Ulgoth's Beard

Asset Information and Discussion for Scripting, Area Design, and More

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IAmDeathComeForThee
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Posts: 1408
Joined: Mon May 18, 2009 2:06 pm
Location: Canada

Re: Ulgoth's Beard

Unread post by IAmDeathComeForThee »

miss merchant
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"good is never as good as it's supposed to be. Although evil is often every bit as bad." -Richard Lee Byers.
DM Sword
Posts: 661
Joined: Thu Nov 19, 2009 6:56 pm

Re: Ulgoth's Beard

Unread post by DM Sword »

I think its a great idea, and the area looks very nice. keep up the good work, I would love to see this in game.
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Lockonnow
Posts: 3121
Joined: Fri Oct 15, 2010 12:10 pm

Re: Ulgoth's Beard

Unread post by Lockonnow »

yes keep going white it and one day it will join the server
IAmDeathComeForThee
Retired Staff
Posts: 1408
Joined: Mon May 18, 2009 2:06 pm
Location: Canada

Re: Ulgoth's Beard

Unread post by IAmDeathComeForThee »

Should be in two weeks max along with a few accompanying areas, one if I can find enough time to finish. ;)
"good is never as good as it's supposed to be. Although evil is often every bit as bad." -Richard Lee Byers.
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Lockonnow
Posts: 3121
Joined: Fri Oct 15, 2010 12:10 pm

Re: Ulgoth's Beard

Unread post by Lockonnow »

ah happy daymI'll cant wait

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