d20 SRD Entry for Skills: http://www.d20srd.org/indexes/skills.htm
It contains all necessary information for this topic.
The skill Sense Motive allows you to make one check for each Bluff check done against you. Depending on the attempted bluff, you gain a modifier based on how realistic the bluff is.
But the question is about rolls itself. As long as the character is not threatened, or otherwise distracted, they can take 10 in their skill roll.
But the problem here is with taking 20. From the point of view of game mechanics, you are rolling a dice twenty times, and after your twentieth roll you finally hit the score of 20. As mentioned before, only one sense motive check is allowed per bluff check, making it so that you cannot take 20 with Sense Motive.
However, from a little bit more realistic approach, if you are not threatened, not distracted, and you have all the time in the world to make your decisions - what is preventing a character from going through the bluff in his or her head, possibly asking for clarifying questions, and taking 20 with their Sense Motive check?
Sense Motive - Taking 20
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Simian
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Sense Motive - Taking 20
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Passiflora
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Re: Sense Motive - Taking 20
Because it's never the same -exact- bluff. There is no "try again" on this skill, so you can't try a sense motive on the same bluff 20 times in a row (take 20).
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gedweyignasia
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Ghost
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Re: Sense Motive - Taking 20
Way to resurrect a four year old thread, gedwayignasia!gedweyignasia wrote:Which classes get this skill?
I don't actually know what classes get it, but it should be fairly easy to find out. Go on the character creation screen and see class skills. They should almost all be correct.
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Shad
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Re: Sense Motive - Taking 20
The most accurate way would be to look in cls_skill_*.2da which could be extracted from bg_soz_tools.hak
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