Ranger camouflage and mass camouflage spells

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chad878262
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Ranger camouflage and mass camouflage spells

Unread post by chad878262 »

Hey all,

Camouflage says it lasts 1 minute/level, but mass camouflage says 1 hour/level. However, in practice that is not the case. Are there any other spells that durations listed in the description are not accurate? In most cases bonuses to stealth are only beneficial with long durations.

Thanks!
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

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Blackman D
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Re: Ranger camouflage and mass camouflage spells

Unread post by Blackman D »

its wrong, they are both the same duration... guess it was never updated

i think mass is suppose to be 1 hr, however its also not suppose to affect the caster either, so its not a bad trade off for being party friendly

and camo is plenty good as min/lvl (better of course if you extend)

the main problem might be tho where you are when you are using it and your stealth scores, either way camo, cats and greater heroism are all min/lvl and all good for boosting stealth, and pass without a trace im sure is min/lvl
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Eclypticon
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Re: Ranger camouflage and mass camouflage spells

Unread post by Eclypticon »

I think they are both supposed to be 10 min per level spells as per pnp.
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mrm3ntalist
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Re: Ranger camouflage and mass camouflage spells

Unread post by mrm3ntalist »

Whatever their duration is supposed to be, Mass Camouflage is bugged. Its duration is neither 1min/lvl nor 10min/lvl. I asked for this to be fixed before, i got told it is hardcoded and cannot be touched. Maybe a new spell with the correct duration should be made
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Eclypticon
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Re: Ranger camouflage and mass camouflage spells

Unread post by Eclypticon »

Under the current system, I think it is hardcoded. It may be possible to remake the spells to be used under a different system to work as intended or at least with less confusion. But. Do we want to bother trying?

I am for fixing the bug in mass camo to work as PnP though. Change the order of the words and make a new spell to replace the old one.
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Thorsson
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Re: Ranger camouflage and mass camouflage spells

Unread post by Thorsson »

We should not lose sight of the fact that spell times are all SNAFU'd by the time differential between minutes and hours. That is to say that all spells in seconds and minutes last that in real time, but those in hours last in game time, and therefore are all short-changed. Those lasting minutes per level are already getting a major boost in comparison.
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chad878262
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Re: Ranger camouflage and mass camouflage spells

Unread post by chad878262 »

Thanks for the replies in any case. Extended camouflage is plenty long, was more just confusion on my part. That said when in a party mass camouflage would be nice, but it really seems to have a 6 second/level duration...
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

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Blackman D
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Re: Ranger camouflage and mass camouflage spells

Unread post by Blackman D »

wut? that would definitely be wrong then

mass camo is hardcoded yes but camo and mass camo use the same spell call, which is why they are both the same duration, or suppose to be

and spell durations with min/lvl are real time, 6 sec/lvl is combat rounds, hours is something weird, its long but not that long in real time - 10 min/lvl is actually longer than hr/lvl in real time
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Thorsson
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Re: Ranger camouflage and mass camouflage spells

Unread post by Thorsson »

Blackman D wrote:and spell durations with min/lvl are real time, 6 sec/lvl is combat rounds, hours is something weird, its long but not that long in real time - 10 min/lvl is actually longer than hr/lvl in real time
6 sec/lvl is combat rounds, which is real time. Hours are 2 minutes real time. 24 hour spells last 48 minutes real time. The 1 minute, and especially 10 minute, per level spells really last way too long in game time. Part of the problem is the large differential between game and real time.
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