dispelled
- Fixed issue with people who took Fey/Fiendish power feat getting elditch blast 1d6.
- A few more mithral chain shirt appearances were added to the appearances changer.
Administrator
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Re: SERVER UPDATES

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1/4/2011

- Chest loot update. Roughly 150-200 items added. About half the items were creature based armor such as dragon, umber hulk, and salamander.
- Drow Faerie Fire Fixed.
- Greater two weapon defense, Practiced spellcaster Assassin, and Practiced spellcaster BalckGuard are enabled again.
- Orb of cold and Orb of cold lesser fixed to work with frost mages pierce cold feat.
- DMs: All of the undead from "story tellers undead" were redone to fix stats, CR's, give more ranged weapon options, etc. Some redundent undead were also deleted. This will mainly fix the CR1 - CR6 Undead range. A few higher level undead were made, and some more are getting done for a future update.
- Protective ward should stop stacking when you log out and back in.
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Re: SERVER UPDATES

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1/13/2010

- Silver and Cold Iron arrows added to Nashkel shop for real this time.
- Also added Silver and Cold Iron bolts, bullets, shurikens, throwing axes, and darts to Nashkel shop.
- Server reset timer shortened due to how many players we have. We have to reset more often.
- Fix frost mage cold immunity. It was being granted at level 10 instead of 6.
- Cloudkill changed to conjuration. SR check removed.
- Fighters have access to Greater Two Weapon Defense, Ranged Weapon Mastery and Unarmed Combat Master in bonus fighter feats. Divine Champion was missing one of these as well. It's been fixed.
- New Friendly Arm Inn Exterior Added and Friendly Arm Inn Interior.
- Quest added to FAI chef.
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Re: SERVER UPDATES

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1/24/2011

- A lot of misc. small fixes.
- Cleanup/Redo of DM Loot Area 2, More mimics added for DM's, moved all the aberrations back to their default category on the DM chooser, and cleaned up some of the item categories for DM's on the DM chooser.
- Myrkul added as a deity
- LeslieMS proof read a lot of the conversations and fixed spelling issue's. Thanks
- Ombra's Poison system added. See http://www.bgtscc.net/viewtopic.php?f=7&t=13641
- Detect Poison Spell added.
- More poisons added by BG staff, and we added the poisons Ombra wrote.
- Poisons can be found with higher DC's than what was previously available.
- There are now roughly 80 poisons in the loot tables. This compares with about 20 we previously had.
- Friendly Arm Inn spawns switched to Gibberlings
- DM's can change items in the appearance changer that players cannot (like cloaks with regen or price adjusted items).
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Re: SERVER UPDATES

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2/04/2011


- Items that grant SR should stick now. The SR shouldn't go away after it gets used the first time.
- Added Detect Poison to level 1 Assassin spell book.
- Detect Poison success checks modified. The higher the poison DC, the harder it is to detect.
- Monster loot and a few chests that run on the monster loot drop system have been fixed. It was not generating a variety of items types sych as helms, boots, cloaks, belts, and other things.
- Charnag PRC gains Guarding the Lord at level 5.
- Some tweaks to the Netherese Ruins.
- Some tweaks to cloakwood mine level 1 and 2. Frame rate should be better on level 1.
- Auctioneer Added on Server 1 Underdark. It shares the same gear as the surface auctioneer.
- Deep Imaskari can no longer take Red Wizard
- Other MISC fixes.
Administrator
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Re: SERVER UPDATES

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2/21/2011

- Scrolls and Potions in monster loot cleaned up a little bit to get rid of odd or broken spells.
- Scrolls found in monster loot will now have proper icons.
- Cleanup to random loot drop scripts done. Still has to go through a 2nd round of cleanup.
- Dervish AC Fix. It will now grant Dervish AC at level 1.
- Retributive Invisibility duration changed to 1/2 caster level.
- Paladin/Ranger spell caster is now full level progression.
- Bone wands allowed in kemo auction.
- Forge wand type changed so you can't use it to make wands.
- Draconic Might changed to 1 round a level.
- Shield of warding changed to 1 minute a level.
- Weapon of the Deity is 1 minute a level and functions more or less like GMW accept you get keen as well.
- If you meet the level requirements, from the fugue you will be able to travel to the FAI for surfaces and Varalla's Passage for UD folks.
- Kemo chairs and bar merchant added to The Great Elixir.
- Rest timer updated to use PC clock.
- Vaszyne in Varalla's passage gives a quest now to collect corpses for him. There are 8 spread through out the UD. If your lower level and can't reach all 8, you can use each individual corpse once per server reset. So over time you can finish the quest even if you can only find a few corpses.

*EDIT* Switched our database to MYSQL.
Administrator
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Re: SERVER UPDATES

Unread post by Administrator »

02/28/2011

- Quest: When bluffing Sam in the hunter harrow quest, if you fail it now moves the journal entry to the done state (as in the quest it over) to make it less confusing. The quest should still reset itself down the road in this scenario.
- Paladin Spell: Weapon of the Deity is Paladin only now and caps at +5.
- Paladin Spell: Shield of Warding stacking fixed. It will no longer go to +9 AC if you have a +4 shield.
- Warlock: Flee the scene changed (see below)
-> You and everyone in a medium radius also become temporarily hasted, gaining an additional attack, a 50% movement bonus, a +1 bonus to attack rolls and an additional +1 dodge bonus to AC for 1/2 caster level rounds.
The spell no longer works on party members out of range.
The spell is always centered on the casting warlock.
- Warlock: wall of flame will not stack
- Warlock: chilling tenticles will not stack
- Warlock: Kaedrins Warlock SR fix added.
- Warlock: Eldritch Spears range is limited to 35 meters now.


- Kemo Auction. Bone wands should hopefully appear under the craft section.
- Deity chooser conversation is now private. No more conversation spam in the Nexus.
- You can now set an extra home location to Beregost, Candlekeep, and Nashkel. If you set one, you will be able to port there from Mystra.

- Time (Year, Month, Date, Day, Hour) between server 1 and server 2 now gets synced through the Database.

- Nashkel hill giants given some minor updates and a blink dog.

- XP loss will start occurring on groups over 4. The loss start getting very big in a group of more than 6. Staff wants to cut down on the number of mega parties running around.
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Re: SERVER UPDATES

Unread post by Administrator »

3/9/2011

- More warhammers added to loot tables and DM loot area. One added to thunderhammer shop as well.
- Blunt weapons added back into the DM loot area. They were left out last time the area was redone.
- More Monk gloves added to the loot tables.
- Cloakwood mines updated. Level 2 redone a bit due to the issue's with the tileset used (thanks Duster). Lift added to get between levels. Other small tweaks.
- Doron Amar Updated Added (thanks Death).
- IxionsVagabondPack and Tophats for all added to the appearance changer.
- Change Shield of Warding description to not sacred.
- A new troll was added to the troll claw ford.
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