Is it possible to have in the player recreation a button that holds all the item as you have? So when u create a new player you don't have to ask a fellow friend to help mule? Just a thought.
Thanks in advance
Zinnestro
player recreation
Moderators: DM Arkanis, Moderator, DM
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Zinnestro
- Posts: 162
- Joined: Sat Oct 30, 2010 11:49 am
player recreation
Knight Warrant and Recon Expert of the Order of the Silver Rose. ROSCOE
Nothing gets the blood going more than some good spirits *Hic-Up* -Zinnestro - Phoenix Company
Please no Meta Gaming
Nothing gets the blood going more than some good spirits *Hic-Up* -Zinnestro - Phoenix Company
Please no Meta Gaming
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DM Eminence
- Posts: 1762
- Joined: Wed Apr 16, 2014 7:05 am
Re: player recreation
One of the developers could give you a better answer.
DM's don't deal with coding etc, we do roleplay events and push such request on the developers
DM's don't deal with coding etc, we do roleplay events and push such request on the developers
"Let us ever remember that our interest is in concord, not in conflict."
"And that our real eminence rests in the victories of peace, not those of war."
Retired.
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DM Eurydice
- Posts: 292
- Joined: Sun Jun 22, 2014 7:54 am
- Location: Hades
Re: player recreation
I believe it is technically possible to script chest in the Nexus that only open to the same player who put something in them.
However, knowing how absolutely buggy NWN2 are, you still risk losing your items if you're very unlucky or the server crashes/resets. If you ask another player to do it, you don't risk either (as long as the other player remembers to save his/her character after the trade).
Personally, I think the current system where you ask a player to hold items for you, works just fine. Not heard of a single incident where someone tried to cheat the other, and if you're worried about such I suggest you take a screenshot of the trade - remember to expand the combatlog, as it shows all the items you 'lost' in the transaction. if any of them are of particular value, screenshot their description/examine.
However, knowing how absolutely buggy NWN2 are, you still risk losing your items if you're very unlucky or the server crashes/resets. If you ask another player to do it, you don't risk either (as long as the other player remembers to save his/her character after the trade).
Personally, I think the current system where you ask a player to hold items for you, works just fine. Not heard of a single incident where someone tried to cheat the other, and if you're worried about such I suggest you take a screenshot of the trade - remember to expand the combatlog, as it shows all the items you 'lost' in the transaction. if any of them are of particular value, screenshot their description/examine.
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DM Eurydice - Those who play with the devil's toys, will be brought by degrees to wield his sword.
- The Server Rules (MUST READ)
- PVP Rules and Guidelines (MUST READ)
- Courtesy on The Sword Coast (recommended)
DM Eurydice - Those who play with the devil's toys, will be brought by degrees to wield his sword.
- The Server Rules (MUST READ)
- PVP Rules and Guidelines (MUST READ)
- Courtesy on The Sword Coast (recommended)
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Rasael
- Retired Staff
- Posts: 8096
- Joined: Wed Jun 30, 2010 6:52 am
- Location: Leiden, Netherlands
Re: player recreation
Its also the case that while muling is permitted we don't want to encourage it. It is sometimes used to transfer items onto characters who really have no roleplay reason(s) to possess such items, purely because it would be useful for leveling or other things. Being a roleplay server that sort of thing isnt' encouraged.
But on the other hand muling can be useful if you are starting a character who would have access to certain items you can transfer onto him. Or cash. It doesn't have to be at odds with roleplay.
Essentially its about self-control. The game is a lot more fun if you actually roleplay instead of semi-cheating. Because without self-control you'd just ruin your own fun aquiring new items and adventuring with other low level characters.
But on the other hand muling can be useful if you are starting a character who would have access to certain items you can transfer onto him. Or cash. It doesn't have to be at odds with roleplay.
Essentially its about self-control. The game is a lot more fun if you actually roleplay instead of semi-cheating. Because without self-control you'd just ruin your own fun aquiring new items and adventuring with other low level characters.
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Zinnestro
- Posts: 162
- Joined: Sat Oct 30, 2010 11:49 am
Re: player recreation
Understood. I will keep that in mind.
Knight Warrant and Recon Expert of the Order of the Silver Rose. ROSCOE
Nothing gets the blood going more than some good spirits *Hic-Up* -Zinnestro - Phoenix Company
Please no Meta Gaming
Nothing gets the blood going more than some good spirits *Hic-Up* -Zinnestro - Phoenix Company
Please no Meta Gaming