//Here is my OOC question.....
Do the DMs take into consideration defensive positioning by the players? I have been RPing training players to remain in defensive battle formations (which is akin to trying to herd a bunch of highly caffeinated cats) so as not to be cut off and surrounded. If they are in a defensive line and unable to be flanked. Does the team scale down the prowess of the Orcs, as they would loose the advantage of flanking?
Fires in the sharptooth forest
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Maverick 40
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Re: Fires in the sharptooth forest
Laisren Ua Tiernan:
The heart must die, so thy loving progeny may live.
The heart must die, so thy loving progeny may live.
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Hoihe
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Re: Fires in the sharptooth forest
((I would agree with Void's post. but I think adding sth like "The orcs in this post are considered to be rookies/vets." Rookies = Can be taken on in groups.. Vets = 1vs 1 something like that.
For life to be worth living, afterlife must retain individuality, personal identity and memories without fail - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
A character belongs only to their player, and only them. And only the player may decide what happens.
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Atlas
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Last edited by Atlas on Mon Dec 16, 2019 2:24 am, edited 3 times in total.
Character Profile and The Battles of Sir Amalric of Germont aka Sir Arkaine Halforken Link:
viewtopic.php?f=153&t=18827&p=836119#p836119
viewtopic.php?f=153&t=18827&p=836119#p836119
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Hoihe
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Re: Fires in the sharptooth forest
//Atlas, remember the general conseus of Character Lore level = HD/2.
I myself prefer HD - 10. This way it makes more sense if a character has 9th circle spells, et cetera.
I myself prefer HD - 10. This way it makes more sense if a character has 9th circle spells, et cetera.
For life to be worth living, afterlife must retain individuality, personal identity and memories without fail - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
A character belongs only to their player, and only them. And only the player may decide what happens.