Player Suggested Fixes, Changes, and Revisions to the PW.

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gedweyignasia
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Re: Player Suggested Fixes, Changes, and Revisions to the PW

Unread post by gedweyignasia »

Bug:
The server calendar reads 1352 right now, but we're supposed to be at 1349.

Suggestion:
Make death wake you up in the care of adventurers or at a temple where you were resuscitated rather than having the gods restore you to life; for non-epic, not-gigantically-important characters it's much smoother and more believable. Perhaps the deciding factor should be epic levels? I don't know how you'd provide the option to wait for your party's assistance smoothly ingame, but just for the purposes of roleplay I feel the current system is a little grandiose; I'm just not so important!
Cibernadie
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Re: Player Suggested Fixes, Changes, and Revisions to the PW

Unread post by Cibernadie »

gedweyignasia wrote:Bug:
The server calendar reads 1352 right now, but we're supposed to be at 1349.
Oh, i was about to suggest the same. With Felian, i've been painting portraits of people ans signing them with the date the game was telling me... So when Telia told me the date was wrong i was all like :shock:
gedweyignasia wrote: Make death wake you up in the care of adventurers or at a temple where you were resuscitated rather than having the gods restore you to life; for non-epic, not-gigantically-important characters it's much smoother and more believable. Perhaps the deciding factor should be epic levels? I don't know how you'd provide the option to wait for your party's assistance smoothly ingame, but just for the purposes of roleplay I feel the current system is a little grandiose; I'm just not so important!
I was in this one nwn1 server where, when you died in frequented, "easy to get to" places, you respawned in the nearest temple and had some dialog from the local priest that went along the lines of "Hey man, some people found you along the road beaten up badly and dropped you here, might've taken some liberties with your wallet though". I kind of agree that, while having some nice moments of "Well damn, i'm dead... again", being resurrected straight from the vault of the dead kinds of takes away the fear of death and turns it into just a common, familiar inconvenience. We're all immortal in practice, and it makes everyone kind of trigger happy and reckless. Maybe save the death sequence for when you die in forgotten corners of the world like bottom floors of dungeons or when killed by some powerful creature...
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Baltazr
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Re: Player Suggested Fixes, Changes, and Revisions to the PW

Unread post by Baltazr »

Hello

In regards to the Hellfire Warlock Prestige Class, as it pertains to the use of the hellfire blasts and hellfire shield abilities.

I believe the current status is - as copied from the forum:

"Removed exploit which allowed use of Hellfire even if having immunity to Constitution damage"

The wiki description of the ability, as well as the spell descriptions themselves state:

"...If you do not have a Constitution score or are somehow immune to Constitution damage, the ability remains usable." (lDeath Ward)

I believe this was added as an incentive to take this class., because without it really is useless.

Respectfully
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tribunal
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Re: Player Suggested Fixes, Changes, and Revisions to the PW

Unread post by tribunal »

Changes:
*Blood Walk will now default to dropping the blood magus' blood at a location to mark it with a rune.
*If close to a PC then that player's blood will be marked the way it used to work by default.
*If blood walk is targeted at a PC that PC will be asked for permission.
*The alternative hostile blood walk ability (which only works in the same area as the target) is not altered, does not require permission.
*Blood Walk is now stopped by wards and anchors. [= DM request]


This update really took pleasure of playing BM. Only because of paragraphs 3 and 4. I can understand paragraph 5, and its really fair that some players and groups can protect themselves from ''undesirable intruders'' , but asking someone for permission to teleport through him or her ? :? :roll: ( This is also bugged, even if player decide to give you permision to teleport through, it will not work )

Also paragraph 4, the alrenative hostile blood walk ability, ''fixed'' like this, will have almost the same function as Awaken Blood . Well even the worst. It will be totally disfuncional ability . I don't think there is a mage who will risk Bloodwalk Burst. There is a big chance that this ability will probably fail and he will just find himself ''literally'' in the arms of his enemy, waiting to be slayed in next 2 seconds . This ability was mostly used for RP purpose anyway ...

I just suggest that you put back paragraphs 3 and 4 as they were functioned before . Perhaps not so much paragraph 4 as 3. If Blood Magus is not allowed to teleport without permission of other player,(which is so humiliating by the way ) it would be the best that you just cancel and remove Bloodwalk as ability ,totally. It hurts less . :|
Calantyr
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Re: Player Suggested Fixes, Changes, and Revisions to the PW

Unread post by Calantyr »

I was wondering if you could implement Kaedrin's Scout class as an alternative to the Ranger, for those who want a flexible version without being tied to a certain weapon style or having to use magic. Essentially a spell-less Ranger, less killy but more thinky.

If there are balance concerns, perhaps it could be stripped of Sneak Attack so that remains the domain of the rogue.

Apologies if this was brought up previously.
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DM Narshe
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Re: Player Suggested Fixes, Changes, and Revisions to the PW

Unread post by DM Narshe »

Every time the Scout class has been brought up for implementation by the QC team, it's been a flop.

Without strict turn-by-turn based D&D rules or completely obliterating the whole point of the class, it's just too powerful.


They're welcome to try again, however. It is a pretty cool class. ;)
Roasmas
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Re: Player Suggested Fixes, Changes, and Revisions to the PW

Unread post by Roasmas »

Would it be possible to change how class based natural armor bonuses stack with eachother at all? For example, i'm going frostmage and palemaster for a tankier, lower dc mage, but it turns out the ac abilities dont seem to stack.

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