Bluff

Helpful Hints for Both the Technical and Roleplaying Aspects of the Game

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NeOmega
Posts: 769
Joined: Fri Feb 17, 2012 12:13 pm
Location: Seattle

Re: Bluff

Unread post by NeOmega »

Archaos wrote:Using conversation skills against other players is lame. And I will ignore it.

Why? Because a powergamer could go "I'm one of the guard, give me your gold I will keep it safe *rolls 100 Bluff*"

Or "Come with me *rolls 100 Diplomacy*" or "I will kill you unless you give me your sword! *rolls 100 Intimidate*".

That's the lamest way to "roleplay" which is actually "rollplay". Sure, it's not useful in combat but if you want to take part in an event don't complain if it's not going your way with that 6 Charisma and -2 Diplomacy.
You don't have to respond to any of these, of course. But I think it is lame to say "roll play is lame, and not role play", esp when a lot of people do not invest in talking skills.

I think it is disingenuous you say you will ignore rolls (which is indeed your prerogative), based on extreme examples of people "power building" talking skills and then abusing them.
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tribunal
Posts: 67
Joined: Thu Jun 21, 2012 10:39 am
Location: Somewhere over the Rainbow

Re: Bluff

Unread post by tribunal »

Archaos wrote:Using conversation skills against other players is lame. And I will ignore it.

Why? Because a powergamer could go "I'm one of the guard, give me your gold I will keep it safe *rolls 100 Bluff*"

Or "Come with me *rolls 100 Diplomacy*" or "I will kill you unless you give me your sword! *rolls 100 Intimidate*".

That's the lamest way to "roleplay" which is actually "rollplay". Sure, it's not useful in combat but if you want to take part in an event don't complain if it's not going your way with that 6 Charisma and -2 Diplomacy.


The problem is that many players thinking about that skills too much mechanically ...

Each roll for any of those skills need to have good backstory before roll is made ...

'' Come with me '' and he rolls 100 for diplomacy or bluff check ... Of course i will not come with him and why should I if there is no good backstory behind and me who was in doubt before that roll and thinking like '' should i stay or should i go ''

You build up your char to be a good fighter , rogue , assassin, mage ... And you make him to be very good and ''powerbuilder'' in close combat, stabbing from behind etc. ... And why is not able that you have just ordinary guy , who would be a sweet talker and playing around with his words ?

So using conversation skills is ''lame'' thing but when some ''powergamer'' as you said use some mobile skills and also roll d100, that is not lame ? Come on ...


So if some big fella come to grab my fragile char by using his big strength roll against my poor dexterity, to hold me tight , should i ignore that too ? is that a lame ? No i should not ignore that and it is far from lame

Same as the conversation skills that should not be ignored if you play them rationally and well ...
Karond
Posts: 2221
Joined: Sat Jan 15, 2011 10:47 am
Location: Sweden

Re: Bluff

Unread post by Karond »

I think you can ignore these rolls when done in poor taste, just like you tend to ignore poor taste in general. If the conversation skills (or any checks) are done with some maturity and sense in mind, then I let the rolls of others influence me in some way. I think that's constructive to RP.

I don't really know why we have sense motive. When you roll diplomacy, you oppose it with a diplomacy check. Intimidate is opposed with character level + wisdom modifier + saves against fear. With bluff, we've a separate skill. I think opposing a bluff check with your own bluff check is fine, and I would let people use an intimidate check against my intimidate check anytime. It just makes sense to me.
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tribunal
Posts: 67
Joined: Thu Jun 21, 2012 10:39 am
Location: Somewhere over the Rainbow

Re: Bluff

Unread post by tribunal »

Karond wrote:I think you can ignore these rolls when done in poor taste, just like you tend to ignore poor taste in general. If the conversation skills (or any checks) are done with some maturity and sense in mind, then I let the rolls of others influence me in some way. I think that's constructive to RP.

I don't really know why we have sense motive. When you roll diplomacy, you oppose it with a diplomacy check. Intimidate is opposed with character level + wisdom modifier + saves against fear. With bluff, we've a separate skill. I think opposing a bluff check with your own bluff check is fine, and I would let people use an intimidate check against my intimidate check anytime. It just makes sense to me.

*thumbs up* I agree ! :)
odyssey
Posts: 92
Joined: Wed Oct 17, 2012 11:36 am
Location: Russia-Siberia-Republic of Khakassia-Abakan

Re: Bluff

Unread post by odyssey »

* liar liar sees from afar * ( liar always suspects others of cheating )
Odyssey - Nomad
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