http://www.wizards.com/default.asp?x=dn ... 01a&page=6
Forgotten Realms Campaign Setting 3rd edition p233DIVINE CONVERSION
As noted in the Player’s Handbook, a cleric who grossly violates the code of conduct imposed by his deity loses all spells and class features and cannot attain any more levels as a cleric of that deity. All these penalties remain in effect until he atones. But what if he doesn’t want to atone? What if a cleric of Hextor finds new meaning and purpose in serving Heironeous after a dramatic conversion experience? Such a character need not become a multiclass ex-cleric of Hextor/cleric of Heironeous. Instead, Heironeous can simply reinstate the character’s cleric powers once he has proven his loyalty, talent, and ability. A cleric who changes his patron deity must complete a quest to prove his devotion to his new patron. The nature of the quest depends on the deity, and it always clearly reflects the deity’s alignment as well as his or her goals and beliefs. To start the process, the cleric must voluntarily accept a geas/quest spell cast by a higher-level cleric of his new deity. During the quest, the cleric has no access to spells or cleric class features—except his weapon and armor proficiencies, which he does not forfeit. Upon completing the quest, the cleric receives the benefit of an atonement spell from a cleric of the new deity. The character then becomes a cleric of the new deity and is inducted into the clergy during an appropriate ceremony of the DM’s choosing. After selecting two of the new deity’s domains in lieu of his old ones, the character has all the powers and abilities of his previous cleric level, plus the granted powers of his new domains. This method is the only one by which a cleric can change his deity. The retraining rules can’t be used to accomplish this task—it is simply too substantial a change in the character’s identity (not to mention his source of power) to chalk up to a bit of practice in his off hours.
For others:Changing Deities
It is possible for a cleric, druid, paladin, or spellcasting ranger (or any other divine spellcaster) to abandon his chosen deity and take up the faith of another deity. In doing so, the divine spellcaster loses all class features of the abandoned deity. To progress as a divine spellcaster of another faith, the character must go on a quest for his new church (often the recovery of a lost item of some importance to the deity), then receive an atonement spell from a representative of his new faith. Once these two conditions are met,the character becomes a divine spellcaster of the new deity, and if a cleric,he chooses two domains from the new deity's repertoire. The character then resumes the class features lost from leaving the old faith(so long as they are still applicable — turning or rebuking undead ability might change, for instance)
Forgotten Realms Campaign Setting 3rd edition p39
It has some other information surrounding worship as well so check the info on p39 and p233.You can only have one patron deity at a time. It is possible to change your patron, but doing so is not a decision made lightly or quickly. If you are a cleric, druid, paladin, or spellcasting ranger (or any other divine spellcaster), this process is described in the Changing Deities section of Chapter 5: Deities. If you are any other character class, changing a patron is a simple matter of deciding to do so that does not require intervention by the church of your new patron (although obtaining its blessing is customary, to show allegiance to the new deity). A character who frequently changes patron deities is likely to gain a reputation of being weak in her faith, and risks being branded as one of the False in the afterlife.
http://www.alexisalvarez.org/RPG/rulebo ... etting.pdf