It actually seems that as one progresses in level of, say a fighter, at level 1, it is very challenging to fight, and gaining level 2 (more experience in your class), would be the most challenging.
At level 20 fighter, you are so experienced (having attained feats such as Combat Expertise, Weapon Focus, Weapon Specialization, etc), it would actually be easier to level, from all the experiences (re: levels), and not how it is now, based on the XP system.
Essentially, although it might take 20,000 XP to reach lvl 20, it shouldn't be that monsters provide you with 1 XP point for 50% + of the server at this stage in your PCs development), because just because your toon is more skilled at killing, why is the XP payout somehow less, yet the death penalty somehow greater? Wouldn't your higher level skill make one more efficient, and to stay "in shape," you need to keep active.
Instead of arguing about less of a Death XP hit, it seems more "realistic" that dying should incur a -2 CON or STR or CHA hit, temporarily, that adds/accumulates each time you die, per 24 RL hours on this server. That way, you suffer for your toon's follies, and that increases each time you fail (by dying), yet you don't get less "experienced," which is just an arbitrary penalty/spanking. Yes, my thoughts of this subject have changed from the past.
Anyway, pertaining to this quote:
I would like to suggest that for every level a toon earns, they age a year, or 1/2 year for levels 1–10, one year for levels 11–20, and two–three years for levels 20–30.MercTroop wrote:This makes me question what exactly does a level represent in a nwn2 server. I've always been of the belief that my level one PC should not see the world the same as when he hits ten, twenty, twenty five, and thirty.
A sense of "growing" on this server would be a welcome addition to realism (ha!).
When I read some peoples bios and they are lvl 30 but age 22, I just have to chuckle, loud.