Right-off-the-bat Statement of Fact, I enjoy a good role-play as much as the next person.
However, here are a few things I have noticed that seems to remain consistent from group to group whether its been questing, exploring, or even just flat out xp grinding that I found interesting. I found them needing balancing from a role-playing perspective.
#1. Walkers
To clarify, walking while in a group is normal, reflects reality, and is more consistent with a cautious group on the look out for traps, ambushes and etcetera; but consider this:
In what army ever, was a soldier trained to continue calmly walking as an Archer is turning you into a pin-cushion from about 30 yards away? I mean come on.. really!?
In what fantasy world does a melee slowly stroll towards a Magic caster that is Buffing the bezeebers out of himself and all of his cohorts, casting every summoning spell he knows, and then burning, blasting, electrifying, cursing, and debuffing you, while your "Charge, looks like your on a downtown stroll enjoying a festive holiday atmosphere?
I love to role-play, but to me "Charge!" has a vastly different meaning to me than from what I am seeing from party to party.
I know role-play will not always be a reflection of reality, but walking during combat is so far out there, as to be out of any frame of reference that I have.
#2 Bashers
Being able to bash Crates, Chests, and I'm assuming somewhere a Door, is within reason; after all I can beat down a door or bash open a chest in real life if motivated enough.
However, bashing can be another role-play balance that doesn't seem to fit, but to the opposite spectrum.
You notice the fauna, you role-play your fears of the dark.. then charge in a beat the crap out of a chest when there is a perfectly skilled person that is so trained they could draw a schematic of the lock, determine its make and origin, and write a detailed thesis on it.
I appreciate that there is potential for fine loot in the chest, but keep in mind others dump precious points into skills such as disable device, and open locks for a reason.
I have literally seen the following:
Rogue: "Hold! that chest is trapped" *moving in carefully*
Basher: Rolls hit -- Trap Triggers - Everyone dazed, held, and/or damaged with the rogue still squatted down in front of the lock with his thieves kit, blackened face, singed hair, and smoke rising off of his burned Leather Armor.
which leads me to one last
#3 Looters
When I am with a group, because I am not the aggressive, snatching type, I am usually pretty certain all I am going to get out of it is the fun of being in a group and some XP.
The reason is I have YET to be in anyone group (yep, looking at pretty much everyone of you guys I have grouped with), where the looting was a shared event.
Typically its one person, most commonly the leader, and they are usually a "Basher" that bashes all of the chests and then never says one word about.. "Lets take turns examining chests", or "Hey this may help you, come get it".
But I have seen it when we hit town, they went to the auctioneer, while the rest of us stood around with our bare faces hanging out.
I know that can be a role-play of, "I'm a greedy, money-grabbing, swindler", but once again that role-play doesn't balance, in that it is weighed so heavily against the other peoples time and effort to deliver your sizable hind-quarters to the lootable objects.
#4 Runners
Seventh Sister wrote: And on a side-note the RP you get during adventures between encounters are my favourite thing about this game.
Too often I meet people who runs all the time when adventuring.
It's fair enough to do that when you are alone. But it's a shame so many continue to do it when they group up with others.