What stat gear should I expect at higher levels? And more importantly, should I adapt my character to odd or even gear? I've heard that stat gear maxes out at +3, but that doesn't necessarily mean there's +3 gear for every stat. And maybe some of the +3 stuff occupies the same gear slot...
I'm clueless
In a more specific case, should I end with 23 Cha and 15 Con on my warlock? Or rather 22 Cha and 16 Con? Or would a mix of both (one odd stat, one even) be better?
Last edited by Dale on Tue Sep 08, 2015 8:37 am, edited 1 time in total.
+4 items exist and drop, but are very very very rare. Unless you plan on being around for years, then you should end your stats on odd to maximize potential.
blindfight is a melee only feat, no bags of holding at all here.
spot/listen depends if you have some spare points, barely needed in PvM, more or less often used in Events (but you'll have to get in any events first ), useful in PvE. In general spot is more useful as it helps against feint.
This feat negates the +2 AB and flat-footed bonuses from opposing invisible (as under the effect of an Invisibility spell) creatures. This only affects melee attacks with melee weapons; ranged attacks do not apply no matter the distance they are made from. It has no effect against Ethereal Jaunt and stealth however, which still have flat-footed bonuses (although these abilities never offer a +2 to AB).
Not sure if this means it only effects melee attacks made against the toon with blindfight, but I always thought blindfight only works in melee...
chad878262 wrote:Not sure if this means it only effects melee attacks made against the toon with blindfight, but I always thought blindfight only works in melee...
Blind Fight basically does two things:
1. it allows you to reroll your attack whenever you miss due to concealment, no matter if that attack was made with a melee or ranged weapon
2. like you say, it protects your char from getting sneak attacked by invisible opponents with melee weapons