Ask Arkanis

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DM Arkanis
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Re: Ask Arkanis

Unread post by DM Arkanis »

mireigi wrote:Lathander's Grace, granted by 10th level Morninglord of Lathander includes a persistent aura. How is this aura granted? Through divine favor in recognition of devout worship and service or something else? Is it a gift from Lathander; or is it discovered similarly to when you reach an odd caster-level and gain access to a higher tier of spells?
((While I wait for my ride to the pub...))

This is a great question and I think that it is something that could be seen from many different angles.

The aura IMHO would be something akin to having a holy glow/halo. At a certain level of devotion, your character "glows" in the holy aura of your god. it demonstrates that the god favours you, and that you are filled with the god's presence/power. The higher the level of character (in that particular class), the argument could be made the more "in favour" you are with your diety and ergo the persistent aura. As divine magic differs from arcane, I would say that "discover" here would be in terms of attaining the level of understanding of the deity rather than something learned through scholarly research. The more in favour you are with your god, the higher tier level of spells are granted and so you glow... :)

Ark
mireigi
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Re: Ask Arkanis

Unread post by mireigi »

DM Arkanis wrote:
mireigi wrote:Lathander's Grace, granted by 10th level Morninglord of Lathander includes a persistent aura. How is this aura granted? Through divine favor in recognition of devout worship and service or something else? Is it a gift from Lathander; or is it discovered similarly to when you reach an odd caster-level and gain access to a higher tier of spells?
((While I wait for my ride to the pub...))

This is a great question and I think that it is something that could be seen from many different angles.

The aura IMHO would be something akin to having a holy glow/halo. At a certain level of devotion, your character "glows" in the holy aura of your god. it demonstrates that the god favours you, and that you are filled with the god's presence/power. The higher the level of character (in that particular class), the argument could be made the more "in favour" you are with your diety and ergo the persistent aura. As divine magic differs from arcane, I would say that "discover" here would be in terms of attaining the level of understanding of the deity rather than something learned through scholarly research. The more in favour you are with your god, the higher tier level of spells are granted and so you glow... :)

Ark
So in essence, upon reaching 10th level Morninglord (the level at which the aura is granted), the character is more intimately connected to Lathander than others of the same faith? Not a Chosen of Lathander by any means, but a single step in that direction on a path of perhaps a thousand steps.

Is that an apt interpretation of the lorewise effect this would have on RP?
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Lockonnow
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Re: Ask Arkanis

Unread post by Lockonnow »

well i wish to know why have the Master Alchemist prc not been add if is so good to other players that need some potions?
Marigold
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Re: Ask Arkanis

Unread post by Marigold »

So something like this?

Image


Image
“Words have no power to impress the mind without the exquisite horror of their reality.”
― Edgar Allan Poe
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DM Arkanis
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Re: Ask Arkanis

Unread post by DM Arkanis »

mireigi wrote:
DM Arkanis wrote:
mireigi wrote:Lathander's Grace, granted by 10th level Morninglord of Lathander includes a persistent aura. How is this aura granted? Through divine favor in recognition of devout worship and service or something else? Is it a gift from Lathander; or is it discovered similarly to when you reach an odd caster-level and gain access to a higher tier of spells?
((While I wait for my ride to the pub...))

This is a great question and I think that it is something that could be seen from many different angles.

The aura IMHO would be something akin to having a holy glow/halo. At a certain level of devotion, your character "glows" in the holy aura of your god. it demonstrates that the god favours you, and that you are filled with the god's presence/power. The higher the level of character (in that particular class), the argument could be made the more "in favour" you are with your diety and ergo the persistent aura. As divine magic differs from arcane, I would say that "discover" here would be in terms of attaining the level of understanding of the deity rather than something learned through scholarly research. The more in favour you are with your god, the higher tier level of spells are granted and so you glow... :)

Ark
So in essence, upon reaching 10th level Morninglord (the level at which the aura is granted), the character is more intimately connected to Lathander than others of the same faith? Not a Chosen of Lathander by any means, but a single step in that direction on a path of perhaps a thousand steps.

Is that an apt interpretation of the lorewise effect this would have on RP?
Yes, that is a good way of looking at it. It is a holy glow, embued with divine magic, that marks the character as having great(er) faith in his god. Anyone knowing/meeting the character may not ascribe the glow at first to anything - might just be a magical enchantment, but those knowing him would understand that it marks him as a man of faith.
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mrm3ntalist
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Re: Ask Arkanis

Unread post by mrm3ntalist »

Here are my questions:

1. Who do i have to stab... er ask to have a post stickied
2. Why it takes DMs so long to reply to PMs? I have credible sources that DMs dont have a real life, so what is causing this delay?
3. Why most of us spend most of our time/energy for things we cant have, rather than enjoying the ones we got?
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mangel
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Re: Ask Arkanis

Unread post by mangel »

How is heresy treated in the realms! From priests that is, since priests with radically diffrent views from the norm appear to still be granted spells!
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DM Arkanis
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Re: Ask Arkanis

Unread post by DM Arkanis »

Lockonnow wrote:well i wish to know why have the Master Alchemist prc not been add if is so good to other players that need some potions?
Not really an Ask Ark kind of question, but I PMed the team and there are several things in the works on this. Three-four week time frame to get everything in game assuming RL doesn't bog too many people down.
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DM Arkanis
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Re: Ask Arkanis

Unread post by DM Arkanis »

Marigold wrote:So something like this?

Image


Image
I have no idea what this means, but it made me laugh. :D
mangel
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Re: Ask Arkanis

Unread post by mangel »

Second question : Not sure if this has been asked before. But the anti magic law in Beregost and Nashkel and the requirement for a license. Do these extend to all casters or only the arcane type? Since Amn seems to loathe mages mainly and not at all clerics.
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DM Arkanis
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Re: Ask Arkanis

Unread post by DM Arkanis »

mangel wrote:How is heresy treated in the realms! From priests that is, since priests with radically diffrent views from the norm appear to still be granted spells!

I think this question has to be answered in two frames of reference - 1) heresy in the Realms, and 2) heresy as it would relate to our game on the server.

1. In the Realms each god's church has different chapters/bases of operation/churches, etc. That are often influenced by each region's geography, language, culture, and other factors. A church of Helm in Cormyr will be very different than a sister branch in Mulholland, for example. Each region will have an influence on the focus of the god's message/will and may even appear to be at odds with themselves. Unless a major tenet of the god's core portfolio of beliefs was breached, I think that visiting high officials from other church branches might be given some lee-way in terms of application of their faith. They may be asked to explain and in a bad scenario, leave, but heresy in the Realms, in terms of a cleric getting/not getting their spells would have less to do with ecclesiastical differences, and more to do with betraying their god on a more personal level. Once an acolyte learns the gods core value system and prays and is granted spells based on that (as a sign of divine favour) as her relationship with that deity (seeking their diving guidance) grows so do the spells/power granted. The more devout (and higher level the chracater gets) the more narrow the path in terms of lenience when it comes to incorrect application of the deities will. To whom much is given much is expected, and failure to adhere to the god's laws on a personal level in terms of their relationship with the god, would result in a loss of powers and could have them branded a heretic.

2. Heresy on the server is a lot harder to define. A priestess of Lloth in the Realms would never consider attacking or harming a spider, yet in our UD there are hostile spiders and the priestess must kill it or flee from it. The semantics of the game do not allow certain things like a druid using a fire based spell on a monster that ends up catching the entire forest on fire and burning it down; there is a flash of fire, the monster dies, the flames die out. In the Realms you could argue that fire-based spell touched off a grassfire that destroys an ancient forest... certainly a heretical act. There is also no easy game machenism that would allow a DM for example to judge a chatacters behaviour and refuse to allow them access to spells based on heresy. Generally this type of thing only comes to our attention though guild channels, or poor RP that is reported to us and we talk to the player(s) involved, but generally there has to be some breach of the rules for us to act, or a gross out of character action - good character does evil acts, evil character is going out of their way to be good, etc. There are also lots of behind-the-scenes things going on where an evil priest might have to do good deeds in order for them not to be found out where the ends justify the means. The game has limits to what cause-effect actions can happen because even with the great DM team we have, we cannot be everywhere all the time and often something viewed (for the purpose of this thread) as heresy by one might be justified by another as reasonable in terms of their character and how they role play their faith.

Players who do not play their character sheets often get a friendly reminder that they need to, but proving heresy is generally left for the players to police amongst themselves unless there is metagaming, godmoding, or rule violations.
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DM Arkanis
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Re: Ask Arkanis

Unread post by DM Arkanis »

mrm3ntalist wrote:Here are my questions:

1. Who do i have to stab... er ask to have a post stickied
2. Why it takes DMs so long to reply to PMs? I have credible sources that DMs dont have a real life, so what is causing this delay?
3. Why most of us spend most of our time/energy for things we cant have, rather than enjoying the ones we got?
1. I am assuming you mean a post on the forums? it is because the forum is so busy that if every thread was stickied we would have a hard time sorting things out.

2. Believe it or not the DM's all have things on the go in real life too. Being a DM is very demanding on our time not only time devoted to the game (i.e. playing) but taking us away from other real life demands. Why do we take so long to reply to posts? I think it is because usually players send things to all of us, and we assume that another DM is going to answer, or that a head DM needs to make a ruling, or that the question belongs to a certain DM because of the nature of the question. That said, we do try and follow up on requests as quickly as we can - best advice is that if you need an answer right away, PM a DM you see as being fairly active when you are on, or send it to the head-DM's, or DM involved in that question directly (i.e. you want to be a Red Wizard.)

3. That is the nature of being human - we always want what we can't have, and when we have it, we don't want it anymore. There is also a "forest for the trees" thing here too where sometimes we spend our life in pursuit of things that are unattainable or will never be finished, when we have a wealth of things right in front of us that we seem to miss. Like in the movie, "Field of Dreams" where the brother in law cannot see the baseball players until his neice almost dies and is saved, or in the movie Jacob's Ladder when Jacob is told, "when you stop running from the demons and turn around and face them, you will realize that there are actually angels chasing you." My good friend Terri Clark the country superstar sings a song called, "If I Were You" where in it she counsels a girlfriend who wants to leave her boyfriend/husband because she "wants more out of life than he can give her" and Terri sings back, if I were you I'd run back home tonight, tell him everything's all right... I'd never let him go, I'd have someone to hold my whole life through... if I were you. Sometimes we don't know how good we have it until we don't have it anymore ala "It's A Wonderful Life." Our culture is full of references and warnings about appreciate what you have.
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DM Arkanis
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Re: Ask Arkanis

Unread post by DM Arkanis »

mangel wrote:Second question : Not sure if this has been asked before. But the anti magic law in Beregost and Nashkel and the requirement for a license. Do these extend to all casters or only the arcane type? Since Amn seems to loathe mages mainly and not at all clerics.
The spirit of this law is that no magic is cast in these places without a license. This would include divine magics. That said, the intent is not to punish someone from say, casting vigor on themselves to heal, but rather prevent spell battles from taking place in town. It is like the old west when you were asked to hand your guns over to the sheriff before entering the town, or in ancient times, tying a peace knot around your sword. The law really is warning, if you are going to use magic, you'd better have a good reason. :)
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Re: Ask Arkanis

Unread post by Selande »

Is there any animal cuter than this?
Dik-dik antelope
They only grow to be about 16 inches tall and weigh 15lb. Much like a cat!
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Karond
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Re: Ask Arkanis

Unread post by Karond »

Hello DM Arkanis :D

1.) How many characters have become "Saints" on this PW?
2.) How did they become saints?
3.) What does it mean to be a saint?
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