So yes if this works as intended in the spell description and you have enough listen or spot this could be deadly to hipsters.

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Most servers rely on the players to cooperate in this for RP purposes of course, but I was surprised to not see that in the rules here somewhere.. unless I missed it?DM Passiflora wrote:Even a light spell if cast on someone should prevent hips technically, but yeah, this is nwn2. )-:
HiPS is not concealmentLISA100595 wrote:A pale glow surrounds and outlines the subjects. Outlined creatures do not benefit from the concealment normally provided by darkness, blur, displacement, invisibility, or similar effects.
one might even argue because its not bright light to cause light blindness to kick in that it might not even be bright enough to affect hidingLISA100595 wrote:The light is too dim to have any special effect on undead or dark-dwelling creatures vurnerable to light. The faerie fire does not cause any harm to the creatures thus outlined.
thing is, i can cast it on the ground and run right through it without problems (except some damage) i tested it on another player (with consent) and he told me all he had to do was a fortitude save, whats kind of weird as the modified EBT shouldn't make Fort. saves anymore at all.Evards Black Tentacles now uses an attack roll of d20 + caster level + 4 instead of d20 + 5. This allows the spell to scale and hit opponents closer to the pnp rules (should be a melee touch attack).If the target is hit a grapple check is made (d20 + caster level + 8 vs the targets BAB + strength modifier + d20). A successful grapple deals the damage as normal.
the target must make a Fortitude Save versus paralysis or be paralyzed for 1 round.
Luna wrote:Testmon, I think it's ok. The fort is for entering the tentacles (see below).
It looks like he just had DR vs the damage then after that based on your screen shot.
the target must make a Fortitude Save versus paralysis or be paralyzed for 1 round.
me: d20+21+8 = ~ 39If the target is hit a grapple check is made (d20 + caster level + 8 vs the targets BAB + strength modifier + d20)
Evards Black Tentacles now uses an attack roll of d20 + caster level + 4 instead of d20 + 5