DMogorgons Events

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DMogorgon
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Joined: Mon May 21, 2012 2:11 pm

Re: DMogorgons Events

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Disturbance in the woods


The Elder Circle meeting was interrupted by a disturbance in the woods. Some unnatural creature has been attacking man and beast alike in cloakwood. The keepers of the wood sought to investigate, and had come across rare and unsuspected events.

Participants
Elder Circle
Teris
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DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

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New to the Neighborhood



A ship lazily shifts into port at Roaringshore. On the docks, every knave seeks to get a leg up in the cut-throat pirate town. A prospective newcomer gets a rude welcome.

Participants.
A guild aspiring for a new home.
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DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

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The Less-than-welcome discover the Unwelcome
Several members of an organization of ill-repute within Baldur's Gate undertake an expedition to the tombs deep under the city in search of arcane power. They discover that in the hidden corners of the city, it has its own unwelcome guests.


Participants
*Protected from scyring*

Rewards
600xp
Minor magical items.
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DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

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Rabblerousers



A capable bandit lord seeks to organize a militia in Soubar. Forces seeking influence scout the hills seeking his encampment
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Participants
*protected from scrying*

Rewards/
555 xp
DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

Re: DMogorgons Events

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Deep beneath the earth, a deep gnome attempts to free slaves from the mines near Sshamath. His plot is foiled.
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In Nashkel, Pilgrims flock to the spot where Helm himself is rumored to have appeared in defense of the township to hear a sermon by the local priest.
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The gods eyes are cast upon a scattered group of travelers destined for future renoun moving through the sword coast.
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DMogorgon
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Joined: Mon May 21, 2012 2:11 pm

Re: DMogorgons Events

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The Travails of Diplomacy
Several members of the Order of the Silver Rose are seen shuffling to the docks following a meeting at the Duchal Palace of Baldur's Gate. There they boarded a merchant vessel bound for Waterdeep.

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DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

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DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

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The Coin Lords' Favor



Several Caravans Depart Northern Amn's towns of Beregost and Nashkel, one consisting of knights bearing the highly distinguishable sigil of Helm. The caravans each crossed the Cloud peak mountains and ventured deep into Amn, apparently en route to Athkalta.



Participants
The Everwatch Knights

rewards

1200-1500xp
3000ish gold stipend.


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DMogorgon
Posts: 2528
Joined: Mon May 21, 2012 2:11 pm

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The Deep Gnome Underground, Part 3
Several merchants in Sshamath complain to the Charnag Maelthra of an increase in theft of wares. Sightings are reported of Deep Gnome squatters in the Darkwoods Ghetto's sporting fine wares and even magicl trinkets often only seen in the loftier sections of Sshamath. Graffiti begins appearing on the walls of the Darkwoods Ghetto reading "long live the Deep Gnome Underground."

Incursions of the Charnag Maelthra into the Darkwood Ghetto have resulted in cautious scrutiny by beady eyes ever watchful in the distance, scattering among the warrens like roaches from candlelight at their approach. Little evidence and little information to be found, only the increased sightings of graffiti appearing on the walls reading "long live the Deep Gnome Underground."


Participants

Half a dozen drow and a deep gnome illusionist.


Rewards Penalties, 500-1500 xp
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DMogorgon
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Joined: Mon May 21, 2012 2:11 pm

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An offering of flesh is made to the great hunter, and power given in return.
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In Sshamath, The Conclave grants audience, and makes its demands known.
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DMogorgon
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Joined: Mon May 21, 2012 2:11 pm

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The Exchange, Part 2

A cart of sickly surface slaves is spotted in the markets of Sshamath. It is picked up by a group of adventurerps from a conclave bureaucrat, and dragged to the Stone Staves by a pair of burly orcs. A human is said to have been spotted among the adventurers.


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Strange weather accosted the Eastern Farmlands of Baldur's Gate. There are rumors of some sort of confrontation near the Mercy Orphanage, along with an occasional whisper of drow.

Several adventurers and Members of the Radiant Heart were seen escorting a small group of sickly and malnourished humanoids in rags from the farmlands south of the bridge crossing the river. There, they remain in a makeshift camp setup just south of the river.


Participants

Radiant Heart
Order of the Silver Rose
*Protected from scrying*
Several adventurers
Several Underdark denizens
DMogorgon
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Joined: Mon May 21, 2012 2:11 pm

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Ronin's Trial

A trial was held for a Paladin and squire of the Radiant Heart accused of aiding drow. After a thorough trial, a verdict of Guilty with a plea for Mercy was given by the jury. The prisoner was jailed, with an unusual courtesy granted by none other than Duke Eltan, permitting the guilty to be released into the custody of the Order of the Radiant Heart, so long as he is to be presented for sentencing. The Duke's will now ponder the jury's recommendations as all await a sentencing.

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DMogorgon
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Exile of a Paladin, Execution of a Drow


As a paladin of the Radiant Heart was preparing to execute one of her own at the behest of the Duke's for Treason by the aiding of drow, screams and panic erupted from the crowd. The crowd parts to reveal a drow, unveiling herself defiantly amid the presence of Duke Eltan and the Flaming Fist guarding the execution stage. The drow is said to have insulted the Duke's for their foolishness, claiming to have manipulated the paladin, and calling to witness his beheading as her final triumph.

As the drow summoned her vile magics to escape, none other than Duke Eltan, commander of the Flaming Fist Mercenaries, Lunged forward with his mighty blade and subdued the creature. The Flaming Fist bound the creature, and Duke Eltan dragged her to the executioners block, lecturing the crowd gathered on the dangers of drow; their use of treachery, seduction, & betrayal which seeks to corrupt even the purest of heart. Denying the drow's cries to see the paladin executed, the duke removed her head from her body himself. He then imprinted the 'X' brand of exile upon the brow of the disgraced Paladin Ronin Marcus himself, vowing to execute the man personally should he return to Baldur's Gate.





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DMogorgon
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Joined: Mon May 21, 2012 2:11 pm

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Jergal and the ritual of the Dead Three



The church of Jergal seeks out adventurers through divine providence to unearth an ancient temple of the Ancient one, where they undergo the ritual of the Dead Three.

Two names were scrawled into the book of the Dead that day.
Hidden: show
Jergal is an ancient deity, older than many of the greater gods of Faerûn. In the time of Netheril, he was a greater deity himself, with the portfolios of the Dead, Murder and Strife. With the long aeons, he became bored with his position of power, and allowed for three mortals, known as the Dead Three, to each take up parts of his divinity. Bane assumed the portfolio of Strife, Myrkul the rulership of the Dead and Bhaal the portfolio of Murder. Jergal himself faded from his great stature, and became a seneschal to Myrkul, a position he has kept even after his master perished and first Cyric, then Kelemvor assumed his place.
History of the Dead Three
Hidden: show
: 'Knucklebones, skull bowling, and the empty throne'

In ages past there was but one god of strife, death, and the dead, and he was known as Jergal, Lord of the End of Everything. Jergal fomented and fed on the discord among mortals and powers alike. When beings slew each other in their quest for power or in their hatred, he welcomed them into his shadowy kingdom of eternal gloom. As all things died, everything came to him eventually, and over time he built his power into a kingdom unchallenged by any other god. Eventually, however, he grew tired of his duties for he knew them too well.

Without challenge there is nothing, and in nothingness there is only gloom. In such a state, the difference between absolute power and absolute powerlessness is undetectable. During this dark era, there arose three powerful mortals - Bane, Bhaal, and Myrkul - who lusted after the power Jergal wielded. The trio forged an unholy pact, agreeing that they would dare to seek such ultimate power or die in the attempt. Over the length and breadth of the Realms they strode, seeking powerful magic and spells and defying death at every turn. No matter what monster they confronted or what spells they braved, the three mortals emerged unscathed at every turn. Eventually the trio destroyed one of the Seven Lost Gods, and they each seized a portion of his divine essence for themselves. The trio then journeyed into the Gray Waste and sought out the Castle of Bone.

Through armies of skeletons, legions of zombies, hordes or noncorporeal undead, and a gauntlet of liches they battled. Eventually they reached the object of their lifelong quest - the Bone Throne. "I claim this throne of evil," shouted Bane the tyrant. ''I'll destroy you before you can raise a finger," threatened Bhaal the assassin. ''And I shall imprison your essence for eternity," promised Myrkul the necromancer. Jergal arose from his throne with a weary expression and said, "The Throne is yours. I have grown weary of this empty power. Take it if you wish - I promise to serve and guide you as your seneschal until you grow comfortable with the position."

Before the stunned trio could react, the Lord of the Dead continued, "who among you shall rule?" The trio immediately fell to fighting amongst themselves while Jergal looked on with indifference. When eventually it appeared that either they would all die of exhaustion or battle on for an eternity, the Lord of the End of Everything intervened. "After all you have sacrificed, would you come away with nothing? Why don't you divide the portfolios of the office and engage in a game of skill for them?" asked Jergal. Bane, Bhaal, and Myrkul considered the god's offer and agreed. Jergal took the heads of his three most powerful liches and gave them to the trio that they would compete by bowling the skulls. Each mortal rolled a skull across the Gray Waste, having agreed that the winner would be he who bowled the farthest.

Malar the Beastlord arrived to visit Jergal at this moment. After quickly ascertaining that the winner of the contest would get all of Jergal's power, he chased off after the three skulls to make sure that the contest would be halted until he had a chance to participate for part of the prize. Bane, Bhaal, and Myrkul again fell to fighting, as it was obvious their sport was ruined, and again Jergal intervened. "Why don't you allow Lady Luck to decide so you don't have to share with the Beast?"

The trio agreed, and Jergal broke off his skeletal finger bones and gave them to the players. When Malar returned form chasing the skulls, he found that the trio had just finished a game of knucklebones. Bane cried out triumphantly, "As winner, I choose to rule for all eternity as the ultimate tyrant. I can induce hatred and strife at my whim, and all will bow down before me while in my kingdom." Myrkul, who had won second place, declared, "But I choose the dead, and by doing so I truly win, because all you are lord over, Bane, will eventually be mine. All things must die - even gods."

Bhaal, who finished third, demurred, "I choose death, and it is by my hand that all that you rule Lord Bane will eventually pass to Lord Myrkul. Both of you must pay honor to me and obey my wishes, since I can destroy your kingdom Bane, by murdering your subjects, and I can starve your kingdom, Myrkul by staying my hand." Malar growled in frustration, but could do nothing, and yet again only the beasts were left for him. And Jergal merely smiled, for he had been delivered.
***TY DM Nilbog for the lore inspiration.***


Participants:

Faithful of Jergal, the dead three, Malar, and a few undecided....
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DMogorgon
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Joined: Mon May 21, 2012 2:11 pm

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Jergal and the ritual of the Dead Three II, Wrath of the Malarites

A congregation of Jergal meets to consecrate an ancient cemetery. Someone or something disturbs the holy ground during the rite.

Those who would stumble upon the aftermath would find a bloodbath. The corpses of several priests of Jergal, torn as if rended by massive claws and teeth. The altar upon which the Jergalites conducted their ritual, smeared with blood and desecrated with the symbols of Malar.

An ancient tome goes missing.


The names of a five faithful Jergalites are scrawled into the book of the dead that day.

Participants
Disciples of Malar


Rewards/Penalties
1500xp
Ancient Tome.
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