DMogorgons Events

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DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

DMogorgons Events

Unread post by DMogorgon »

Hello all.

I am going to basically copy Darkshard's rules for events with a few edits.

SIMPLE GUIDELINES AND RULES FOR DM DARKSHARD’S DMOGORGON'S EVENTS:


EDIT: 10/10/14: THE BIG PICTURE: Please note that at this point, very few of my events are random one off happenings. I make every attempt to have my events be a part of ongoing happenings in the world, which several PC and NPC groups and factions may seek to influence, or at least remain informed of.


• Death (Important): I find that nothing is more immersion-breaking than people being cut down, raised, and then immediately running off and being combat-capable once more. Therefore, if you die in one of my events, one of two things will happen:

1) Most of the time, I will rule that you are unconscious, badly wounded, near death or some other condition of not-quite-dead. In this case, you may be brought back after a small amount of RP from your companions. I will generally still require them to burn a Raise Dead/Resurrection resource of some kind – be it spell, scroll or wand – though in some cases I may forego this if there is good “paramedic” RP and successful Heal rolls against my DC. After this, I will apply a temporary debuff (usually -2 to Strength, Dexterity or Constitution) that will last the duration of the event to represent that your recovery is not immediate.

2) In special circumstances (and I will usually warn you ahead of time), I will rule that you are, in fact, dead. Deceased. Snuffed it. In this case, not only do I require burning a normal Raise Dead/Resurrection resource, I also require full RP of the attempted spell with diamonds and holy water. After this, I will apply a temporary debuff that will last the duration of the event. If the material requirements cannot be met by your companions, then you must remain dead until either you can be raised at a Temple or the event ends.

Do not, under any circumstances, raise someone until any combat has ended and I have ruled on their condition. If you do, I will fugue them again and not refund the resource you burned.

• Do not rest: Unless I give explicit permission. For longer events, I will allow resting opportunities if there is a believable RP avenue for them. You can always 'try' to rest by emoting how you try to bring about those RP opportunities.

• Be limitless: The game mechanics by no means define the real limits of what you can and cannot do (that is my job). Throw a chair, kick dust in someone’s eye, leap out a window, push that shelf up against the door to block it. I will try to facilitate whatever your imagination can concoct. Creative RP goes a long way toward tempering the difficulty of my events.

Note that I will not use hp/hd limits for spells like sleep/charm/etc (otherwise they will never be useful)
ADDITIONALLY
: I may at times do what I call freeze scenes. For example: Right before an ambush I may allow the group 1 minute or so to RP how they intend to initially react. Your first action is binding, and may affect the scene and what happens next. In such freeze scenes, I recommend that you keep in mind the skills/feats your character has, as I will likely have you roll for feats you wish to perform based based on difficulty (think PnP). I do provide little xp rewards for creative approaches to the things we encounter in events. Furthermore, sometimes a creative idea may lead to a heroic act... which the bards can sing about later.

• Do not run: Without an RP reason for doing so. I need time to respond to your RP and prepare/make adjustments to the path ahead of/behind you. However, if the RP dictates it – and especially when combat starts – then by all means, run.

• Be patient: With me, and with your fellow players. Things will go wrong, always. There will be glitches and technical issues. RL will intervene. Do your best to roll with these punches.

• Do NOT attack non-hostile NPC's - EVER: If a spawn is hostile, feel free, if a spawn is not hostile, DO NOT TRY ATTACK THEM. IF you wish to attack them, either emote your intent and/or send me a quick message in the DM channel that you intend to attack, then wait for instructions on how we will proceed.

• Declare Stealth: Not to the server of course, but to me. If you are in stealth, please mention it it in the DM channel (remember, you cannot hide from us). You don't need to do this every time you stealth, but declare it if it is pertinent to the event such as: scouting ahead, sneaking up on the camp, sneaking up on other PC's (this can be important... because we always see you as DM's - you don't want us calling you out with other pc's around by mistake).

• Forum: Use it for best results. I read all of it. Write-up IC accounts or rumours of your events. Continuing RP on the forum will result in extra rewards from me, and possibly plot continuance with more events in the same arc.

• Provide feedback: This is the only way I can really learn and improve as a DM. Let me know what I am doing right, and what I am doing wrong.


That's about it. Feedback is a good one (these events are for your benefit). Otherwise, remember to have fun and enjoy the opportunities events present you.

addendum: A few things I wanted to add after running a few events.

- if facing an event with a time limit, don't panic and start running around. Running around aimlessly is likely to be the worst thing to do. Assess the scenario and try to find creative ways to address it. Use your imagination, your character has skills, spells, and abilities... apply them creatively. This fleshes out your character and gives them opportunities to contribute to events in ways more dynamic than point and click. In general try to interact with the scenario I create, not only what you can see on the screen... emote, emote, emote... actions, not intentions... I'll come up with the consequences. :twisted:

- EVENT TIMES: My event times are Euro Afternoons and Evenings on Weekdays. I can do weekends as well. SEND ME A PM during these times and I may pop on and we can even do something on the fly.



Addendum 2:

I came up as a DnD'er at a time when a lvl 8-12 character was considered a powerful hero who had committed great deeds at least locally if not within their nation or country. A lvl 16-20 character is an epic hero of legend likely famous throughout the lands with bards singing tales of deeds of nearly demigod status. Examples in lore of a lvl 20 character would be along the lines of Achilles, Merlin, Beowolf, Lu Bu, Musashi, and the like. Elminster, if I recall, is lvl 26 or 27.

That said, I do understand that this server - for practical purposes - includes characters up to lvl 30. I also do not want to rob characters of their epicness. Therefore, with respect to disposition towards your character in my events, I will treat your character with reference to the Rubric above as if they are 10 lvls lower than their actual lvl (i.e. lvl 1-10 will be treated as unproven upstarts, 10-20 as heroes of some proven ability, and lvls 20-30 as great heroes/villains of the realm - by level 30, you should have established much of your claim to fame through RP anyway)

The main reason I want to point this out as an addendum, is to emphasize the fact that places like the 9 hells and the abyss are 'freaking terrifying' as you can LOSE YOUR VERY SOUL there. In my events Dragons, Liches, Balors & Pit Fiends are ancient, powerful, and terrifying (and any encountered in my events will reflect this). I ask that players react to these big and scary aspects of the realm with appropriate deference. This does not mean run and hide... but this means treat these entities with an appropriate level of caution and concern in encountering them.

I believe that bearing this in mind will enrich the experience of participating in my events rather than detract from it.



Note on Campaigns


Note that some of my events are parts of ongoing campaigns (I attempt to tie these to the server maga-plots). I try to keep these very open. If you want to organize an event regarding a campaign, please PM me to schedule, and inform me of your plan of action. Examples of ongoing campaigns are The Fate of Triel and Isen the Vampire hunter.


Addendum: Magical Items.

I have had several events where unique but moderately powerful magical items were found with some interesting plot potentials (extra planar, links to a powerful being). If you are in possession of one of these unique low lvl magical items, I am willing to entertain the prospect of their empowerment through events/RP/plot Archs. I do not want players to start jumping over one another to try to get the next new magical item. These items will never become OP for the server. However, this is an opportunity to create more story for the server and have some unique gear with a tale behind it.



Addendum: megaplots:


Many events are revealing of a small corner of a megaplot. Postings here reveal public information only. The whole story would only be revealed, or pieced together by the parties involved. Ask around...

Also, I am open to player attempting to influence these plots through initiative or interaction with NPC's. I often log on asking if anyone needs help with anything plot related. This is what I am referring too. I welcome your initiatives.

Also also... most of these weave in and out of Guild activity. It is easier to DM around guilds than it is individual players. I encourage newer players to explore potential guilds they wish to involve themselves in, revive, or even - as a last not first option - form new ones.






ADDENDUM: IN CHARACTER KNOWLEDGE



For my events starting in January 2013, DM writeups can be considered IC common knowledge. They are essentially what players can discover from local rumors, including names - or at least descriptions - of participants ((evil and intrigue RP events never list participants))... If you wish to discover the details... inquire with those involved.

Other DM writeups are to be considered OOC unless otherwise stated.


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Just PM me if you have a group and want to do something (have some idea of what you want to do. Examples include explore a specific area, interact with an NPC, chase tavern rumors, Have specific type of inquiry you are investigating, etc.), maybe I can just pop on if I'm not busy.
DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

Re: DMogorgons Events

Unread post by DMogorgon »

Event: Room and Board.
Knight of the Silver Rose Seth Siger was approached by a begger while bartering with the Auctioneer in the FAI. He invited the man into the inn and bought him a warm meal and 3 days room and board.

As he left the inn... he was approached by four more beggars. With a smile he offered to give them room and board. One of the beggars called around the corner and 20 more unwashed, unkempt and undernourished men, women, and children came around. The Knight invited them all into the inn.

The peasants had made their way south due to a lack of work north, hoping for better opportunities.

The gnome barkeep war furious!!!! As the stench from the peasants filled the tavern, and ticks and fleas began scurrying about, the well dressed patrons slowly started making their way up to their rooms. Seth started dismissedly that its not a problem money wouldn't solve.

After a speech on how his business is already suffering, costs of supplies are rising if they make it at all, and how much it will cost to clean the place after they leave, not to mention remove the resulting infestation... the lost revenue... reputation of his business (in typical gnomish run on sentence fashion), the gnome told Seth it would be 25,000 gold... for just 3 nights!

After some back and forth, Seth offered up a powerful blade as payment for the poor peasants (appraised at 41,000). The gnome begrudgingly accepted, a worried look on his face as Seth left, praising the gnome for his goodness. Not a single well dressed patron remained in the tavern hall.

THREE DAYS!!! *the gnome bellowed as the door closed behind the Knight*

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Participating players


Seth Siger

Rewards/Penalties
2,500XP
Loss of a powerful enchanted sword
DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

Re: DMogorgons Events

Unread post by DMogorgon »

Event: The Knights and the Urchin.


A squire at the Chapterhouse relayed a message that an armament shipment had been delivered to Maltz's weaponshop and is awaiting pickup. James White, Ferragus Manus, Arkaine HalfOrken, and Auron go to receive the shipment. As they are leaving. Ferragus is pickpocketted buy an urchin child. A Fist Guard runs after the child but looses him.

The Guardsman asks the knights for aid in confirming where the urchin thieves are hiding. The knights are at first dismissive of such a small sum of money, and it only being a child, but the Guardsman persists. He claims that petty thefts of the nature have been increasing, and that merchants and wealthier citizens are getting concerned. He also mentions that breaking up the 'crime ring' might get him a promotion. Arkaine exclaims that it must be the sewers, and after some dialogue they agree to go confirm the 'thieves' hideout.

Arwyroe Melten and Edwin Beaumont join the group in speaking with the guard.

They go to the sewers to find the young female theif boasting about stealing from the 'lout,' adding that she clubbed him over the head before lightening his purse. They confront the girl, but their concern shifts to the squallor within which so many people live. A boy runs up with a freshly killed rat boasting about how they have meat this week.

The knights get into a discussion about how to help the people. The girl is defiant about one suggestion to move them to the orphanage. Amid the dialogue, the kids slip away. Edwin hands out some coin before leaving the group.

The longer the Knights persist in the sewer, the more and more the homeless get ancy, muttering about an incoming Fist raid. Soon the knights are alone in the sewer. They spend four more hours slogging through the sewers in hopes of finding some mastermind who may have caused these squalid conditions for these poor people. While the paladins were immune, James white contracted at least 3 diseases during the time... finally insisting that they resign their quest, which has amounted to slogging through more and more filth.

The knights decide to return to the Fist, but not to tell them about the collection of homeless they found. Streets clear as the knights make their way down the gate. Even cats flee into allies as the Knights pass. They approach the guards, waiting with clubs to raid the hideout.

Arkaine, in dignified fashion, claims that the knights spent four hours scouring the sewers, and even felled a few thieves who attacked them in the deeper passages (normal spawns). The Fist Guardsmen look at each other, then burst out laughing. They believe the knights story but leave them mocked, dejected, and mired in filth.

The knights return to the chapter house for long hot showers and to scrub their armor (which may not be enough). A few urchin children were spared a beating that day.

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Participants:
James White
Ferragus Manus,
Arkaine halfOrken,
Auron
Arwyroe Melten
Edwin Beaumont

Rewards/penalties
Full event participants received 1300xp + a few hundred for individual efforts.
Partial event participants received 500-800xp.
DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

Re: DMogorgons Events

Unread post by DMogorgon »

Event: Wagon escort - Bandits are getting smarter.


A group of adventurers - a contingent of Radiant Heart Knights among them - escorts a merchant sending grain to Beregost coming back with gold.

Fist guards escort the merchant as far as the FAI, and spend the night there waiting for him (Auron departs)

Some of the party continue with the escort to BG. Along the trade road, before the bridge, they are assaulted by Bandits. The Thayan Knight Thraxnos encounters them just before the assault. During the assault, one of the two guards clubs the other over the head and makes off with the wagon. The assault was a diversion.

The Thayan throws an acid flask at the wagon but misses. Arakaine HalfOrken hurls his warmace at the wagon. It strikes it on the side and tips it over. Hurling the Traitor fist in the air. The horse pulling the wagon breaks free of the wreckage and runs off (returning to the FAI and dying at its gate).

The larger party members lift the wagon, revive the KO'ed Fist guard, and confront the traitor Fist Guard, who twisted his leg in the fall. When they remove the helmet from the Traitor, the KO'ed guard exclaims that this man is not the guard who accompanied them to the inn...

The three Radiant Heart Knights head south to investigate at the FAI, and hopefully find the missing guard, Lenny. The rest of the group continues north, the wagon now being pulled by the Bear animal companion of Calinde Enyeles.

The Group heading north delivers the Gold and the the injured bandit in Fist garb without further incident. (Thraxos departs)

The Group heading to the FAI consults the locals in the tavern, who recall two guards coming the night before. They ate and drank, the spent the night in the inn, and they both left the next morning. The 3 Radiant Knights search the rooms upstairs to find a corpse in his skivvy's laying face down in a pool of blood; his throat slit, his neck being gnawed on by a rat; Lenny. Ferragus kicks the rat, the Knights bring the body downstairs and outside.

They file a report with a local Fist officer which is sent up to BG.
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Participants
Ferragus Manus
Arkaine halfOrken,
Auron
Arwyroe Melten,
Thraxnos.
Sirka ironfaar,
Calinde Enyeles
... there may have been a few others in the first part going to Beregost and back to FAI

Rewards/Penalties
1,000XP for those who participated in half
2,000xp for those who participated in the whole event.
+ 200-800 xp for individual contributions.
5000 gold to be distributed among them.
DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

Re: DMogorgons Events

Unread post by DMogorgon »

Event: Into the spiders den.


A group of adventuers overhead a Flaming Fist (FF) Officer welcoming a FF mercenary who had recently arrived to the FAI from BG. The mercenary was asking the officer to lend him half a dozen men for a hunting party. It seems that there had been several missing persons in the traderoads around the BG Eastern Farmlands. A caravan had recently been hit and an important merchant from the east has gone missing. The FF officer was hesitant to spare men, claiming he was short handed. The adventurers volunteered.

They traveled to the Farmlands to the scene. The caravan was ransacked, horse dead, the two guards and the merchant were missing. The strange thing was, none of the goods seemed to be taken. The party searched the scene for sometime. Eventually they found a few cobwebs on the wagon, as well as fang marks and poison on the horse, who despite being dead, occassionally would burst into violent spasms. After some time, the horses belly burst releasing several small spiders which attacked the party. Shortly thereafter the druid Svala Yngvildr joined the group. A capable enough tracker, she was able to trace the spider tracks east to Thundars ridge.

The party and the FF mercenary battled through the bugbear territories, finding tow dead aventurers. Not the guards or merchant however, but seemingly adventurers fallen to the bugbears. They eventually tracked the creatures to their den in the SE of the bugbear territories.

Inside they found several webs and were attacked by a few spiders. As they went through the tunnels, the FF merc, who was following in the rear vanished with a yell. The party continued. After sometime, the warrioress Alaura Beaumont fell behind slighlty, she was then fell upon by a giant spider, who tried to pull her into the tunnels as it likely did the FF merc. Some of the adventurers spotted the assault, and ran after her, the spider ensnared and dragged Alaura Beaumont a good 20 yards before the others fell upon it. They fought it off and it retreated into the tunnels.

They party continue, Magora insistent on checking everyones tummys every few passages or so to make sure nothing was growing in there. The party fought spiders, and was twice more fell upon by the giant creature, who retreated after each encounter. Eventually they heard cries for help in the dark caves, it sounded like the mercenary. They traced the calls to the nest, where they were fell upon by den mothers and a final confrontation with the giant spider. They felled the beast, and several smaller spiders fled at the death of the large one. One of the Paladins smashed the head of the beast after it had fallen, catching it trying to crawl away.

They freed the FF merc, and found the dwarven merchant, unconcious in webbing but breathing. Arkaine halfOrken insisted on destroying the nest, and set the eggs and webbing on fire. Several den mothers burst out to defend their young. Alaura Beaumont fell in the battle but was raised. THe fires started to grow dangerously close to the party, and the dwarf was still unconcious. a few heros tried unsuccessfully to drag the dwarf from the fire. Finaly in a display of great strength, the recently raised Alaura Beaumont slung the dwarf over her shoulder, and the party left the caverns.

The dwarf turned out to be the merchant, the guards were never found. The FF Merc offered the party his thanks and the thanks of the local merchants guilds. The merchant offered some coin as a reward.

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Participants

Magora Haldert
Arkaine HalfOrken
Svala Yngvildr
Althea Ehsani
Charlie
Canith Alexander
Alaura Beaumont
I may have missed 1 or 2.

Rewards/penalties

around 2500xp

7000 gold to the group from the dwarven merchant for saving him
DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

Re: DMogorgons Events

Unread post by DMogorgon »

Rodeo Roundup: Blackorcs & Steers



Event

Several adventurers witnessed a cattle drive moving through the FAI onto Beregost. Any who offered to help were rudely dismissed by the mercenary guard, who were intent on collecting all the coin for the escort contract. Some time after they passed, Bheelo the RoughRider returned alone on horseback, bleeding from a headwound, a barbed orc arrow protruding from his side. A group largely composed of Paladins and clerics healed the man, while A few went down the road to see what happened. Bheelo revealed that they were fallen upon by orcs, the men and cargo taken towards the Woods of Sharp Teeth

The small group went to the sight of the assualt, shorlty along the lions way headed south. They were Joined by the Ranger Mendel, who followed the group from the shadows from this point. Some bickering ensued as the party grew, largely one elf nearly assaulting a teifling in the group. Bheelo, now bandaged up, eventually came upon them, offered them a reward if they could save the Steer, and told them that if they couldn't find them by the following dawn, then all would be lost.

The group had a hard time organizing, and it was some time before they made it to the woods of sharp teeth. Continuing to bicker, they were fallen upon by a group of warg-rider scouts, one of whom slipped away from the battle to call for reinforcements and warn the others. They came upon a group of orcs gathered around a cooking pot outside of a known orc den. It was noon (lunch time), and they had already cooked the man (the first Mercenary) and were well underway with their meal. THe party slew the orcs, but neglected to search the scene, instead lunging headlong into the cave, where they spent several hours killing starved orcs and searching tunnels, while the plight of the misisng mercenaries and the cattle grew increasingly dire. They picked up another adventurer or two in the tunnels.

Returning to the scene where the merc was eaten, a crow now sit atop his skull, devouring his eye. The druidess Calinde Enyeles went to speak to the animal, while the others continued along patrolling the forest in circles. Upon request, the bird took to flight and circled the woods a few times, it returned to Caldine and told her it saw two groups of orcs, one with cattle, headed northeast. THe ranger Mendel, still in the shadows, found tracks which also led NE. He started to whistle from the dark, trying to lure the party in that direction. They spent at least another hour marching in circles through the wood before they picked up the trail.

Once they followed it a ways, the trail split. Mendel - revealing himself now - noticed half the orcs went East with the men, the other half North With the Cattle. The groups split. The group heading east was felled by an orc assault. The group heading north eventually made their way to the cattle. They eventually circled around to the SouthEast, and found what remained of the remaining two guards, one mangled mercenary, and one traumatized guard captain curled up in the fetal position muttering about orcs and asking for his mommy.

Mendel went south and found the half of the party who had fallen to orc ambush. The remaining orcs who felled them were dispatched, and the 3 unconcious boddies were dragged to the rest of the group.

As the party determined what to do next, the sound of war drums started coming closer from the North East. They grabbed the surviving guard captain, the corpse, and 2 of the unconcious adventurers and prepared to escape. Keegan was quick thinking enough to put one of the bodies atop a cow and lead it. Mendel was able to round up 3 of the cows. Calinde, in the form of a wolf, was able to run around the back and herd another 5 cows. The 4 remaining cows likely slowed the orc assault slighlty as the party escaped and returned to the FAI. In the rush, one of the unconcious adventurers was left behind.

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Participants

Mendel
Calinde Enyeles
Althea Ehsani
Alaura Beaumont
Xandros shadowweaver (joined part way through)
Keegan Amherst
Arren Grey (joined part way through)

Rewards Penalties

1500-2800 xp depending on individual effort

5,000 out of 10,000 coin for saving 8 of the 12 cattle.

One patched up Bheelo the RoughRider who will deliver the remaining cattle to Beregost

One Mercenary they were trying to save cooked and eaten by orcs (with his eyes devoured by a helpful crow).

One Mercenary they were trying to save mangled to death by their leader after the party trying to save them fell.

One Mercenary Captain who will live his days out at the local asylum due to the Trauma suffered as a captive of the orcs.

One adventurer left behind who hopefully was not eaten by orcs (I'm sure he washed up somewhere).
DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

Re: DMogorgons Events

Unread post by DMogorgon »

Assault of the Dancing Ninny!!!

It was a peaceful day at the quiet fishing village of Ulgoth's Beard. Several adventurers were fishing. The sun beat down hot upon the fisherman that day.

Suddenly, as if someone had cursed umberlee a strong wind picked up, and clouds started to come in obscuring the horizon. A keen eyed elf, hoping to spend her day fishing peacefully spotted 3 ships on the horison, hoisting no colors. She pointed them out to the others on the cove. The adventurers ran to turn on the lighthouse, aid the ships in finding the shore.

The ships adjusted sails and started approaching more quickly. Two broke course and started sailing parallel to the shore. The adventurers quickly descended from the lighthouse. Then it started... THOOOOM... THOOOM... from out at sea... and a whistling... aproaching .... BOOOOOOOOM! Catepult fire started crashing upon the shore. The adventurers ran for cover. A few moments later, the flagship - the Dancing Ninny, approached the shore, small dingys started to approach the shore, weapons drawn and torches lit. A flag fluttered in the wind as it rose up the mast... the dreaded skull and crossbones.

The catepults bombarded the town for hours with fiery boulders while the pirates raided the town and set houses ablaze. Several brave adventurers fought them back. Many adventurers came, hearing the rock-lobbing (apparently from across the realm). Eventually the pirate leader fell, and the remaining pirates fled to their boats and back to their flagship with what spoils they could carry. The ships adjusted sails and sailed off into the horison. Those in the village rushed to put the fires out.

When it was all over, many were injured, and a few among the villagers dead. Despite the sudden and savage onslaught, most of the damage to the town seemed largely superficial. Those left behind began the long task of returning the town to normalcy.

Image

Participants
started with half a dozen aspiring fisherman in Ulgoths beard
Ended with 3 times that (so much for shouts)


Rewards


1000-1500 xp depending on activity.
DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

Re: DMogorgons Events

Unread post by DMogorgon »

Never Return to the Scene of the Crime

Gretchen Feara, a self described Calisham noble, was selling wines in front of the FAI when a theif stole some of her merchandise. By the time she noticed, he was several hundred yards away and on his second bottle. The bandit was foolish enough to go back a second time... and this time stole strait from her pocket. She confronted him, and he rushed her, knocking her over, and stealing a few coin from her yet again. Gretchen went to report it to the guards.

The guards were dismissive at first, even when she claimed to be a noble, but suddenly changed their tune when she mentioned she was a merchant, and a foreign one at that. The Fist called his captain, who authorized a bounty on the bandit, and temporarily deputized a few adventurers by the fire to hunt him down. In addition to a general discription Gretchen provided, one definitive mark the bandit had was a patch on his sleeve of a red dagger on a white background.

The adventurers went to the scene of the crime while the merchant remained by the Inn They found what was left of the stolen wine. They encountered a man by the description, and let slip that they wished to take him to the fist - he had other plans. Originally he had planned to extort a toll, but he decided to execute an ambush instead. With a whistle several of his cronies attacked while he fled south. The party prevailed and followed. On a narrow pass they ran into him again, and he executed a second ambush. This time he didn't get away.

After the battle, the bandit sit on the floor, dazed and choking on dirt. The monk Cain went to knock him down, but tripped over himself into the bandits arms, who found himself a hostage. A knife at his throat, Cain found himself in a peculiar situation. Merek then made himself invisible and came up behind the bandit, knocking him out with a blunt object. Before he fell, the blade sliced into Cains throat. The party moved to stop the bleeding, but fumbled over their own skills in a panic. A monk by training, Cain was able to calm himself and slow the bleeding. Eventually he was healed.

The gnome Ickabod then took the mans boots, while Rochelle bound him. He was forced to walk to the FAI barefoot. The party was paid - with a bonus for bringing him back alive - once they reached the FAI. The bandit was taken into custody by the Flaming Fist.

A short time latter, a gathering took place inside the FAI grounds as the guards started constructing something. It was soon clear it was a gallows. Gretchen, in the crowd now, pleaded for the mans life, exclaiming that the crime was minimal for such a harsh punishment. The officer ripped the patch from the mans arm, held it up to the crowd and swore that the Crimson Blade would be given no mercy in the Duke's lands. He then read a notice stating that banditry and the disruption of trade within the Duke's lands would not be tolerated. He then nodded to another guard, who placed a hood upon the man and walked him up the gallows. The bandit soiled himself and cursed those present, and then was hung from the neck until he was dead.

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Participants
Cain Ashby
Merek Asher
Ickabod Jadegate
El'azar Vezian
Gretchen Feara
Ferro
Rochelle Ray Doraisamy
Aaomer



Rewards/Penalties
1500-2500 xp depending on deeds

7000 gold for the group returning the bandit alive.

One public execution.
DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

Re: DMogorgons Events

Unread post by DMogorgon »

THE FATE OF TRIEL. Part 1
High level meetings took place within the Duchal Palace regarding a lack of information coming out of the Eastern Trade Routes.


Four members of the Radiant Heart answered a summons to the Duchal Palace. They were recieved by into the Audience chamber where amid the nobles and dignitaries plotting they had a brief but tense audience with Duke Entar. The duke merely utterred one word in the conference, but the gravity of the mans power was evident as he pondered over the knights.

During the staredown, an advisor whispered in his ear several times, Samson Hart. This Courtier later took the knights upstairs, to discuss the matter of the summons.

Samson laid out a map in a private meeting room upstairs in the Duchal palace. He drew attention to the trade routes heading NE from Baldur's gate. Particularly through the city of Elturel to the fortified town of Triel. Samson emphasized how important this trade route was for the sword coast, as it is the primary trade route in the summer months for caravams heading East to Cormyr, the Dalelands, the Moonshea, and even Thay. During the winter the path closes, so it is imperative that it be cleared.

Trade had come to a standstill, there had been no word from Triel for 3 months. The dukes were accustomed to hearing some news from the network of caravans every two weeks. The Dukes had dispatched a contingent of Flaming Fist Mercenaries to investigate the area. The last word they received from them was that they reached Elturel, and were heading North to Triel. The followup report is now more than 3 weeks overduel. The Dukes sought to employ the Radiant Heart to attend to this matter. Their missions are thus-


PRIMARY OBJECTIVE -

1. Discover what fate befell Triel, why trade has stopped and no word has been sent.

SECONDARY OBJECTIVES -

2. Discover the fate of the Flaming Fist Mercenaries sent to investigate the fate of Triel.

3. Make progress in restoring trade to the East.

They were encouraged to seek aid and bolster the partys skill sets by seeking trusted adventurers within the realm to aid them. They were ordered not to reveal the Duke's interests in the matter.

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Participants
Arkaine HalfOrken
Althea Ehsani
Auron
Arionna Lo'Ran


Rewards/Penalties
1000xp per participant

4000 gold as a provisionary sum to take action.
DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

Re: DMogorgons Events

Unread post by DMogorgon »

Paving the road to Kraak Helzak, Part 1


There was a large amount of activity in the main dwarven encampment in the Trollhills.
*guild event*
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Participants
At least a dozen dwarves and one human.


Rewards


1500-1800 xp or gold depending on deeds (and leadership skills).
DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

Re: DMogorgons Events

Unread post by DMogorgon »

Isen the Vampire Hunter, Part 1.


A trio of Elven undead hunters and servants of Sehanine Moonbow arrived at Doron Amar recently. They came from the south, having traveled through AMN, their journey possibly originating from Tethyr. They were greeted by 3 DA residents and a turban wearing Wizard with a Calisham accent.

The elves rested at the Inn in DA and spoke to the adventurers of their plight ((guild & participant info)).

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Participants

Myhun Kren,
Laitae Lafreth
Calinde Enyeles
Avereon Elestar


Rewards/Penalties


500xp or 500 gold if lvl 30.
DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

Re: DMogorgons Events

Unread post by DMogorgon »

The Hunt


The last think Laitae remembered was walking through the forrest in the Woods of Sharp Teeth on her way to Doron Amar. She awoke with a splitting headache to the sound of metal or stones grinding. As she came to, she realized she was bound and in a cave. A few feet to her side a werewolf was eyeing her, sharpening its claws upon a stone. Two others were in the cave, a pointy eared human and half-orc eating some meat from a bone. All eyes were on her.

The werewolf started snapping at her and it poised to lunge a female boomed from around the corner "STOP. we will do this in the old way." A robed woman emerged from the shadows at the edge of the cave. Laitae quickly recognized her a priestess of Malar given her attire and the marks and fetishes adorning her. The half-orc then grabbed laitae and threw her on her stomach. She let out a cry as the werewolf slashed her achillies heel, and with a second slash removed her bindings. The three exited the cave chuckling, and uttering one phrase. "see you soon... prey."

Afraid, alone, and injured, Laitae crawled out of the cave to find herself in a particularly overgrown part of the forest. Lost, she sent a magical sending for aid, which found the Knight of the silver rose, Seth Siger.

The Knight were inspecting their newly built keep when Seth received the message, they split into two groups. One venturing around the FAI in search of clues (as she had been seen there that day), and the second heading to the woods. The group venturing to the woods was ambushed by bandits (pvp). two of the knights fell at the assault of the quite powerful would be robber. They subdued the bandit and took him to the guards in the FAI.

----

Meanwhile, Laitae, retaining some of her spells, made herself invisible. She was loosing blood, lost and scarred, and the howling could be heard from all around her. She tried to get away from the cave and find a place to hide. Every rustle of branches or gust of wind was thought her hunters, falling upon her. She was bleeding, and they had her scent.


-----

Eventually, the Knights made it to the tree where she was abducted. They spotted bait and a trap. It had seemed it had been sprung before. The knights identified tracks leading down by the river, and eventually tracked them to the cave where Laitae had been. Inside they noted a still warm firepit, and saw the bloody trail departing departing the cave. The knights ventured out into the woods in search of her.

While carving their way through the thick forest, they were attacked. A rustling of branches, and werewolves were upon them. They fought bravely through several ambushes of werewolves and shapeshifters as they continues through the wood. They eventually came upon the priestess and slew her.


------

Meanwhile, the howls were getting closer. Laitae hid behind some statues, coming upon a ruin in the forest. Then she saw it, a werewolf on the ledge, sniffing about for its prey. Then another, searching amid ruins. Her movement hampered by her wound, she started to crawl away from the wolves. More and more began to close into her refuge.

Then, one caught her scent. Her arcane powers could not mask it... The creature followed her as she tried to escape, and pounced on her from the cover of brush. Laitae defended herself bravely, but was no match for the ravenous creature in her state. It thrashed her about the rocks and clawed at her viciously. Just as she was about to fall, she cast one final spell... a greater sanctuary, and collapsed, barely concious.

The wolf went to pounce, its maw snaped but inches from her throat, its cause lashing out towards her. Something kept it at bay. The beast lunged out in furty, but only the spit from its rabid maw was able to touch her. Laitae, her strength leaving her, with all she could muster, let out one final desparate scream.


--------


The knights, recovering from their battle with the priestess all snapped their heads in unison (some hard of hearing seemed to go the wrong way, but we wont speak of that part any further). The knights rushed to the sound, and found a werewolf poised over Laitae's limp body, snapping at her. The creature noticed the knights approach, and turned to attack them. The felled the beast, stabilized the Elven Wizard, and carried her back to their Keep. Laitae was healed and remained at the knights infirmary for the night.

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Participants


Laitae Lafreth
Uriel Honorblade
cyrus stonehold
tara Rahn
Seth Seiger
Haeman
Elvina Aira-Sefarro
Gina waynn.
Ulthuan

Rewards/Penalties

2000 xp or gold equivalent + some bonus xp for individual actions (2-300).
DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

Re: DMogorgons Events

Unread post by DMogorgon »

The Fate of Triel Pt 2



Several adventurers ventured East to the city of Elturel to investigate trade disruptions.
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Participants


*in guild info*



Rewards/Penalties
2500xp or gold equivalent.
One hero stayed behind in the city.
DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

Re: DMogorgons Events

Unread post by DMogorgon »

Isen the Vampire Hunter, Pt 2
Several Elves gathered in Doron Amar (DA) late in the evening, They set out along the southern trade road with an elf who had recently arrived at DA.

In Beregost they ran into the known Pirate Kalma Helstorm and the Candlekeep Acolyte DOminic de la Rosa. The group was confronted by a group of Amnian guards who were prepared to throw them out of the city, until once of the elves identified herself as a member of the radiant heart. The Amnian guards went to the temple and alerted the Lathanderites about the potential undead activity.



They Elves continued to Nashkel, where they came across a caravan master speaking to a merchant. He was preparing a caravan for the next day, and mentioned under his breath - overheard by Mendel - that the caravan going north should reach Baldurs Gate (BG) by the end of the day.

Luthien had presented the caravan master with the following list of goods to be delivered to the whistling wanderess.
2 rubbies,
greenstone
fire opal
3 topaz
And paid a 2k gold.




They party teleported to the farmlands East of BG. They arrived ahead of the caravan. Soon the carvan came, led by a hunchbacked dwarf named Rogi who mercilessly beat the horses trying to get the wagon to BG. Luthien, having cast a detect undead spell, felt the presence of undead within the wagon. Shi'cath, peeking inside, saw the edge of a coffin. Shi cut the reins to the horses, stranding the wagon. The party started casting defensive magics in preparation.

Several Flaming fist Guards arrived at all the rukus. They sent for reinforcements with all the casting, and told all parties to halt. Rogi presented merchant papers, and the fist told him he could proceed with his delivery. They almost arrested the elves for cutting the horses from the wagon. Despite several claims that there was a vampire within the wagon, the fist allowed the merchant, who presented proper papers to pass, and told the elves to disperse.

Luthien and Shi'cath attempted to enter the city after the wagon. They were promplty and forcibly arrested and tossed into the stockade for the night. The next day they were delivered to Doron Amar, a bit bruised, with an angry letter from a fist commander, deploring their 'obstruction in matters of trade.' Doron Amar was informed to take this as a warning about meddling in the Duke's affairs.

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Participants

Luthien Aelorothi
Laitae Lafreth
Arionna Lo'ran
Shi'cath Anhvae'Kiira
Mendel


Rewards/Penalties

2000-2500 xp or gold depending on activity.

3 point chaotic shift for those who entered the city after being told to disperse

Lathanderites in Beregost on guard against undead activity.

Flaming fist command upset with the elves of Doron Amar.

Luthiens Delivery to the Whistling Wanderer never made it... one wonders what happened?
DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

Re: DMogorgons Events

Unread post by DMogorgon »

Isen the Vampire Hunter, Pt 3
A noble on his way south approached the FAI in the middle of the night, chastising the two guards accompanying him. One of the guards holds his bleeding hand, bitten by a wolf upon the trade road. Having lost confidence in his retinue, the noble offers a bounty of 5000 gold to adventurers near the FAI who can get him to Nashkel safety. He seeks to find a caravan master who is several weeks late with a valuable delivery to the Gate.

They start off despite the late hour, but the noble nearly passes out from exhaustion (courtesy of my internet connection), and is forced to spend the night at the FAI. They start off the next morning.

They make it to Beregost without incident. After some time traveling south of Beregost, one of the rangers within the party notices that they are being followed. Shortly down the road they are assaulted by several dozen goblin warg riders, who seemed to circle around beregost following the party. They successfully fend them off.

The party reaches Nashkel and discover that the Caravan Master is working out of the Northern Lights inn. While inquiring with the innkeep, they hear a scuffle upstairs, followed by a blood curdling scream. The innkeep shuffles through the keys and spills them over the floor. Finally the key is found, and the adventurers rush upstairs.

They move to the room where the noise came from. They find the caravan master, murdered, his throat slit and a fresh pool of blood forming. Several transport manifests are stewn across the room. The party searches through them, finding the nobles manifests, noticing a few manifests are missing, and seeing that one of the deliveries to Baldur's Gate was commissioned by an elven priestess known to some of the adventurers (dun dun dun).

The adventurers started searching the other rooms, and in one startled the apparent murderer. Standing upon a desk before an open window, was a small horrific hunchback dwarf with a big nose and boils over his face. He wore a long flowing cloak and had in his hands a bloody dagger. He spun around as the adventurers entered, but leaped out the window before they could act. He was followed brazenly by the Full plate wearing dwarf in the party, who landed with a crunch and a snap, followed by several visceral dwarven curses.

Before the party could gather its bearings, several began hearing strange whispers, distracting them from their pursuit. Two ancient ghosts suddenly materialized, immobilizing some of the members with their presence, and initiating a great battle. One adventurer fell from a cold touch - to be revived after the battle - and a second almost bled out as the battle came to a close.

Once the battle was over, the hunchback dwarf was long gone. The party went to check on the dwarf, who had apparently broken his leg in the fall out the window. Amnian guards came and interrogated the adventurers and quarantined the murder scene.
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Participants


Elulith Tir'eine
Krumarth Sorth
Lomir Mafeimakiir
Mendel
Arkaniaa Silverleaf
Merek Asher
Durlak Ironfaar
Ylleri


Rewards/Penalties

1500-2000 xp or gold

5000 gold for the party for the escort

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