Hey! I have a question. If I do sneak attack with a RTA spell (an orb, for instance), my foe doesn't benefit of his dodge AC. Right? Good.
Now, if I do cast a series of two spells (with quicken or autoquicken spell feats) does my foe have a reduced AC for both the attacks?
In other words. Does a sneaker mage need a very high DEX to land his RTA+SA spells or can he count on her stealth capabilities? Need to know how balance my DEX and INT scores
Connected to the topic: does the loot table have interesting armors with 0% ASF for assassin/mages?
generally you should have a bonus on both of the quickened spells
but frankly i dont know how is it with the flurries etc concerning spells
i would count you get it only on the first one
cos the 2nd one is made when you are already out of stealth
Hey, I just lost it, And this is crazy, But here's my login, So PM me, maybe?
Note: Apparently NWN2's handling of the feat allows for quickened spells to be vulnerable to disruption if damaged while casting, likely due to the fact that it's not truly a free action but takes 3 seconds (see below) to cast a quickened spell in the game.
A normal spell takes a full round to cast (6 seconds of game time) and actually "fires" the spells' effects at about the half-way point in the round (3 seconds). A series of 4 such spells would therefore take 24 seconds to fully cast and 21 seconds for all of the effects to be dealt to their targets. A quickened spell is supposed to fire immediately according to PnP rules. However, the NWN2 engine does not fire a quickened spell immediately. Instead, it cuts the spell casting time in half (to 3 seconds with the effects happening at 1.5 seconds).
By handling quickened spells in this manner, NWN2 does not properly handle the stacking of quickened spells with normal, non-quickened spells.
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Considerate_ wrote:Unfortunately, you can only cast one quickened spell per round with the NWN2 engine, so that's not possible
The examples on the Wiki seem to show that you can cast two quickened spells per round. The issue is with quickened and non-quickened. The question is when you leave stealth - from observation that is immediately on attacking.
Life is far too important a thing ever to talk seriously about it
Wield a weapon. Cast GMW on it, that's +5 to RTA. A higher DEX helps, but don't cripple your spellcasting by improving DEX too much.
If I was attacked by you, I would just keep running in circles or something to deny you to get me flatfooted. Monks do that all the time, and they're hard to hit with RTAs when they're built with DEX and WIS in mind. RTAs are powerful, but they don't work against all targets, just most. Focus RTA spells on the targets where it rarely fails instead, would be my advice.
Last edited by Karond on Thu May 01, 2014 4:00 pm, edited 1 time in total.
Karond wrote:Wield a weapon. Cast GMW on it, that's +5 to RTA. A higher DEX helps, but don't cripple your spellcasting by improving DEX too much.
That is a pretty shady "work around" bordering on exploitation of the engine, in my opinion.
You're trying to say that like it's a bad thing. The engine works in mysterious ways. There are many feats, spells and abilities that "exploits the engine" to do something that may not be intended. RTA bonuses is a very light version of that.