Getting Started and Connecting, Changelogs and Announcements
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Unread post
by Administrator » Thu Nov 07, 2013 3:30 am
10/20/2013 (ye we are a bit behind posting update notes)
General Stuff
Reserve feat winters blast will now use piercing cold from the frost mage prc.
Reserve feat rune of ice will now use piercing cold from the frost mage prc.
Shadow door might make you totally invisible again. Fix needs testing in game.
metaquads armor added to the app changer
Faehunden armor added to the app changer
Fix issue with Tenacious Plagues attack after round 1.
Fix issue with white mask theater quest that would let you do it over and over again.
FAI set back to PvP area.
Silverstar: PRC OPEN
Silverstar: Moon's Hand fixed
Silverstar: PRC Requirement loosened by QC request (Aelcar / Mentalist / DM Mouse)
Gondsman bleuprints checked and included. No idea what caused it. Still having problems with this.. need to look at
Trace Teleport tail (placeable) blueprint (bug report; likely solution)
Spellhook
Fixed a DC point calculation issue
Commented out Ranger and Paladin no-spellbook-variant code for efficiency
Included latest submitted stuff in terms of feat related code
Battlerager
Skill requirements changed to Intimidate 8, Lore 2, Perform 2
Improved Unarmed Combat given at level 3
Reckless Offensive at 4
Immunity to fear at level 2
+2 saves vs mind spells at level 2
Cavestalker
Verminshape ability progression bugfix
Moonblade spell
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by Administrator » Fri Nov 15, 2013 3:36 am
11/05/2013
DM Xzars items added to the loot table. Well over 100 items.
Fixed a few minor issue's with placable props
Beregost Thunder Hammer shop fixed/restored.
Dark12's app changer item added
Fixed claok with cross for certain races where it was not working.
One new cloak model added from Alezka. Ice/Cold themed. 218 in the app changer. It was previously added, but forgot to bump the number of cloaks so it couldn't be selected.
Old Sharran Guild Hall + Dungeon merged into one area and put back for DM use.
Placable Props shops added to Malt and the Friendly Arm Inn
Throwing Axes and Shurikens sold in stacks of 99 at Maltz, Friendly Arm Inn, Thunder Hammer and Nashkel Fletcher
Minor updates to Friendly Arm Inn Exterior.
Augment Summoning fix from Rasael.
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Unread post
by Administrator » Mon Jan 06, 2014 4:08 am
Early December Update
Placable Prop Merchant added to Shamath Shop area.
Tfunkes FOD Update merged in.
dm_reward_area1 had its contents merged into dm_reward_area2 and was deleted.
Misty Forest Spawn rate turned down a little bit.
Edens Morningstars and Full Plate for Atlas added to app changer.
Existing guild tokens if still needed to open doors will no longer have bonus properties.
Attempt to fix Curse of Loth Quest NPC brawl.
Updated WalkMesh Helper HAK imported for Developers.
Corm Orp / Darkhold package imported. Area does not have general access yet.
Gondsmith Gondsmans added and Alchemist itempropdef.2da adjustments for Rasael.
Greyfox tool from Duster added.
EDE Normal entrance requires a key again
Triel change by Tfunke for DM events
Batch of Updates from Duster
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by Administrator » Thu Jan 30, 2014 4:27 am
1/7/2014
Fields of the dead area size reduced a little bit from 32x32 to 28x24 (Tfunke)
Vault of the Dead moved to Fields of the Dead (Tfunke)
Amn, LAke Wang Map deleted.
Fugue plane shrunk. Your should have a shorter walk now (Tfunke)
North, Thundars Ride map size reduce a little bit (Tfunke)
bg, farmland south - removed wayward gatekeeper trigger (Duster)
the nexus1 - lighting and other updates (Duster)
beregost - repaired multi-door issue. Also cleaned up some wayward light sources. (Duster)
conv_intro.dlg - revised to solve stalled user issue. Just checked the NWN1-style box to
Armor for Slunko, Stoneking, atlas,and Kellendril added to app changer.
Chain Shirt 88 + 89 added.
Full plate 190 + 191 added.
App changer adjustments from Duster to remove gloves on some of the clothing outfits.
1/21/2014
FOD Crypt Transition fixed (Tfunke)
Dead Crows Guild Update (ohboy)
Friendly Arm Inn. Some environmental sounds turned down a bit (like birds chirping).
Issue with Captain Pike fixed.
Shadow Adepts should no longer have a "special" VFX. This should avoid some metagaming problems.
BG, East Sewers: Area swapped for new one. New design, more summons friendly, user friendly, etc. Tfunke
BG, Palace District Sewers: Area swapped for new one. New design, more summons friendly, user friendly, etc. Tfunke
Fixed BG Sewer Maintenance Exit to the East Gate to use the proper exit point. Tfunke
North, Ant Burrow fixes from Tfunke
BG Farmlands Bandit Cave Tweaks: Tfunke
BG Gaveyard Cave Tweaks: Tfunke
Hilltop Ruins Level 2 Tweaks: Tfunke
App changer items added from Hoihe, Cubicle, Slunko, Arakes99, and 7threalm
App changer cloth female 219 - 227. Male 280-281
Cloak 171 - 172 added
Scale 36-38
Full Plate 192-200.
Mithral Full Plate 192-200
Leather 89-97
Mithral Chainshirt 86-89
Breastplate 138 / 67
ORDER OF THE BOW INITIATE : EXTEND RANGE ENABLED AGAIN
Reckless Offensive changed to target self.
Turn undead progression for Warpriest, Silverstar
Fix Silverstar spell progression
Cavestalker fixes:
AC now applied properly
Skills should no longer bug out
Cavestalker abilities should now reset themselves on rest if they stop checking whether to turn on or off at somepoint. (usually because of lag)
Verminshape now applies the proper ability scores.
Bow Initiate fixes:
Crash fix on account of unlimited ammo bows
Wallshooting fix
Critical range fix
Various optimizations
Addition of tested and working Ricochette ability for Warslinger
Sending fixes:
Expiry time made more reliable
Won't bug up later sendings if expired anymore
Correctly no longer impeded by wards
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by Administrator » Tue Mar 11, 2014 3:14 am
FEB - EARLY MARCH UPDATES
Player App changer updates.
Temple of Mask / Palace District Sewer door hooked back up.
Mysteries of Westgate creatures added for Devs and DMs. 4 creatures total.
Ree werewolf model added
Some base creature models of added MOW & REE werewolf added for DM's to use.
Update to Dead Crows Guild
Update to another secret guild that lives in the dark.
Update to EDE Guild
Paulimposteur's female tiefling heads added.
PaulImposteur Orc Heads added (BIG THANKS TO PAUL)
PaulImposteur Assimar Heads from added (BIG THANKS TO PAUL)
Battlerager AC not stacking with itself correctly
Moon's Hand also applies to morningstars (her NWN2 favorite weapon)
Other tweaks to moon's hand
Tweaks to dancing lights / Selune's tears
Order of the Bow Initiate Re-enabled (take 2)...
OOBI - Deadeye shot enabled again as we missed that above.
Bear warrior adjust to regen + damage. Damage upped a bit, regen upped by +1 per bear form to +3, +4, and +5.
Silverstar: Fix for dancing lights spell.
Fist of the Forest description updated.
Torch Fighting Fixes from Rasael.
Baldurs Gate Sewer Bowels Level 1 & 2 added (Tfunke). Accessed from Baldurs Gate Palace Sewers.
Two Quests added by Tfunke. Temporarily removed to get issue fixed.
Friendly Arm Inn Exterior Update (Lisa)
Friendly Arm Inn Temple of Garl Glittergold Added (Main -> Eclypticon, Help -> Duster)
BG East Farmlands. Minor Touch up (Duster)
BG Barbershop (Shop) added as a bit of a gem specialist.
Darkhold / Corm Orp Updates. (IamDeath)
Darkhold / Corm Orp area's opened. Accessed from Triel.
Various Issue's related to Darkhold / Corm Orp fixed. A few more adjustments coming.
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Unread post
by Administrator » Sun May 11, 2014 4:49 am
APRIL
<1st batch>
Touched up the goods are gone quest description to reflect where the bandits currently are in game (Since we moved the area).
Door to the blade and stars should be fixed
Gullykin Temple of Kossuth should have usable alter now.
Quest in Baldurs Gate Sewers bowels re-enabled at the Umberlee priest end. Quest 50 + 53 in sewer bowels hooked up to quest framework.
Genasi Male Heads added (air, water, earth, fire)
Genasi FeMale Heads added (air, water, earth, fire)
Tiefling heads from Paul updated to Version 2
Dwarven Female Heads added (Gold, Shield, Duerger)
Five Male Custom Clothing pieces added. Work done by VirtualAngel.
APP CHANGER: Clothing Male 283-290.
Proper shield(s) added to Darkhold Guards. Shield models improted into hak files.
Spell duration problems with holy sword, bless weapon, and lawful sword should be fixed now.
<2nd batch>
Stone Giant Models and spwans changed a a bit (Duster).
Assay Resistance fix. But nobody told me what was broken or fixed. : (
Barber shop store pricing issue should be fixed.
IamDeath fixed issue with custom items not exporting properly.
Prefab blueprints of all the modes IamDeath has made has been built and added to our developer module (Luna).
Caravan to Darkhold updated. You can caravan directly to Darkhold now.
Home locations added to Soubar, Corm Orp, and Darkhold.
Half-Orc femaile heads updated to VERSION2
Gnome, MAle heads added.
Aasimar, MAle heads added.
APP CHANGER
Cloth 283-291
Breastplate 139-142
FUllplate 201-202
Helm 234
Mithral Half PLate 16+17
Upped the corm orp spawn rate a bit
Fixed a few random spelling and door problems
<3rd batch>
Round two update of clothing from VirtualAngel. Re-cloned some models to change the model numbers.
Adonnays Elven Weaponry Hak Updated to latest version which we were not synced to. Picked up a few more models.
APP CHANGER
Male cloth 292-304
FeMale cloth 228-241
Breastplate 139-142 (fixes issue with them being cloth)
Mithral Breastplate synced to normal Breastplate
PAdded armor 58 added.
Bastard Sword 10-16 added (from Addonays Elven Weaponry)
Dagger 18-21 added (from Addonays Elven Weaponry)
Falchion 1-9. Resynced them and added a few from Addonays and a few base appearances we didn't use.
Greatsword 3, 22 - 28 (from Addonays Elven Weaponry)
Katana 1-16 (updated to support all katana models we have)
Longsword 28, added 29-39
Scimatar 7, 15, 16 (one added, move two around)
Shortsword 1, 6, 20,21, 23-30
Dwarf Hold Hak added. Placables from the hak have been added to the developer module (Luna)
http://neverwintervault.org/project/nwn ... dwarf-hold
http://www.nexusmods.com/neverwinter2/mods/867/ ?
Soubar home location removed. Anyone over level 1 can go to Soubar from the Nexus now.
EDE update for Maverick.
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by Administrator » Tue Aug 12, 2014 12:57 am
Batch dump of updates over the past two months.
Some items may be mentioned more than once as they went through more than one iteration to update/fix.
Or multiple updates happened over time like the heads from Paulimposteur.
Feat Imrpoved Elemental Storm added to Fighter feat list.
Arc of Lightning scroll cost fixed in the UD.
Touched up the goods are gone quest description to reflect where the bandits currently are in game (Since we moved the area).
Door to the blade and stars should be fixed
Gullykin Temple of Kossuth should have usable alter now.
Quest in Baldurs Gate Sewers bowels re-enabled at the Umberlee priest end. Quest 50 + 53 in sewer bowels hooked up to quest framework.
Genasi Male Heads added (air, water, earth, fire)
Genasi FeMale Heads added (air, water, earth, fire)
Tiefling heads from Paul updated to Version 2
Dwarven Female Heads added (Gold, Shield, Duerger)
Five Male Custom Clothing pieces added. Work done by VirtualAngel.
Clothing Male 283-290 added to the app changer.
Proper shield(s) added to Darkhold Guards. Shield models improted into hak files.
Spell duration problems with holy sword, bless weapon, and lawful sword should be fixed now.
Stone Giant Models and spwans changed a a bit (Duster).
Assay Resistance fix. But nobody told me what was broken or fixed. : (
Barber shop store pricing issue should be fixed.
IamDeath fixed issue with custom items not exporting properly.
Caravan to Darkhold updated. You can caravan directly to Darkhold now.
Home locations added to Soubar, Corm Orp, and Darkhold.
Half-Orc femaile heads updated to VERSION2
Gnome, MAle heads added.
Aasimar, MAle heads added.
Cloth 283-291
Breastplate 139-142
FUllplate 201-202
Helm 234
Mithral Half PLate 16+17
Upped the corm orp spawn rate a bit
Fixed a few random spelling and door problems
Male cloth 292-304
FeMale cloth 228-241
Breastplate 139-142 (fixes issue with them being cloth)
Mithral Breastplate synced to normal Breastplate
PAdded armor 58 added.
Bastard Sword 10-16 added (from Addonays Elven Weaponry)
Dagger 18-21 added (from Addonays Elven Weaponry)
Falchion 1-9. Resynced them and added a few from Addonays and a few base appearances we didn't use.
Greatsword 3, 22 - 28 (from Addonays Elven Weaponry)
Katana 1-16 (updated to support all katana models we have)
Longsword 28, added 29-39
Scimatar 7, 15, 16 (one added, move two around)
Shortsword 1, 6, 20,21, 23-30
Dwarf Hold Hak added
http://neverwintervault.org/project/nwn ... dwarf-hold
http://www.nexusmods.com/neverwinter2/mods/867/ ?
Soubar home location removed. Anyone over level 1 can go to Soubar from the Nexus now.
EDE update for Maverick.
Adonnays Elven Weaponry Hak Updated to latest version which we were not synced to. Picked up a few more models.
Epic Call Lightning added to Sorceror Feat.2da file.
Fix for Silverstar Prohpet's Sight II. Will be granted when level 8 is hit.
Fixed placables.2da issue causing vines from Storm of Zehir to show up as crystals.
Baldrus Gate grave cave for example had crystals sticking out of the ceiting that should be vines.
That will be fixed.
About half of VirtualAngels outfits were missing from female clothing in the app changer. THose are added.
Reserve Feat Fiery Burst will no longer harm allies.
TLK --> 16791519
Bear Warrior: Bear form gets an extended 3 rounds beyond the normal rage time. It's rage time + 3 rounds.
TLK --> 16777668
Warlock Flee the Scene duration fixed if you had practiced invoker or the fey/fiendish power feats.
Leather armor 89-97 (fixes classification)
Mithral breastplate synced to 142
Clothing female 228-258 (mainly resynces virtual angels custom outfits and adds the one's we were missing)
Clothing male 305-307
FUll plate 203 - 206
Mithral FUll plate 201 - 206
Hide Armor 40-42
Helm 235
Paulimposteur's: Update Akraine head added
Paulimposteur's: Elven Brigand Elaine head added.
Paulimposteur's: Head 45 added for Human and Aasimar female.
Paulimposteur's:Half-Elf & Half-Drow Female heads added
Paulimposteur's: Half-Elf & Half-Drow Male heads added
Paulimposteur's: Moon Elf Myka (06)
Whitcher Placable Project has been sorted a bit. Some of the largest models were removed to reduce the hak size.
So we now have a witcher placable project (reduced) hak.
IamDeath Custom banners added to multiple area's (BG EAST, FAI, DARKHOLD, etc).
Druid Grove Added. Old one removed.
Reaching wood added to the Northern Area's. It's an RP only area right now and has no hostiles.
It links to Triel and Soubar.
UD Quests are blocked now to surfacers and vice versa.
Fixed wonky door problems at the entrance to the 2nd level of the nashkel mines.
Fixed transition from reaching woods to corm orp
Fast HEaling I, CON requirement changed to 21.
Fast HEaling II, CON requirement changed to 22.
Fast HEaling III, CON requirement changed to 23.
Some of the undead in the baldurs gate, sewer bowels have had their racial type fixed and should be undead now.
Forest of Wyrms added to the North (Tfunke). Hooked to Corm orp and the north trade way.
Minor updates to Kraak Helzak guild area (Duster)
Two custom moded masks added (Duster)
HELM UP TO 239
Cloth Female 259
Cloth Male 308
Scale 39
Hide 43
Full plate 207/208
ALL QUESTS RESET
YEAR IN MODULE CHANGED TO 1350 TO REFLECT CURRENT IN GAME YEAR
Paulimposteur's: Elven Expansion Heads added.
FEAT: Agile Shield Fighter added to the approptraite classes as a feat choice.
Athorn's Custom Armor Models added to the haks. For DM use only at this time.
Xaltars 3 additional female teifling heads added. (these are his latest additions).
Drow tileset added -> http://www.nexusmods.com/neverwinter2/mods/910/ ?
Area Updates from Duster: Beregost, BG East District, BG Harbor District, Doron Amar Area's.
Paulimposteur's: Head update. Hak file directly moded by Paul
Sshamath / UD update from Rasael.
Added Magical portal to and from Varalla's
Undrek Valanar made less demanding, less NPCs
Undrek Valanar now has a basic shop and caravan by Dire Osquip to S'shamath. Costs 25 gp.
S'shamath now has a caravan by Dire Osquip to Undrek Vallanar. Costs 25 gp.
Areas given more ornamentation
S'shamath now also has hanging spires and more plausible bridges between buildings
Correct Teleport inhibition variables added
Added messenger system for sending other characters messages
A message will be delivered up to 7 days later, whenver that player comes across a messenger
Message is deleted from the database after 7 days of being unable to deliver
When recipient is located a messenger NPC spawns and delivers the message
Messengers currently supported: Drow, Duergar, Servitor (unseen servant), Slave, Beggar Uchin boy, Messenger Biff (Human), Dwarf, Elf, Squire, Knight, Conclave Messenger.
Added whispering news statue in S'shamath, news can be set from the private Conclave chamber via conversation.
Whispering statue randomly whispers a news item to passersby
Added fortifications in Varalla's passage, with a portal into the City
Varalla's passage cleaned up a bit. Still some rubble remains.
Custom Lantern added for Sshamath areas
S'shamath now has garbadge disposal bins connected to the elemental plane of water
Add Random Life system in S'shamath
Add Vharr Latyema Spire at the Stonestave
Add Mythal in the Stone Stave
Add 7th Circle Guild Hall
Add Conclave token
Stone Stave interior
Add news recorder NPC for in Conclave hall private room
Add interior for the Stone Stave (Conclave Hall, with room for audience)
Add Message dispatcher NPCs for message system
Add some stuff to the Misty Lake
Add option to acquire S"shamath Citizenship for a total of 5000 gold
Citizenship only aquirable if lore accurate requirements are met (drow or mage)
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by Administrator » Sat Jan 03, 2015 1:56 pm
JANUARY 3, 2015 UPDATES
Sleight of Hand Update [Script: New Feature!], by Rasael
The following things are changed on the mechanical level:
Pickpocket a target once every hour and 45 minutes instead of once per reset.
30 second skill use cooldown against same target on a failed attempt.
Pickpocket earns you d20 + random pick of thief's sleight of hand ranks + thief's sleight of hand ranks + 1. (Unchanged)
The thief is informed his pickpocket attempts are logged and that repeated attempts may be griefing.
NPCs and PCs can alert guards if they catch the thief.
Guards will attempt to arrest and fine the thief.
When no guards are present NPCs call the thief out but otherwise don't act.
This is how guards behave:
Guards are NPCs whose names contain: "Guard", "Champion", "Flaming Fist", "Patrol", "Soldier" or "Captain."
Guards will return to their original post after catching or failing to catch the thief.
Failure happens when the thief leaves the area, or is not detected for 8 rounds.
Guards don't use violence because they are presumed to be plot state creatures.
Guards apprehend a thief if they manage to come very close (touch range).
There is currently no save against being caught (we may revisit this later).
When caught you pay a fine of 200 gp.
This is how nearby players are involved:
If the pick-pocket is spotted the victim player gets a popup message asking if he wishes to report the theft attempt.
If a player reports a theft attempt the guards respond.
If the pick-pocket is spotted nearby players get a popup message asking if they wish to report the theft.
Guards and other NPCs who spot the theft act or report it automatically.
Blood Walk Update [Script: Bug Fix], by Rasael
Changes:
Blood Walk will now default to dropping the blood magus' blood at a location to mark it with a rune.
If close to a PC then that player's blood will be marked the way it used to work by default.
If blood walk is targeted at a PC that PC will be asked for permission.
The alternative hostile blood walk ability (which only works in the same area as the target) is not altered, does not require permission.
Blood Walk is now stopped by wards and anchors. [= DM request]
Shadow Walk Update [Script: Bug Fix], by Rasael
Changes:
Shadow Walk is now stopped by wards and anchors. [= DM request]
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by Administrator » Sat Jan 17, 2015 10:51 am
Some of the things that updated on Jan 12:
- Roaringshore adds Shrine to Umberlee and adjusted NPC scripts/dialogs to accept masked PC.
- New "generic ship" accessible via Ferry Boat system. Intended for general ship RP.
- New Crystal Moon guild hall
- Updated BG-East Gate District: Waitress Joy now talks. New connection to Order of the Lyons Patherfinder Hall.
- New Order of the Lyons Patherfinder Hall.
- Update Coven of Darkness guild area (not my work).
- Zombie creatures at Triel should now be Undead and subject to Turning, etc.
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by Administrator » Fri Oct 16, 2015 9:32 am
16Oct2015
Updated complete NPC listing with 1853 creature templates making the final cut. This should make it easier for DMs to find monsters and NPCs in their creature index. Removed about 100 duplicate or obsolete creatures.
Post in Bug Reports/Creatures Folder if you notice an important creature no longer loitering about.
http://www.bgtscc.net/viewforum.php?f=34
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by Administrator » Sun Oct 18, 2015 9:10 am
18Oct2015
Numerous script-based bug fixes from Rasael deployed. Scripts associated with the following.
- Body Guard and Shield Other Fixes
- Shield Bash Updates
- Cavestalker class fixes
- Sleight of Hand script fixes
- Bloodwalk Fixes
- Man at Arms Updates & Fixes
Report any new bugs in the Bugs Forum:
http://www.bgtscc.net/viewforum.php?f=25
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Unread post
by Administrator » Sun Dec 13, 2015 12:58 pm
13Dec2015 Update
Cubicle's Underdark Update - 10 area files all down below.
As always, please report any bugs in the appropriate folder within the Bugs Forum:
http://www.bgtscc.net/viewforum.php?f=25
Details:
Cubicle wrote: If you're wondering what was added to the UD on 13 Dec 15. Here it is.
-Glouras Wing - New tileset; Revamped NPC appearances; Lowered counters
-The Elixir - Few tweaks
-Darkspires - Revamped area past mine and added more rooms with Duergar in mind.
-Spider's Kiss - Revamped
-South Sshamath - Added Darkspire merchant outside the Darkspires
-Sshamath Shop Area - Few tweaks
-Illithid Mines 2 - Changed vines/tree appearances back into crystals. Fixed Hive/Duergar Mine door issue.
-Illithid Mines 1 - Lowered entrance to Duergar Compound.
-Varallas Passage - Adjusted height on a bunch of overlapping 'dirty floor' placeables
-Netherese Ruins SP - Changed vines/tree appearances back into crystals.
-West of Varalla's - Swapped unuseable chairs with kemo chairs in small camp. Fixed bridge walkmesh issues which allowed players to get trapped beneath the bridge.
-South of Tarpits - Changed 1ea cave wall into chasm wall. Changed Sout of Tarpits to South of Tarpits.
-Illithid Hive - Added caravan to/from Undrek Vallanar and changed trees/vines back into crystals.
-Sshamath's Darkwood District- Expanded living area/closed it off from Darkwood's mobs. Added Tower of the Masked Mage interior, Trade auction house, several custom interior homes. Removed some trees for better navigation. Added NPC's/shops. Fishing added.
Mist Lake- Revamped. Fishing added.
Let us know if you encounter any issues.
Edit: All new conversations and the Darkwood Interiors areas will be added later.
Pushed out a few repairs for UD areas on 16Dec. And maybe resolved ADL problem with bg_pi_*head*.hak(s). I hope. The ADL worked for me.
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by Administrator » Thu Dec 17, 2015 9:48 pm
17Dec2015 Update
Mostly server-side only:
- Revise RCR NPC dialog
- Revise some weapon-spell scripts - a work in-progress
- Deploy messenger system in UD, which may become prototype for use top-side
- Tinkering with Boareskyr Bridge encounter - a work in-progress
- Adjustments to UD update (3 areas)
- Hopefully resolved ADL problem with bg_pi_*head*.hak for new players
- Tweak CK Librarian store. Should now only buy scrolls and books.
As always, report any bugs in the Bugs Forums.
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by Administrator » Sat Jan 09, 2016 12:31 am
8Jan2016 Updates:
- Revised Kheldriver and FOD to reflect recent battles, D47
- Updated Beregost signage & local chatter, D47
- Updated DragonWing guild area who moved their base to Ulgoth's Beard, SL & D47
- Update "sticky damage" weapon spells, Rasael
As always, please report any bugs in the appropriate folder within the Bugs Forum:
http://www.bgtscc.net/viewforum.php?f=25