The art of slaying a pit fiend accompanied by an erinye

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Hoihe
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Joined: Thu Nov 03, 2011 2:25 pm

The art of slaying a pit fiend accompanied by an erinye

Unread post by Hoihe »

Hoihe calls aside various weathered-looking adventurers to discuss various approaches to fighting such a mighty foe one-on-one and succeeding. He would ask what equipment they think as a "must" to succeed, disregarding cold iron weaponry for that's mandatory. He'd explain that he is a sorcerer with commendable melee prowess.

If the adventurer he called aside was in the friendly arm's inn, he'd call them outside to ward himself with a spell of bull's strength then challenge them to arm-wrestling. He would appear rather powerful for a sorcerer. He'd also display his Amnian magic licence to give an idea of the spells he knows. He explains that he no longer gets dazed but then whispers that the amnish needn't to know. He displays his equipment, many of them of high quality. At last he'd showcase his dragon breath if requested and his Elemental Weapon, which apparently is capable of piercing immunity to cold.

He takes extreme care to keep all his items firmly nailed to him, to avoid thieves. He also takes care to avoid calling aside Narasida Zekine and adventurers that have a bad name.



((Looking for IC advice on soloing the pit fiend with Hoihe.
ICly the following would be found out about him
  • Has a cloak of displacement
  • Has a lute of conjuration
  • Has an uncharged staff of holy
  • Has an uncharged Staff of Power
  • Is capable of achieving 41 AC, 43 without his Enlarge person
  • Can do 1d4 cold damage no matter what
  • Is capable of achieving 38 AB, 43 with forgoing his spellcasting
  • Can take quite a punishment with his wards up. (335 HP + False life & Gr. heroism) + 30/230 adamantine DR.
  • Hoihe had a scribe copy his Amnish magic licence, so people know what spells he is capable of as a sorcerer.


    Full Name: Hoihe Dacino of Silverstone
    Aliases: Seeker of Candlekeep, Dragon Warrior of Bahamut. Niyunii
    Level of proficiencity: 9th Circle
    Known spells:
    [*]1st Circle
    • Enlarge person (Can keep up for 23 minutes, 46 extended)
    • Magic Missile (mastered)
    • Lesser Orb of Acid (mastered)
    • Protection from Alignment (Can keep up for 23 hours, 46 extended)
    • Shield (Can keep up for 23 minutes, 46 extended)
    [*]2nd Circle

      [*]False life (mastered) (Can keep up for 23 hours, 46 extended)
      [*]Mirror Image (mastered) (Can keep up for 23 minutes, 46 extended)
      [*]Invisibility (Can keep up for 23 minutes, 46 extended)
      [*]Cat's Grace (Can keep up for 23 minutes, 46 extended)
      [*]Bull's Strength (Can keep up for 23 minutes, 46 extended)[/list]
      [*]3rd Circle

        [*] Greater Magic Weapon (mastered) (Can keep up for 23 hours, 46 extended)
        [*] Improved mage Armour (Can keep up for 23 hours, 46 extended)
        [*] Spider Skin (mastered) (Can keep up for 23 hours, 46 extended)
        [*] Keen Edge (Can keep up for 23 hours, 46 extended)[/list]
        • [*]4th Circle
          • Orb of Force (mastered)
          • Isaac's Lesser Missile Storm ( mastered)
          • Greater Resistance (Standard 24 hours or 48 extended)
          • Stoneskin (Mastered) (Can keep up for 23 hours, 46 extended)
          • [*]5th Circle
            • Firebrand (mastered)
            • Lesser Mind blank (Can keep up for 23 minutes, 46 extended)
            • Sending (Researched a way to extend it for fifty words, partly 8th circle)
            • Teleport
            • [*]6th Circle
              • Greater Heroism (mastered) (Can keep up for 23 minutes, 46 extended)
              • Tenser's Transformation (Can keep up for 2 minutes, 26 seconds or 4 minutes 52 seconds)
              • True Sight (Can keep up for 23 minutes, 46 extended)
              • [*]7th Circle
                • Energy Immunity (Can keep up for 24 hours , 48 hours)
                • Shadow Shield (Can keep up for 23 minutes, 46 extended)
                • Greater Shadow Conjuration (Duration depends on what spell he mimicks, but Ghostly Visage last for 23 minutes, 46 extended)
                • [*]8th Circle
                • Polar Ray. (Can cast it on a rather effecient level)
                • Greater Shout (almost mastered)
                • Premotion (Can keep up for 23 hours, 46 extended)
                • [*]9th Cirlce
                • Meteor Swarm
                • Mordenkainen's Disjunction.
                • [*]Universal Spell
                  [/size]
                [*] Arcane Conversion (He is yet to understand it's inner workings)[/list][/list][/list][/list][/list]
                Current Residence (Temporary/permanent): Cloudpeaks mountains
                Permanent Residence: Candlekeep
                Occupation: Avowed, Seeker.
                Metamagic Knowledge:
                • Can Extend his Spells
                • Can cast spells without movement.
                • Magic application:
                • Basic Counterspelling training.
                • Eldricth Knight training
                Notes:
                • Has trouble controlling 8th and 9th circle without a focus.
                • Casts his spells in pure draconic-like arcane, does not use Sylvian, Arcane, elven or the tongues of fiends.
                • Seems capable of casting 64 spells without his hood or that ring with dragon markings, seems to become dazed after the 60th spell
                • Wearing his hood, he can cast 68 spells, becoming dazed at the 64th.
                [/list]
                [/quote]
                For life to be worth living, afterlife must retain individuality, personal identity and  memories without fail  - https://www.sageadvice.eu/do-elves-reta ... afterlife/
                A character belongs only to their player, and only them. And only the player may decide what happens.
                nika.baele
                Posts: 3
                Joined: Sun Apr 15, 2012 1:30 pm

                Re: The art of slaying a pit fiend accompanied by an erinye

                Unread post by nika.baele »

                A petite elf with long hair hinted with a faint color or lavender approaches Hoihe and whispers...
                User avatar
                Hoihe
                Posts: 4721
                Joined: Thu Nov 03, 2011 2:25 pm

                Re: The art of slaying a pit fiend accompanied by an erinye

                Unread post by Hoihe »

                Hoihe sighs at what the elf whispers and said "That I already knew.. I need advice on scrolls.. potions.. things like that.
                For life to be worth living, afterlife must retain individuality, personal identity and  memories without fail  - https://www.sageadvice.eu/do-elves-reta ... afterlife/
                A character belongs only to their player, and only them. And only the player may decide what happens.
                mrieder79
                Posts: 875
                Joined: Fri May 11, 2012 8:32 am

                Re: The art of slaying a pit fiend accompanied by an erinye

                Unread post by mrieder79 »

                A stout dwarf approaches and leaves a note.


                //PM sent.
                User avatar
                Hoihe
                Posts: 4721
                Joined: Thu Nov 03, 2011 2:25 pm

                Re: The art of slaying a pit fiend accompanied by an erinye

                Unread post by Hoihe »

                ((didn't receive the PM.


                Edit: ((got it))

                Hoihe grins wide and invites the dwarf to a drink if he didn't leave yet.
                For life to be worth living, afterlife must retain individuality, personal identity and  memories without fail  - https://www.sageadvice.eu/do-elves-reta ... afterlife/
                A character belongs only to their player, and only them. And only the player may decide what happens.
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