Nashkel Mine, the new Orogs......I don't know...

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Maverick 40
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Nashkel Mine, the new Orogs......I don't know...

Unread post by Maverick 40 »

Hey, I wanted to get everyone's feelings on the new Orogs.

Personally, I liked the older models aesthetically. I don't have much a problem with them gameplay wise, other than the fact that the new Sorcerors are a bit overpowered.

So, I wanted to know what everyone else thoughts were?
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Re: Nashkel Mine, the new Orogs......I don't know...

Unread post by mrm3ntalist »

Orogs are orcs who live and thrive in the Underdark. They look like normal mountain orcs but are slightly taller, with larger ears and huge pale eyes.
Visually i think the current ones fit better. The Sorcerers are more challenging, that is true ( which makes sense since they are casters ) but lets be honest, the previous ones were very weak.
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Re: Nashkel Mine, the new Orogs......I don't know...

Unread post by Shad »

Berserks is still most dangerous there, and in combination with sorc's -10 ab bigby they are just awsome!

Though I miss crossbow shooters there, and warriors which appeared in their place are just meat pies.
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Maverick 40
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Re: Nashkel Mine, the new Orogs......I don't know...

Unread post by Maverick 40 »

mrm3ntalist wrote:
Orogs are orcs who live and thrive in the Underdark. They look like normal mountain orcs but are slightly taller, with larger ears and huge pale eyes.
Visually i think the current ones fit better. The Sorcerers are more challenging, that is true ( which makes sense since they are casters ) but lets be honest, the previous ones were very weak.
Regarding appearance, there is also this taken from the same source, "Races of Faerun":
Over the centuries, orogs
have mastered the art of forg-
ing armor and weapons from
the strange ores found in the
Underdark. They favor half-
plate and full plate armor,
which are typically adorned
with armor spikes. Orog weap-
ons are festooned with a multi-
tude of hooks, spines, and redundant cutting edges. An orog
rarely goes anywhere without being fully armed and armored.
So, it would be nice if the Orogs at the mine would be outfitted with Heavier Armors, as the old models had been. TBH, I have to say that you get a bit of Orc fatigue when traveling this server. When you see some of the same models being shown in the Sharpteeth, Misty Forests and now the Nashkel Mines (not mentioning the new Orchome since that is a PC/NPC haven area.

In short, variety is the spice of life and the more the models differ between the areas, the more it will feel like a new experience for players, like it should. Orogs are a different race, giving them different characteristics such as heavy armors and arms, aids in this immersion.

Regarding game play, I am currently playing my first non-powerbuilt, non hipser character in a long time and they are really struggling to put those Orogs down enough to warrant the XP/trouble. At level 22, they receive only 16 XP per kill when these creatures are far harder in groups than their Ogre counterparts which yield the same XP. My character is by no means weak either, it's just a pain to get dispelled, bigbied and spammed with spells while taking on a mob, especially when there is no Boss present :|

Edit: Like the fight :D , don't like the XP :cry:
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Re: Nashkel Mine, the new Orogs......I don't know...

Unread post by stevebarracuda »

Maverick 40 wrote:My character is by no means weak either, it's just a pain to get dispelled, bigbied and spammed with spells while taking on a mob, especially when :cry:
Time you for YOU to start respecting the Power of Orc!

Now, kneel...and be had for dinner!

PS—I notice you didn't write "non-elf" along with your other "changes." Maybe that's your real problem?!?! :twisted:
As J.G. Ballard has said, "It's a mistake to hold back and refuse to accept one's own nature."
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Re: Nashkel Mine, the new Orogs......I don't know...

Unread post by Maverick 40 »

stevebarracuda wrote:
Maverick 40 wrote:My character is by no means weak either, it's just a pain to get dispelled, bigbied and spammed with spells while taking on a mob, especially when :cry:
Time you for YOU to start respecting the Power of Orc!

Now, kneel...and be had for dinner!

PS—I notice you didn't write "non-elf" along with your other "changes." Maybe that's your real problem?!?! :twisted:
Steve, let's stay on topic please.
I am trying to voice legitimate concerns.
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Re: Nashkel Mine, the new Orogs......I don't know...

Unread post by stevebarracuda »

Maverick 40 wrote:Hey, I wanted to get everyone's feelings on the new Orogs.
Ha! Define legitimate. :shock:
As J.G. Ballard has said, "It's a mistake to hold back and refuse to accept one's own nature."
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Re: Nashkel Mine, the new Orogs......I don't know...

Unread post by Maverick 40 »

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Steve, I have asked repeatedly now to please remove your posts if they are not directly in response to the topic. Do us all a favor and capitulate, save everyone the drama, thank you :!:
Last edited by DM Ioulaum on Sat Jun 20, 2015 5:55 am, edited 1 time in total.
Reason: DM edit: see forum rules one and two. Don't be negative and stay on topic.
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Re: Nashkel Mine, the new Orogs......I don't know...

Unread post by stevebarracuda »

Maverick 40 wrote:Hey, I wanted to get everyone's feelings on the new Orogs.
Any improvement to making any Area more challenging to those that are used to ease-of-grinding so they can reach an "appropriate" level for PvP and other "role-play" reasons, is a positive move, in my opinion.
Hidden: show
So besides my attempt to be light-hearted about essentially a complaint from the main Pain in the Arse player of the Server, I've now given you my "feeling" and "opinion."
Thank you.
Last edited by DM Ioulaum on Sat Jun 20, 2015 5:58 am, edited 3 times in total.
Reason: DM edit: see forum rules one and two. Don't be negative and stay on topic.
As J.G. Ballard has said, "It's a mistake to hold back and refuse to accept one's own nature."
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Re: Nashkel Mine, the new Orogs......I don't know...

Unread post by Maverick 40 »

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stevebarracuda wrote:
Maverick 40 wrote:Hey, I wanted to get everyone's feelings on the new Orogs.
Any improvement to making any Area more challenging to those that are used to ease-of-grinding so they can reach an "appropriate" level for PvP and other "role-play" reasons, is a positive move, in my opinion.

So besides my attempt to be light-hearted about essentially a complaint from the main Pain in the Arse player of the Server, I've now given you my "feeling" and "opinion."

Thank you.
I will await the DMs response, rather than hastily and emotionally respond to yet another sad attempt at your trolling. If the DMs do not see fit to intervene, you will have my response tomorrow Steve. Have a good night :D
Last edited by DM Ioulaum on Sat Jun 20, 2015 5:54 am, edited 1 time in total.
Reason: DM edit: see forum rules one and two. Don't be negative and stay on topic.
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Re: Nashkel Mine, the new Orogs......I don't know...

Unread post by AC81 »

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Ahhh, just like old times, Mav and Steve arguing on the forums (drys his eyes).
Anyway, I half agree Mav. I think the old models looked better, however I think the new spawns are better. I do miss the crossbowmen and I think the berserkers are awesome.
Last edited by DM Ioulaum on Sat Jun 20, 2015 5:55 am, edited 1 time in total.
Reason: DM edit: see forum rules one and two. Don't be negative and stay on topic.
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Unread post by Atlas »

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Re: Nashkel Mine, the new Orogs......I don't know...

Unread post by DM Ioulaum »

Hello everyone,

I've made some adjustments to this discussion in order to keep things positive and on-topic.

Keep up your discussion, and stay on topic. :)

DM Ioulaum.
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Re: Nashkel Mine, the new Orogs......I don't know...

Unread post by Ol' Kel »

To my knowledge Orogs are half-Ogres, not Orcs. Although they could be half-Ogre half-Orc (though there's a specific name for that: Ogrillon).

It is possible it got changed again in later editions though. I really dislike when that happens.
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