Pick pocket and PvP

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DM Novus
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Re: Pick pocket and PvP

Unread post by DM Novus »

General Server Rules wrote:By committing an IC crime in front of witnesses, and then running away, you are automatically considered to have consented to PVP and are at the mercy of the player against whom you have acted, if they catch you. No RP out is required.
I have underlined what is important here.

You can Role-play the situation, or simply attack the thief (though you must set them to Hostile first).

There is a BIG difference between in-character hostile, and setting a Player to Hostile.

The goal here is to impress that confrontational situations do not always require "ending them" through mechanical wins, based on the attacking, then killing, to decide the outcome. Not to mention how many PCs use PvP to solve in-character arguments, in areas with NPC Guards (a form of godmodding). Because PvP is violence, and violent behavior should have in-character consequences. Just like pick-pocketing should have them. But pick-pocketing is not a violent act, where attacking and killing the thief, is.

Hence my suggestion or desire for a "subdue" action, before the mechanical dying part of PvP.
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Deathgrowl
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Re: Pick pocket and PvP

Unread post by Deathgrowl »

The response to being pick-pocketed would depend a bit on the alignment of the victim, I would say. Most good aligned characters would probably let the thief go with a very firm warning. Lawful Good characters, would perhaps try to have him arrested. And evil aligned characters might simply attack and kill the thief, because who dares to try and steal from the mighty evil overlord! Must set an example. Or something along those lines. Heads on pikes.
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Nomster
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Re: Pick pocket and PvP

Unread post by Nomster »

DM Novus wrote:If thief runs (RP Out), victim knows thief's identity (or the Players enact a chase and catch-me-if-you-can role-play).
General Server Rules wrote:By committing an IC crime in front of witnesses, and then running away, you are automatically considered to have consented to PVP and are at the mercy of the player against whom you have acted, if they catch you. No RP out is required.
In a lawful area, fleeing cannot be considered an RP out in this case...
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Blackman D
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Re: Pick pocket and PvP

Unread post by Blackman D »

Deathgrowl wrote:The response to being pick-pocketed would depend a bit on the alignment of the victim, I would say. Most good aligned characters would probably let the thief go with a very firm warning. Lawful Good characters, would perhaps try to have him arrested. And evil aligned characters might simply attack and kill the thief, because who dares to try and steal from the mighty evil overlord! Must set an example. Or something along those lines. Heads on pikes.


playing mostly evil characters myself and stealing from goodies id say this is rather accurate of what ive seen happen :lol:

tho i do usually give a "ima kick your butt" line before i set em hostile and then unload, some people have done the same to me but others seem like they either dont know what to do or get scared

but either way when you only have 3 secs to catch a thief, how do you wanna spend it? :P
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LordLP
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Re: Pick pocket and PvP

Unread post by LordLP »

The act of 'get caught stealing = get thumped' has been common since I started here. I remember three fist mob on me - one bigsby, one charged, and one watched.. it wasn't pretty.

Most people are quick to react and pvp due to thieves quick to 'get the hell out of dodge' when a failed roll happens. This has always been the case - while I would like to have some RP for it, it happens rarely and for good reason (as caught = run not RP).

Also the crime fits the punishment for most PC's. Most are aggressive with big swords, eager to use it. Social constraints keep people in line most of the time, as they don't want to be viewed or treated/punished as a murderer. You give most players an excuse to deem you a 'bandit' your life is worth nothing at that point morally - and 95% of everyone will fall in line afterwards.

Leave it to the Paladins to debate the moral justifications and sympathy. Bandits deserve to be buried ten feet under (as they will do no less to you) :P
Nomster wrote:In a lawful area, fleeing cannot be considered an RP out in this case...
Define lawful area - they run in the Gate you don't chase, Fist chase (to do otherwise is Godmodding). You notify a DM and they can handle it in the ever growing lack of time.

Campfire? Lawless as far as the fist goes, but plenty of swords out there to justify 'law' exists. The true definition of 'Lawful area' in that case is based on what players are currently occupying an area.

If it's deemed stealing does not equal PvP consent, then an RP out must be given period. Always did though from what I understand.
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bono_bob
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Re: Pick pocket and PvP

Unread post by bono_bob »

So we can only get measly amounts of gold (why cant they steal a scroll of hellball)? What is the rules/scripting on 'griefing' anyways?
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Nomster
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Re: Pick pocket and PvP

Unread post by Nomster »

The skill is mostly an RP one.

You can find the Server Rules here,

http://bgtscc.net/viewtopic.php?f=7&t=36831
Server Rules wrote:– Do not grief, as in attacking someone over and over, or, after having been beaten in a duel, get back up rebuff and attack again. If you are proven to be acting like this, you will be warned and/or removed from the Server. Do not harass anyone OOC. If you are proven to be doing this, you will be booted and/or banned. Being intentionally disruptive to the Player-base is subject to permanent ban from the Server.
It does not go into detail but anything that is "intentionally disruptive". Use common sense pretty much. Even 'evil' RP is supposed to be fun for the players involved and add something.
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