If only Whirlwind and Stunning Fist worked as one action...
I also would like to make a suggestion: there is a specific "brawl zone," so if a toon steps out, they have left the brawl of free will, and are now off limits.
And, of course, they can't return to the brawl, they are "out."
I only say this from an RP perspective, in that not all toons need to "fight until death" to know they're beaten...for the moment.
Will we have to do a group rest just before the Braw to remove hidden spells I hope?
Are all groups fighting at the same time, or is it low level group fighting first, then medium, then high?
How is there going to be an Orc there? The Fist and Dukes I dout would alow Orc in to the farmlands.
Now that the area has wolves and bandits, is a DM going to turn those spawns off until the event is over?
Revenark Stonehold Kingswarden of Stonebar. Despite the weight of his vows he will never allow himself to fail his responsibility to family regardless of personal cost[/strike]
Forum name honors the Stonebar alliance. I'm not Stonebar
There are spawns. Wolves, bandits and the most annoying: phase spiders.
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A character belongs only to their player, and only them. And only the player may decide what happens.
I thought the Orc were banned from such lands right?
Revenark Stonehold Kingswarden of Stonebar. Despite the weight of his vows he will never allow himself to fail his responsibility to family regardless of personal cost[/strike]
Forum name honors the Stonebar alliance. I'm not Stonebar
//now that I think of it, is the druid's natural immunity to poisons taken into account?
I hope it isnt!
Shamshir wrote:It seems that when coming to RPGs nowadays, common sense is like the Abominable Snowman: everyone knows what it is, but none has really seen it.
Revenark Stonehold Kingswarden of Stonebar. Despite the weight of his vows he will never allow himself to fail his responsibility to family regardless of personal cost[/strike]
Forum name honors the Stonebar alliance. I'm not Stonebar
//I was talking about the drinking game. Alcohol is treated as some kind of poison since it causes intoxication and the like, but there wouldn't be a fair competition if the druid's immunity would be taken into account for the purposes of resisting.
Edit: is the dwarf's racial +2 bonus to saving throws against poisons taken into account as well during the drinking game?
And what about that feat (I never remember its name) that makes you not fail fortitude saving throws on a roll of 1?
Shamshir wrote:It seems that when coming to RPGs nowadays, common sense is like the Abominable Snowman: everyone knows what it is, but none has really seen it.
There banned, perhaps not mechanically, but ICly in the lands laws. With Drow, Yaun-ti, and other monster races.
Revenark Stonehold Kingswarden of Stonebar. Despite the weight of his vows he will never allow himself to fail his responsibility to family regardless of personal cost[/strike]
Forum name honors the Stonebar alliance. I'm not Stonebar