Gone fishing...

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DrowChyld
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Gone fishing...

Unread post by DrowChyld »

What stats and skills does fishing use to influence success?

The few different fishing spots we have (like 5 or 6 on the sea and the few at the pond) do these influence anything between this one or the spot on my left?

I would like to see other small bodies of water able to catch various fish in them, like the cozy place on FAI map next to the tropical bird. Any ACTIVE plans for such updates?

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Luna
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Re: Gone fishing...

Unread post by Luna »

I think due to the number of builders we have out at the moment and then the backlog waiting to get in, probably it will not be expanded right now.

Fishing uses Survival. I'm not sure what else it uses. Death did most of the work, so he knows the most about it.
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Maecius
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Re: Gone fishing...

Unread post by Maecius »

If I remember correctly, fishing uses Survival as its primary skill. But it is also influenced by time of day (with dawn and dusk having the highest rates of success), and by whether it is raining (with rain increasing success rate as well).

There may be some other influences there, as well, though IAmDeathComeForThee is the man to ask for details.
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Jaden
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Re: Gone fishing...

Unread post by Jaden »

IAmDeathComeForThee wrote:Default chances of catching "something" are 15% per cast.

Bonuses to that are given via:
Every 3 ranks in survival +1% chance.
Rain gives +10%
dusk/dawn gives a +5%
A "good" spot gives +5% (though this is sort of random for salt water. Reeds/rocks etc are good for freshwater. There are less "good" spot's than "average." I left out poor spots all together which would have given -10%)

So with the right conditions you get some pretty good fishn'. Not sure how often it rains in Ulgoth's though. I think weather is a server wide thing?
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