Refined the gate keeper disarm function a bit. It should only disarm weapons now.
Fixed ambush triggers in fields of the dead.
Fix Blood Magic for Spirit Shamans. They can select the feat again.
BG NPC's retooled a bit by Tfunke to talk less.
Put back old Chaos boss for now. Rasael will re-tweak the custom AI one when he has time.
Fixes for Thomas the Tanner Quest (Thanks Leaf and Cyron)!
Tfunke did some optimizations on the Bandir Cave.
Some minor CK and Lions way updates from Duster.
Troll claw exteriors Redone.
Removed all existing exterior area's
Tfunke merged them into one big area (Troll Claw West).
More/New spawns added to troll claw west (Tfunke).
The troll quest is done in the new Troll Claw West area. The quest trolls spawn around a section of the river. It will look just like the old troll claw ford.
The Gnoll Stronghold which was going to go in near the Xvart village was retooled a bit and is now Troll Claw East. Original and retooled area by Tfunke
Troll Claw West CR is 16-19. Troll Claw East is 14-15.
The North will keep getting epxanded as it's getting overhauled. Including another way to get to Troll Claw East for better CR flow.
We accidently left out Gray Peak. It will get back IG in a later update.
The troll and ogre caves that were IG can be accessed from Troll Claw West.
5/25/2012 ( multiple updates occurred from 5/16/2012)
AREA
Beregost and Temple of Lathander updated to reflect the on going rebuild effort. Beregost Interior Added. From Duster.
North, Thundar's Ride added from Tfunke. This is accessed from Baldurs Gate Farmlands East. Thundars Ride also connects to Fields of the Dead and Troll Claw East. CR is 12 - 12.5
North, Water Cave added from Rogon. This is accessed from Thundars Ride. CR is 13.5 - 14.
With Thundars Ride added, you should be able to loop around the entire North Region from the Baldurs Gate Farmlands North and Baldurs Gate Farmlands East.
CK Interior updated from duster
PRC/SPELL/FEAT/DOMAIN Aside from the reserve feats, all this work is code by Rasael.
PRC: Man-At-Arms added.
Domain: Travel Domain changed and added back for clerics. The spells you get are
4: Dimension Door
5: Teleport
7: Greater Teleport
Spell: Mark Plant changed to ranger level 1 so rangers get it now
Spell: Breathe Water added
Spell:Shadow Walk added
Spell:True Form added
Spell:Whisperwind added.
Spell: Tongues re-anbled
Spell: Tree Stride Fixed
A few other spells added for testing.
Feat: Backstab and Torch Fighting added for testing.
Counterspell exploit plugged, and Improved Counterspell works again.
Teleport now uses a global cooldown. Some more area's were marked as no teleport to avoid exploits.
Reserve feats
Acidic splatter put back to 1d6. Will also do sneak attack damage for arcane tricksters.
Invisible Needle will also do sneak attack damage for arcane tricksters.
Umbral Shroud should work now. The spell portion of the feat was left in a disabled state.
Winters Grasp can use a frost mages piercing cold feat now.
OTHER
DM Lyrs NPC's added.
Fixed animal language being given to everyone.
Cursed items fixed and re-enabled. Seek out someone with remove curse if you get one.
Added troll hide drops to rock troll and cave troll so it will be easier to collect hides for the Thomas Quest.
Hydra and giant snake models added for the dev's and DM's. There are 3 hydra types under magic beasts for DMs. Cyrohydra, Hydra, and Pyrohydra. Giant Snakes are under Animals.
Underdark: Sshamath and Varalla's passage updated to reflect DM events. From Duster.
Stack sizes on darts, shurikens, and thowing axes changed from 50 to 99
Graypeak is back IG. It can be accessed from Boareskyr bridge via the boatman.
Graypeak Moutain now has a few rest spots (instead of the entire map being rest-able), some spawn tweaks and a new spawn, and has spawners from our newer spawn system.
Graypeak Balor should be immune to fire now.
Boareskyr Bridge from Tfunke added. It can be access via troll claw east or thundars ride. Awesome scripting for the bridge encounter by Leaf Smoker.
UD Corpse Quest should not allow you to collect corpses any more once you have
completed the quest. This was causing it to get into a messed up state.
Lighthouse in South of Candlekeep area is back in.
Farmlands adjusted to relfect drought.
A few fixes for Bear Warrior. Thanks for finding the issue's Molag!
Blood Magus and Archmage should be getting close to their lats round of testing. They received some udpates.
Dragon Warrior should now get blind fight at level 8.
Boareskyr bridge should stop spawning the bandits if you pay off the boss.
Zarmoon moved to central Sshamath. He gives the pincher beetle quest.
Sea Coast Island by Tfunke added. Sahuagin Spawns should be comparable to the batari
which is around CR6 or so. The island also has Quest 41 which is granted by Juna in
Baldurs Gate, East District. There is more than one way on the island to. The method
Juna suggests is not the only way.
Hilltop Ruins has had a few minor changes. Moved it onto the new spawn system, 2 new spawns and a few other minor tweaks.
North of Beregost, graphics issue fixed by Tfunke.
North of Beregost Chapel with 5 spawns by Tfunke added.
BG East District had some updates from Tfunke. NPC Conversations changed (they should be more helpful), 8 Interiors were also added for RP, and other tweaks went in.
Another round of Beregost updates from Duster to reflect the city rebuilding moving along. For those of you wanting to use magic, you may want to talk to a guard in the interior area for a pass.
Bilberry quest in the completed state should show up in the journal.
Gullykin shop restored to one that has the added daggers. Thanks for noticing that Steve.
5 new DM area's added by Tfunke. They are in group D.
Deez's Repulsive Shadow Barrier, Teleport, Greater Teleport, and Trace Teleport added to the Beholder Store in the UD, Candlekeep Library, and Sorcerous Sundries
Delayed Blast Fireball fix from Rasael.
Selling to Kemo Auction Disabled so we can purge the database and do some minor code enhancements.
Baldurs Gate Commoner conversation was updated.
Fixed the rat tail and bear hide quests.
Fix Kemo Auction in the Palace District. It will stop eating items once we enable the Kemo auction again.
Fishing tweaks by Death based on initial feedback of the system.
FEAT/CLASS
FEAT: extend rage II - IV added
FEAT: All shields now have weapon focus, greater weapon focus, epic weapon focus, weapon specialization, greater weapon specialization, and epic weapon specialization feats. These work in conjunction with charge and shield bashing.
FEAT: Tower, Medium, and Light shield specialization added. This adds +1 AC to your shield and stacks with the Man-At-Arms bonus.
FEAT: Agile shield fighter added: When making a shield bash and armed strike attack as part of a full attack action, your attack penalty is reduced by 2.
Man-At-Arms: Gets Uncanny Dodge at Level 17
Bear warrior tweaked a bit. Class is given extend rage 1 & 2 and loses extra rage. Will get tested again.
[We haven't posted anything for the last 3 updates and do not have great notes. This is a rough outline]
Aug28
Monkey for the Ulgoths beard quest also set to spawn on a trigger in the cave and added to one other MPWC spawner. This should help with the cases where some people can't find the Monkey after being in the dungeon a long time.
For DM's: Removed the items in the loot containers you can use to drop and put loot in like the create and loot bag for example. These were under [1200 Loot] and [1300 Loot]
Teleport Scrolls: Usable by Wizard and Sorcerer now by default (no Clerics)
Intuitive Attack Added. It was changed from Kaedrins default. Please see the feat description.
Druid grove set to Teleport Impede.
Fix the gong in the OSR guild hall.
Many areas have had their NPC's set to private Dialog (Thanks Duster)
Duster: Fixed bug in Gullykin with Hins talking
Duster: a bit more work on the Baldurs Gate Harbor and East District temples.
Duster: Some fixed to the Beregost Interior Area
Duster: Various other tweaks and fixes
Sept3
Bigbies interposing hand set back to original spell for now (no more summoned hand)
Big Hair HAK added. This adds new hair styles for female humans and elves.
Faction tool (in BETA) from Ivan added
Radiant Heart Guild Hall Updates from Tfunke added.
Sept8
Fix Fist of the Forest racial CON bonus check.
Fix issue where Intuitive Attack was working with some weapons.
Tfunke: Tweaked north and south woods of sharp teeth, to show lumbering and general environmental impacts of the Orcs.
Tfunke: Did some work on the east farmland marketplace and campfire. Changed new player start location to campfire (so it's not elfsong right now).
Tfunke: Spawns in the Coast Area South of Baldurs gate were redone with new spawns that are ~ CR2.5. The bears CR was lowered, but the bear is still there since it has a quest attached to it.
[The notes were fairly bad again on the update side]
OCTOBER
- Bandits and Dogs speaking Kobold should be fixed.
- Added map note in BG North Farmlands for Bandit Cave and added general CR direction to help new players.
- Fix Beholders not attacking
- Rain re-enable in some of the baldurs gate area's to reflect drought being over. Some crops also replanted.
- Doron Amar updates from DM Galadriel.
- FAI and Sshamath touch ups - Duster
- Ivans QC test tools and other misc fixes added.
- Pumpkins added to the Friendly Arm Inn, BG East Farms, Cloakwood West, and Beregost by IamDeathcomeforthee. A pumpkin was also taken from the NWN2 vault Halloween module and added by Luna.
- On going black orc campaign reflected IG. DM Galadriel.
- Serepent hills has gone through two updates and is in QC testing.
- Various updates from Rasael for testing of existing features which are still in QC and being debugged.
- Open language issue's should be fixed. Rasael.
- Update from Rasael with new spells / feats for testing.
--> These were pushed out over various updates in Novermber.
--> We probably missed a few things in the release notes here as there were a lot of updates.
GENERAL
Fixed the black orc spawns in the woods of sharp teeth so they attack. These were later removed as the black orc saga wound down.
Shirtless Saga cloak and helm for females added.
Doron Amar updated to reflect the on going black orc plot. DM Galadriel
Northern Elves Guild Area added. By Tfunke.
Scrolls for Rasaels new spells added to test the spells with.
A few purple worms added under Magical Beasts for DM use that have a scripted attack.
New clothing options added to the appearance changer. Duster
Thomas quest fixes from DM Galadriel
Minor tweaks to snakes in UD snake pit, higher level myconid DC's, and troglodytes. The troglodyte shaman is changed from a spontanious caster to a normal caster. This should stop it from spamming spells. Adjustments are Mainly to adjust some area's that were a bit harsh with these spawns.
Quests will no longer save you if your polymorphed.
Amn foothills. It's snowing again.
Serpent Hills is now re-opened. It can be accessed via Highmoor
Fix issue with the BG Gate size in BG Farmlands East
Frost Giant Palace changed to no rest based on QC feedback.
Nomral "red" red wizard robes added to the appearance changer since we broke the default copy a while back.
More padded, leather, and studded leather armors added toe the appearance changer. From Montaron.
Stuff added to the app changer - cloaks, full plate, padded, leather, studded leather, helms, a bastard sword, a few greatswords, and a few other things. (Akroma666 & Knightmare)
Duster did some fixes to existing appearance changer items
Bump the spawn rate of the orc adventerur in the water cave since he has an important key.
Touched up the merchant league due's quest to reflect people in Beregost are now in the Risen Phoenix (and not the burning wizard for example)
Hellfire Shield is now visible to other characters (mode bar change)
Invisibility mechanic fix: DM's will now always semi-reveal invisible players, so they can be targetted by DM
Invisibility mechanic fix: Aside from DM's only non friendly nearby creatures will semi-reveal invisible players
whisperwind script target location fix
Non detection now interacts with Alarm
Poisons should no longer be counterspelled
Acid Fog allows only one instance now, fixes not removing movement decrease if affected by multiple (Karond)
Grease the same fix as Acid Fog
Dead eye Shot UI's updated / fixed
QC TOOLS updated by Ivan.
Friendly Arm Inn, Baldurs Gate East Farms, Baldurs Gate South Farms, and both Woods of Sharp Teeth Area's updated to reflect Black Orc War. Duster
Whistling Wanderess guild ship added. Duster
New potions added to Some shops in Baldurs Gate, Hihg Hedge, and the Elixer store in Sshamath. Ivan
Various fixes from Rasael for current content that is under testing to be added
CLASS RELATED
Divine Seeker: Sacred Stealth now usable up to 3 times a day depending on your Divine Seeker Level (was once a day).
StornSinger and Dissonant Chord can cross class now.
Red Wizards now get Circle Magic.
Blood Magus
Stanch now works (script: pc_on_dying)
Blood walk script: given the same workover as teleports for cooldown reliability
Blood Walk script: teleport targeting made more reliable
Added Bard progression feat
Added Deathknel twice per day at level 3
Shadow Dancer: Added Shadow Jump at level 10
CLERIC DOMAINS
Moon domain added.
Spider domain added.
Travel Domain TLK desc updated to reflect no movement boost being given
FEATS
Update to Rasaels feats under test such as blows and strikes, expose weakness, arterial strike, backstab, and a few others not listed here.
Epic Animal Companion. Requieres Level 21 (No wisdom)
Epic Feat: Blinding Speed is now usable 4 times a day
Epic Feat: Eldtritch Master: Removed requirement for 16 levels of warlock. Is now 21st level, Eldritch Blast (9d6), Spellcraft 24.
Feat: Fast Healing I enabled (Requires 23 CON. Proveds Regen+2)
Feat: Fast Healing II enabled (Requires 24 CON, Fast Healing I. Provides Regen +4)
Feat: Fast Healing III enabled (Requires 26 CON, Fast Healing II. Provides Regen +6)
Feat: Throwing Weapon Mastery: (Requires: BAB +8, Weapon Specialization in one of the following weapons: Throwing Axe, Shuriken and Dart. Provides +2 on Attacks and Damage)
Stealth daggers added to the thieves shop for m reider.
About 10 new dagger made and added to the loot tables
Writable books framework added for testing. This would allow players to write and distribute books in game.
Appearance changer: Tower and Medium Shields Added. Some Clothing, Leather Armor, Hoods/Hats, and Full plate. Big thanks to Akroma and the others who contributed items.
Doron Amar and Woods of Sharp Teeth Updates from Duster for the Guild.
Baldurs Gates Farmland East and South construction Done. Farmlands South was restored to how it was prior to the black orc war. The Farmlands East was restored and tweaked a bit.
Fix Black Guard Smite Good which we broke.
Tanner Quest is reset for everyone. There are still a few lingering issue's we are working on.
Blood Magus: Blood walk should be restricted by warded area's now.