Combat Training Overview:
The purpose of this post is for you to familiarize yourself with the proceedings of the "Combat Training Event". It is not expected that your character should be familiar with this information but it is good as a general oversight to avoid IG complications. Please review this at your leisure.
Goals:
*To formalize our alliance
*To familiarize each guild with the combat styles of the others
*Build comradeship
*Develop effective strategies for multiple combat situations
*Create a series of intra-guild "Official" positions
Guideline:
1.) Your character will be designated into one of these five combat roles:
A.) Specialists: Rogues/Scouts (non-combat)
B.) Frontline Troops: Fighters/Paladins/Tanks builds
C.) Support/Shock Troops: Clerics, Druids and Shamans
D.) Ranged Artillery: Archers, Sorcerers and Wizards
E.) Strikers: Hipsing Melee
2.) Two commanders (High Ranking/Mid Ranking) will be chosen from each guild, they will designate their own titles:
Selkerdrim, King's Guard, Knight Commander, etc.........these titles will provide you rank within any intra-guild combat activities. All those who are designated will be recorded within an allied forum log for the DMs and other players to review.
Example: EDE will have Ahk'aegis (High Ranking) and Villi (Mid Ranking).
3.) An official for the Combat Training will be chosen from the guild hosting the training:
In this scenario, Ahk'Aegis Laisren and Saline Ua Tiernan will be made officials for this event. This will change depending on who next calls forth an allied training event to DA members, OSR members, etc.....but the officials will dictate the course of the training. They generally do not participate in such trainings.
Combat training events:
1.)
Capture The Flag Event:
*Two teams will be selected each with one flag.
*The teams object will be to capture their opponents flag and return it to their own base
*They must also defend their flag from possible capture
*If an opponents flag is brought back to your base for 120 secs, you win
*If your team in it's entirety is knocked out, you loose (there is no raising during the event)
2.)
King of the Hill/Fort:
*Two teams will be selected
*One team will be set as defenders of a position
*The other team the assailants of that position
*The Defenders must defend their position at all costs
*The assailants purpose is to dislodge (120 secs) and/or knockout the opposing team
Rules of Engagement:
*There is
NO raising
*All combat items and clickables are in play (bombs, weapon clickables etc.....)
*Healing outside of divine caster spells is not allowed (no kits, or potions)
*Once you are knocked out, there is no rejoining the battle
PERIOD
(more to come

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