The Blushing Mermaid — A Noisy, Brawling Establishment

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Carski
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The Blushing Mermaid — A Noisy, Brawling Establishment

Unread post by Carski »

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The Blushing Mermaid...a famous lower-class tavern in the city of Baldur's Gate, located in the northeast part of the upper city.

The Mermaid is known up and down the Coast lands as a meeting place in which to conduct special business for folk who are lawless or...seeking anonymity. It is a noisy, brawling establishment. recommended only to those who go well armed, know how to use their weapons, and bring lots of loyal friends with similar skills.

The Mermaid is a long, low, ramshackle place with a confusing maze of wings, outbuildings, stockaded enclosures, and stables surrounding it on three sides the better to give cover to those trying to approach or leave unseen...most Baldurians are rumored to say. It has at least four levels of cellars many more, some say and rumors abound of secret passages, or even connections to an underground stream or sewer connecting with the harbor.

Rooms at the Mermaid are low ceilinged, dingy, and apt to be furnished with mismatched pieces that have seen better days. In general, they are loot-and-salvage pieces that have seen heavy use since their installation here. The overall effect is of a rather dangerous but endearingly cluttered cellar, decorated with the flotsam of a hundred shipwrecks.

The Mermaid is apt to be noisy throughout the night. Those who aren’t sound sleepers are advised to seek lodgings elsewhere. All rooms have iron bar shutters if they have windows at all and heavy wooden beam double bars on the inside. The lobby is the only high ceilinged room in the place, except the stairwell to the two upper floors.

A life-size and crudely carved wooden mermaid hangs overhead above the reception desk. The nearly nude mermaid’s body is covered with a score or more shriveled and blackened severed hands. If asked about them, the staff will smile and tell you that they were — er, donated by folks who forgot to pay their bills. It is rumored these hands are used in defense—or offense—against those that would disturb the house clerk.

The desk has its own trophy — a huge broad axe buried deep in the wood. Be warned that the axe can easily be snatched up out of the deep cleft it caused long ago and hurled with speed and accuracy across the lobby by the balding, bearded, hairy-armed clerk.

It is rumored to find in the Mermaid an astonishing collection of smooth-tongued, scarred old sea dogs nursing drinks at all hours. Some say each one is a contact person for this or that cabal, thieving brotherhood, smuggler, mercenary band, fence, panderer, or other shady professional interest...but none are willing to say this to their face(s)...usual straight forward negotiations with such individuals consists of a nasty grin and a case of temporary deafness.

Staying at the Mermaid is known to be quite safe, so long as one avoids outright fighting and does nothing overly insulting...or stupid. From time to time, a sharp-tongued brawler is like to taunt and goad other guests to see if they can get a fight out of them. The proprietors, who are unknown and never seen, have instructed their staff to make the House a relatively safe, neutral ground for all patrons, whatever their race, past, or profession. It’s better for business that way.


The Menu

The Mermaid served a variety of drinks, including sea ale, stout, a light, golden lager from Mintarn, and several kinds of strong whiskey. No wines were available. Food came in two varieties: Food ordered from nearby establishments and food prepared on the premises. The Mermaid had arrangements with several close by eateries for the former. This food was excellent and more elaborate, but tended to be lukewarm or cold by the time it got to a diner.

Some of the more popular items on the menu included:
  • Salted small-fish stew (rotting baitfish boiled with sea salt and seaweed)
    Bread with drippings (hard-crust nutbread rolls covered with a thick organ meat gravy)
    A variety of cheeses (sold by the hand wheel)
    Pork, thyme, and mushroom platters
    Ale, bread, and fish (meal)
    Small pickled squid
    Whole roasted pigs
    Oysters, mussels, and other shellfish (sold by the heap, cooked or raw)
    Boiled flounder (house specialty)
The Prices
Rooms are 2 gp per night, stabling included. Food for mounts is an extra 3 cp each. No tenday room rate or bathing facilities are available. All food and drink is extra. A platter of fish, bread, and drippings is 2 cp, and meat dishes are all 3 cp per platter. Heaps of shellfish are 1 gp per serving, and whole roasts are 3 gp each. Ale is 3 cp per tankard, and whisky is 1 sp per tallglass (with no larger measure prices).


Travelers Lore

Predictably, fourscore rumored tales of treachery, hidden treasure, secret passages, and trapped chests swirl around the Mermaid. It’s impossible to tell how many are pure fabrication or have grown wildly in the re-telling. Whatever rumors illicit items are said to be dealt in the backrooms and deep booths of the Blushing Mermaid, they are definitely hidden quickly and well...and most likely, for a hefty for a fee.
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** Credit to source text from Volo's Guide to the Sword Coast (not yet published in out timeline) and the FR Wiki.
Last edited by Carski on Mon Mar 30, 2015 8:21 am, edited 2 times in total.
The One Truth Is: All Things Perish Over Time . . . all except I.
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The Whistler
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Re: The Blushing Mermaid — A Noisy, Brawling Establishment

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A dubious figure clad in roguish dark leathers breezes into the seedy establishment during the late-night hour. Ordering a mug of sea ale, he chit chats with the bartender for a good long while before he finally lets it slide that a friend of his has come into possession of a rather hot item that he looks to pawn off advantageously. Parting with a generous tip and a few choice flatteries he was so loathe to use, the man leaves the establishment as furtively as he came informing the bartender he'd check up every so often to gauge interest in his proposal.
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Carski
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Re: The Blushing Mermaid — A Noisy, Brawling Establishment

Unread post by Carski »

From time to time, a card game is formed by a number of shady looking plural personas. The game lasts sometimes for a short, sometime for a long, time...and often, players come and go fro th table, after hands are completed.

What is eventually noticed is that the game being played, is not done with bets of coin or jewels against hands...forcing any daring eye—open and watching—inside the tavern, to wonder: at what stakes are they truly playing?
The One Truth Is: All Things Perish Over Time . . . all except I.
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Carski
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Re: The Blushing Mermaid — A Noisy, Brawling Establishment

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Some nights when the rowdy appear anxious and altogether drunk, as well as some days with the tavern is at it's lowest population, quiet and sullen in the dark, populated only by those feeling low the crush of dominion by the upper classes and their pets, a bard known for his deft skills behind the drum—who's strength both in hand and in will seems to allow him to incessantly unleash an undulating beat...while others falter in exhaustion—plays a new spoken-word and sung piece to the brutal back beat born from the drum.

He is heard titling the work as The Peccant Purge.
  • All are corrupt
    Corruption in all
    The clenched fist coerces
    But rotten at the core.

    The body of the High Sailor's legacy
    From the Heads, and downward flows
    Forms a sickness, not unlike
    The Rotting with the body, something new, now infesting the soul.

    They preach to reach for high morals
    But why should you care?
    Where Law is domination
    And the Just deceived by masks, so debonair

    And low morals, that too will not do
    The most evil do nothing but hold up lampposts
    There is no alliance among the wicked
    It is what the lords do count on...they lift their chalices in toast.

    What must the man, the woman...
    The child of age now do
    To carve out a right to live strong and with great will
    Out from under the shoe.

    Raise your voice! Jaw is broken
    Stomp your feet! Legs are crippled, one or two
    Shut down labor! Feel the whip crack
    Beg for mercy! Choke on soup, bowl of will-bending stew.

    High society, owns you now
    Their priests and merchants watch you sup
    Just enough drops of few rights
    When you're through receiving you pittance, they bash you with the cup.

    This is not words for the hopeful
    Nor chords that enliven the soul
    No, you must raise your self now
    From a liftetime of toil and woe.

    Revenge...some say it is sweet
    Strength in numbers...is what you have
    Your children are watching you now
    Will they look up to you in admiration...or will your lack of action make them laugh.

    One moment...be quiet now
    Slow your breath, easy on
    Focus your hearing upon the heart pumping
    Feel you the Fury that can be found?

    Louder now...take that knowledge
    Marry it to faith, grow it stronger still
    Be assured that what must be done
    Is backed be the faithful, divine will.

    At moments, be only watching
    At moments, cry out loud, call to war
    At moments, give appeasement to the lords
    At moments...break down the door.

    Pay attention, to this new moment
    When the rampart bells ring
    They alert the lords and their dogs
    Their attention is spread thin.

    They prepare for a northern storm
    So quickly after unleashing the Rotting upon you, the people
    With their shields turned in that direction
    A deft blade will make all things equal.

    And when no longer you can be crushed
    By lap dogs or feigned offerings of economic lust
    Representation...what you are making
    Taking it from them...where you must.
The One Truth Is: All Things Perish Over Time . . . all except I.
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Carski
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Re: The Blushing Mermaid — A Noisy, Brawling Establishment

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A new song can be heard played at the Blushing Mermaid. It is of a different tone from what is usually heard from this particular bard...but then again, you never know who is listening.

  • The greatest of bards
    Ne'er write their song down
    Their words and melody travel far
    Upon the speed of sound.

    Tis words of finest speech
    Sometimes words of low-born make
    Combined with the power of sound
    To ear, the performance, will take.

    The power of words
    Such as they undeniably hold
    From the greatest of performers
    They are rarely written down, only told.

    The song, so it is
    From creator, is made
    But once played and sent on air
    Freedom from source...and new path is laid.

    It is interesting, is it not?
    That words have no form
    Yet those lacking in their own skill
    Can hold a bard with such scorn?

    A word, you cannot touch
    A melody pushes no weight
    Yet minds are changed from song
    Even love can turn to hate.

    And sometimes it is so
    That the weak in purpose latch on to the powerful way
    That lyric can change the people's perception
    A threat without backbone...is countered by a wave.

    A bard sings you their story
    And listen to it, you must
    A lyric written down is uncommon
    It is the performed moment that you should trust.

    The greatest of bards...the performers to the commons
    Yes, the singers of common story, of common truth
    Reflect now on this moment, here in this place
    While upon stool, inside booth.

    The power of will, of the mind
    Is manifest in the power of words
    Bards are the people's historians, here me now:
    The bard is never silent...solely in the mind of the People, his words are secured.
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Re: The Blushing Mermaid — A Noisy, Brawling Establishment

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Three dwarves frequent the Blushing Mermaid. Almost every night they come in through the sewer entrance and leaves out through it again. During their time at the tavern, they talk rowdy, drink heavily and smell badly of sewage, ale and a faint sense of decay. Two of the dwarves talk loudly about recent "spoils", while the last, likely the oldest, seems to be trying to shut them up every time before they say too much.
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Re: The Blushing Mermaid — A Noisy, Brawling Establishment

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A dirty old toothless man, smelling fresh of filth walks into the inn. He follows his comrads from a ship named for its exploits in trade, never afraid to off anyone who crosses them... his boots clack over the floor boards and he hiffs a large bag of coins across the bar.

"Keep us going for the night, will ya doll" he draws to the waitress before spitting some chewing tobacco onto the floor.

They small talk goes on in the circle for a while and he listens quietly, the waitress brings a tray of drinks and various bottles of available spirits, she slaps her on the bottom firmly, knowing she is fresh meat to intimidate, his toothless grin almost haunting.

After a few hours a young lad speaks up .."On boss! What happened to that mouthy half elf, Wasser name, Venus? V something? Maybe Alice? She promised me a...*cough*...something" the boy blushes slightly, clearly new to these games.

The boss narrows his eyes at the kid, pours himself another whiskey and knocks back the whole thing in one swallow. "Boy there is one lesson you should learn in life, never let a bitch rule your bits, and if you double cross me, I'll slit years throat and kick you into the ocean for the bitch queen to do as she will, just like that thieving (germbag)." Instantly there is a dagger in the bosses fingers, without a blink it's a hairs length away from the boys hand resting on the table. The boy stares at the man in shock, and the boss spits his tobacco on the floor without losing eye contact.
The boy scrambles up and nods "f....fa....forgive me sir." And the boys scrambles away.

The boss let's out a belly rumbled laugh. "Kids these days think they own the place"

And the whole table laugh with him.
MopKnight
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Re: The Blushing Mermaid — A Noisy, Brawling Establishment

Unread post by MopKnight »

The mopping woman from the Ilmateri temple, often seen flaunting her usual working class accent, is making a point of visiting the establishment on a Friday. Unlike her usual approach in the Docks - this only seems to be to drink and be merry - notably despite the fact she barely touches her booze.

OOC: I plan to do my part to make the working class community on BG come alive a bit more. The Mermaid is atmospheric as it gets - come along this evening around 8ish PM GMT!!
MopKnight
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Re: The Blushing Mermaid — A Noisy, Brawling Establishment

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OOC: Apologies to Lux and anyone else who may have turned up. My internet connection is still a touch unstable at the moment.
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Carski
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Re: The Blushing Mermaid — A Noisy, Brawling Establishment

Unread post by Carski »

Lyrics can be heard spoken in rhythm this particular evening, upon the darkened stage, at the Blushing Mermaid. The bard that plays with soulful tone, is not unfamiliar to the crowd, yet...for some, they have not heard his voice in some time. It is of an invigorated tone...and to the those with sensitivity to the universality of music, they recognize the signs of a curse poem....

The Broken and the Commander and Singing Waters
Do reject, my Queen, I pray,
May they lie low in waves of woe,
And tortures slow each day!
Censure! ...

The Broken and the Commander and Singing Waters
May flails of sorrow flay!
Cause for lamenting, snares and cares
Be theirs for night and day!
Repel! ...

For The Broken gape the grave,
Up-shovel for the Commander the mould,
Reject, O Queen of the Depths! Leave
the Singing Waters in the Deep's hold.
Censure! ...

The Singing Waters in a shaking ague,
Cancer on The Broken's tongue,
Reject, O Queen of the Currents! and the Commander
Forever stricken dumb.
Repel! ...

The Commander like a sieve of holes,
The Broken with throat decay,
Censure, O Queen of the Oceans, the Singing Waters
A dry bed every day.
Censure!

Hell-hounds to hunt for the Commander,
The Singing Waters led to hang on high,
Reject, O Queen of the judgement Day!
And The Broken rotting by.
Repel! ...

May none of their kind survive,
May the Fury injure them all,
Each curse of the psalms in both books and voice
Of curses upon them fall.
Censure!

Blight skull, and ear, and skin,
And hearing, and voice, and sight,
Reject! before the year be out,
Blight, Son of the Storm, blight.
Repel!

May my curses cold yet burning
And all I have said this eve,
Strike their Followers too,
Oppose! Dear Queen, I pray!
Lungs filled, thus choked, by the sea!
The One Truth Is: All Things Perish Over Time . . . all except I.
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Steve
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Re: The Blushing Mermaid — A Noisy, Brawling Establishment

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Smythe enters the Mermaid...a dark brown hood covers his head, his ears...his eyes barely visible from beneath it—he works to remain unseen, as possible.

For inside the tavern, his purpose is to find another—or others—that also remain unseen, though they may operate in plain sight. His Elvin vision scans through the murky, smoke filled room, looking for a face, any face, bearing particular tattoos, then, with luck, dressed in robes of gray-green—the more ragged, the better.

With or without locating a being as described above, Smythe finds a rumor merchant, and shows him a palm full of diamonds. Then, shuts his hand, just as quick.


"Share this rumor with the right...person...and half these diamonds, will be yours—say unto them that I am buying audience with the Children of the Mother of all Plagues. They will refuse you...then tell them this: I know of the Paladin, as the prophecy says. Let us discuss when the poison is the antidote...."

Smythe then makes a fist, then elongates his index finger to the rumor merchant.
"Tell them...I will return here in a days time. At the hour of Six in the afternoon." Smythe places a long emphasis on the number Six, implying the rumor merchant does the same.

Smythe then leaves the merchant, to be on his way...and while he is there, saddles up to the bar, for a deep bodied wine...and to watch the crowd.

Talsorian the Conjuransmuter - The (someTIMEs) Traveler

The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]

Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
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Re: The Blushing Mermaid — A Noisy, Brawling Establishment

Unread post by sir_blacksoutalot »

A diminutive misshapen figure reclines at dark corner table, face obscured by shadow and the smokey exhalations of fellow patrons. Beady eyes glint at sight of the half-elf's exchange with the rumor merchant. Now wha'z this halfbreed up to? The haunched dwarf remains at table, face hidden behind large tankard clasped in both hands before him. Out of earshot, his interest remains piqued. We'll be keeping a watchful eye on this one, aye.

|> Glymuldor Gryxulmyr — Moon Elf Shadowmancer
|> Voskul Gloamfathom — Genasi Shadow Archer
|> Vyrana Ravenmoor — Priestess of Misfortune
|> Grum Grognazdiak — Dwarven Trickster
seawied
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Re: The Blushing Mermaid — A Noisy, Brawling Establishment

Unread post by seawied »

A local farm boy can be seen in the notorious inn. After a rounds of ale, the young man starts to brag about his recent "unfathomable" fortunes he has achieved clearing bandits from a cave and collecting broken bits of defeated undead. He speaks with a farmer's drawl and even the most green warrior can tell this farmhand is way over his head.

His naivety eventually gets him into some trouble with the local color. A rather rough crowd starts to size him up and a fight nearly begins. Eventually, humbled, Jimmy Farmer buys them all a round and gives them gifts of honeycake and cornbread.

The next day, Jimmy wakes up with a raging hangover, and the nagging question of who took his boots.
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Re: The Blushing Mermaid — A Noisy, Brawling Establishment

Unread post by MopKnight »

Eshewing the celebrations of the victory within the Ford, the undead battered Ilmateri is said to return to her local, the Blushing Mermaid. She sits there silently, drinking with those there who buzz with rumour.
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Re: The Blushing Mermaid — A Noisy, Brawling Establishment

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Smythe's lowered gaze spans the main room. The air hot, damp...so different than the winter's chill outside upon the streets of the Gate...starts to bother him, and he makes an attempt to walk through the crowd, to the door.

As he nears the entryway, he locks eyes with another figure seated at a corner table—what appears to be a dwarf, though the misshapen features are at first confusing to Smythe, in the dim of the tavern.

But with milliseconds, Smythe realized the dwarf is very much eyeing him. Yet...the glint from the eyes of this dwarf—yes, it must be a dwarf, thinks Smythe—appear more curious in their watchfulness, than...menacing. It is then that Smythe recognized the luck of coincidence, and instead continuing upon his path to the doorway out, he turns and bee lines to the seated dwarf nearly hidden behind the obscenely large tankard of ale.

Smythe sits quietly, slightly pushing back the hood so that more of his features may be seen by the dwarf, and engages him in hushed tones.

Not after long, Smythe departs from the dwarf's company, and regains his previous way...leaving the Tavern...for now...as to be expected, returning in a day's time, to see if the Rumor Merchant will earn those diamonds.

Talsorian the Conjuransmuter - The (someTIMEs) Traveler

The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]

Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
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