Deathgrowl wrote:
I'm not really sure what you're saying here. Should the max be higher? It will be stressful for the server. And when we used to get full, there were only ever really like two or three players who didn't get on and that wasn't often. I'm not sure we'd ever need to increase it beyond 80, for instance.
No, the max should not be higher. I mean it would be great if one day there was enough people who wanted to do all this for it to grow bigger, but I am just laying the groundwork. Expectations have to be real.
How would crafting make player driven quests more viable? Players should still not be able to give XP,
They can give gold and items now. Step out of the paradigm. Imagine a server where XP isn't everything. Imagine a server where getting and giving XP gets you better than a higher BAB and another spell slot. A server where becoming the ultimate killer is not the end all, be all, like it is now.
and with the current economy, not many people really care about gold.
Yeah, I've heard it, don't believe it.
As a former guild leader of Candlekeep, I can tell you player driven quests/expeditions/missions are completely possible and a lot of fun. You don't need crafting for it.
Yes, with help from DM's, I am sure they can be fun. But not everybody, especially myself, ever talk to DM's.
NeOmega wrote:3)Stagnant quests
The mechanical quests are the same
I'll start a thread about yet another possible quest approach. There are so many ways to do them.
I have no idea what this means. There are randomly spawning ambushes a few places on the server. Several DMs run random events now and then. We have a random loot generator.
I think there's quite a lot of randomness going on.
Not really. And I mean mechanical randomness, not DM run randomness.
Duels? Who is prohibiting duels? Or is it that you can't do it in guarded areas? Because we've had quite a lot of duel oriented tournaments recently, so this makes no sense to me. In fact, last week, we had a mage fair where mage duels were organized.
And that was good, but once again, these things were DM initiated. Why aren't they player initiated? Where is the Colosseum? There was one in the other server I played. And you could watch other players battle monsters in it. How about a Colosseum where XP and gold is rewarded to the winners of duels? And a summoning colloseum as well?
I will never agree to a statment such as "lore be damned". We have a setting. We should respect it.
And we all know how the story ends, so somehow, everything has to converge on that story. Why? And really, do 75 adventurers really have the power to change the world and history? Screw the grand schemes. Let people slip to and from the underdark. I am sure it was not impossible. In fact, as I said, in the BG games, I think you go to the underdark in every one.
Broken economy more like. Not sure how to fix it, though.
I like the idea of seasonal merchants. Maybe that's something to consider for the devs when we start getting more regular updates again.
I mean like, why even have NPC merchants selling goods? What do they bring to RP? Where is this never ending plethora of wyvern pads and armors coming from? How can Maltz have so many +1 weapons?
See, scarcity creates demand. When everything is provided, it makes the game LESS fun, not more.* Part of a world where players were driven to quest would be a world where there was a form of predictability, but not solid predictability.
Example: your level 5 paladin wants a +2 greatsword.
Now, let's pretend, that monsters drop the weapons they have. They drop them like undead drop undead remains, (which I think have a decay mechanism, so as not to lag the server, same with wolf hides). Goblin chieftans will drop a greatsword, 1 out of ten will drop a +1, and 1 out of 100 will drop a +2.
Now your paladin has a quest. How does he round up some others to help him get this sword?
Oh, its in a store, never mind, he'll just go buy it.
Or, he can wait around the stores until someone drops one off or puts it up for auction.
NeOmega wrote:7) No real incentives.
No player houses or halls? No player stores? No retirement, no characters immortalized as NPC's. No leaders with special powers and quest giving abilities? Nothing. It's sitting around talking about Gods and Dukes. Bleh. I'll go kill some stuff, alone. Please spare me another talk about how great your god is, or what you wanna be when you grow up.
Player houses and halls, well we have guild halls. If you're going to add a house for every player on the server, we'd have several hundred zones just for that by now.
Actually, you would only need the number of max players in a server. 75. When a player leaves, his house, and its stuff is stored on the server, but not on the map. When he returns, he is assigned on of the 75 houses, whether he even owns it or not.
With a little bit more questing, perhaps questing based on something like finding a bartender, or shop keep to run his store, his goods could be on display, with the prices he wants, while he is out playing elsewhere. I suppose if all 75 players all were visiting a store at the same time, it could be problematic and laggy... ...but nothing will ever come close.
No player stores? Storage, I assume you mean? I don't know, but I imagine it has to do with database issues? Like bags of holding?
No retirements? Really?
Valshar - Former main character of Aelcar. Now an NPC questgiver in the underdark.
Dimitri - Former main of InfernalDave, red wizard. I think he was given a lich retirement?
More recently: Cheryl Mae Castillo and Llewelyn Cadwaldr, ennobled and NPCd I think?
three? really? Imagine a world, where EVERYONE and EVERYTHING is player created. ALL items in the Temple of Gond were made by questing and crafting. You would be playing in a truly player driven world.
No leaders with special powers and quest giving abilities? Yes, well. Imagine the outrage from the favouritism screamers if the DMs started giving that stuff. Not bloody likely.

It could be something like a player can control their character when playing, but have it be an NPC when not playing. When not playing, it can't play favorites, it will be scripted.