DM Libelula's collection

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DM Libelula
Posts: 104
Joined: Tue Jul 21, 2015 4:27 pm

DM Libelula's collection

Unread post by DM Libelula »

Down with the Bladelings!

Characters:

Edgar Valarion

Plot:

Makroo the almighty, powerful kobold shaman gathered his followers to wage war in the ruins of the hillfort south of the Chionthar. On his crusade he stumbled on Edgar Valarion, a human warrior who split a bladeling in two under his eyes.

Favorably impressed by the feat Makroo stopped his followers and proposed a deal to Edgar : he helps them against the bladelings or they attack him. A wary Edgar accepts .. and the bladelings fall one after the other to their combined might. The cave seems empty after a difficult fight against a Wyrmling Edgar and points out he only expected to kill bladelings.

Makroo the almighty, after carefully observing Edgar's state, disdainfully tries to give him a purse and orders Edgar to leave the place at once before they kill him. However a swift Edgar, not intimitated at all by the kobolds, puts his blade swiftly on Makroo's throat, takes the purse and sends the terrified kobolds back to their lair! And he keeps the purse.

Rewards:

400 golds
Terrified kobolds!
DM Libelula
Posts: 104
Joined: Tue Jul 21, 2015 4:27 pm

Re: DM Libelula's collection

Unread post by DM Libelula »

A lost chalice

Characters:

Fusco
Vendel
Faith Black-bow

Later : Silencio

Plot:

Fusco, Vendel and Faith Black-bow are in the temple of Lathander in Beregost, where clerics tend to their needs after a rough encounter with goblins. As it happens a chalice was recently stolen by a traveler under the nose of some acolytes, the templars sent after the thief could not recover the chalice in time as the thief was ambushed by goblins north of the town, clearly outnumbered the guards retreated and reported to Keddath Ormyr .. who saw in those adventurers a possibility to get the chalice back.

After some discussion the trio of adventurers accepts to find the chalice and to bring it back, the only clue is that the goblins fled to a known lair near the river.

After a cautious and meticulous inspection of the cave the trio stumbles on two goblins busy with the belongings of the now dead thief, the goblins yell for alarm but the arrows and daggers do a swift job and soo enough these two goblins are silenced.

However ... in the depths of the cave the goblins can be heard loudly at first, war cries erupt. Warily the trio barricades itself in the room, preparing for a tough fight. Then silence. The goblins were as crafty and wary as the adventurers and decided to barricade themselves as well this time! After some hesitation the adventurers conclude it's not a trap and profit from the situation to get away with both the chalice and the thief's body.

On their way out they meet Silencio, a man they all know, he helps them kill the scattered goblins outside the caverns and decides to accompany them in the town.

Once in town the trio shrewdly inspects the chalice, wondering if the priest is not trying to scam them .. Silencio confirms the chalice irradiates holy magic but Fusco says clearly they should give it back and continue towards the temple, the others follow.

Keddath Ormyr, pleased with the return of the chalice, honors his part of the deal and gives them the promised gold for their work as well as a stern talking to Silencio who found nothing better to do than lie on the bench in front of the cleric. The two parties eventually part ways amicably.

Rewards:

600 gold
250 exp to Frusco, Vendel, Faith Black-bow
DM Libelula
Posts: 104
Joined: Tue Jul 21, 2015 4:27 pm

Re: DM Libelula's collection

Unread post by DM Libelula »

Competiton in a dangerous environment

Characters:

Davan
Vendel
Faith Black bow

Plot:

Set on a quest by the wizard Selengil, Davan, Vendel and Faith Black bow travel south of Beregost to steal wyvern eggs. Wisely using invisibility spells they sneak and steal without issue, unfortunately on their way out they hear a loud and angry human voice.

Eltot the hunter along with his archers and trappers had set up a trap for wyverns and had been waiting for a few hours for them to take the bait, a plan now doomed to fail since the wyverns are twice as wary after their eggs were stolen. Hence an angry Eltot ask the adventurers for a compensation of some kind, gold or .. maybe eggs ? Since they went through great risks to retrieve those.

The avdenturers are not inclined to give anythign and try to convince Eltot the eggs are not useful at all, a bluff that fails to deceive Eltot who watched them during their theft. Davan, lacking patience and in order to impress them, summons an alemental, arrows fly immediately in retaliation .. and the hunters are uphill.

A chaotic fight ensues, where wyverns also have their say since the invisibility spells ended. In the end Vendel and Faith black bow fall while Davan manages to slay one hunter, terrify the others and avoid the angry wyverns while resucing his companions.

Taking some time to heal their injuries the three adventurers now plan to hunt the hunters...

Rewards:

750 exp for each
Hunted hunters
DM Libelula
Posts: 104
Joined: Tue Jul 21, 2015 4:27 pm

Re: DM Libelula's collection

Unread post by DM Libelula »

Competiton in a dangerous environment - 2

Characters:

Davan
Vendel
Faith Black bow
Drake Nair

Plot:

Dead set on finding the hunters who dared attack them the day before, Davan, Vendel and Faith Black bow hire Drake Nair and come back to the place where they were attacked, following Hunter Harrow's advice.

As things are best seen from high vantage points the group climbs up the largest hill, getting rid of a few wyverns on their way and there they spot a small fire, easily distinguishable in the dead of night. The company finds her way there but is suddenly attacked by one of the local wyverns, spells fly. Noticing the commotion the sentinel that was guarding the camp of the hunters wakes up everyone and goes tu survey the way to their camp.

As the adventurers make their way there she calls out to them, offering shelter for the night should they want it as well as warning them to not come to the camp using the most obvious path as it is heavily trapped. Shrewdly following the advice the adventurers find the other way to the camp and enter ... Davan recognizes one of the hunters. Covered in wards as Davan is the hunters don't realize their situation immediately, the fight eventually breaks up and the hunters are soon all dead.

The party then plunders the hunting camp and leaves the dead where they are, except for the leader who is dragged near wyvern lairs. Standing uphill the adventurers watch the leader of the hunters being devoured, a cruel vengeance was done.

Rewards:

500 exp for each
2 bows +2
1 breast plate made from wyvern hide
DM Libelula
Posts: 104
Joined: Tue Jul 21, 2015 4:27 pm

Re: DM Libelula's collection

Unread post by DM Libelula »

When wine puts you in a predicament

Characters:

Nawiel Oreb'lei

Plot:

Lirlot the pixie is a master of his craft, he crafts hanaps and enchants those so that they can fill themselves with excellent wines. Unfortunately he tends to taste the wine far too often for the liking of his peers... This is how an inebriated pixie was sent in a random location far under the ground, as a lesson. He crashed on top of a vase in the Lukhorn's Gullet in Sshamath, alerting Nawiel who was nearby.

After a discussion verging on madness and hallucination the pixie was almost recalled .. beofre the wards of Sshamath reacted, leaving him unable to leave the place easily. This sent Lirlot in the last stages of terror as he realized this was no dream, however after a couple of minutes he also realized Nawiel wasn't trying to kill him. They struck a deal, Lirlot would carry a message if he manages to go back and Nawiel would lead him away from the wards impeding his magic.

Thus an odd sight could be seen in the streets of Sshamath, for the ones who were paying attention : a tiny pixie flying around. Apparently not worth their time the pixie could exit the city as was hoped and then teleported away, leaving Nawiel a pixie-sized hanap producing wine if the first button was pressed and .. orc piss if the second one was used.

Rewards:

Peculiar Pixie hanap
DM Libelula
Posts: 104
Joined: Tue Jul 21, 2015 4:27 pm

Re: DM Libelula's collection

Unread post by DM Libelula »

What lurks out at night ... are kids.

Characters:

Nadine Xe'rena
Clement Bennet
Rildrath
Taran Seven

Plot:

Six children manage to slip out of their house at night, excited as they saw adventurers staying nearby. As they manage to leave their house unnoticed they follow a tiny group of adventurers who were .. going into a corn field ? Intrigued the children followed .. and were confused as the adventurers were trying to cath a rat ?

Nevertheless the children were unfazed by the mysterious behaviour of the adventurers and begged for a story, Clement Bennet said they should go back to bed but after a bit more pleading the halfling miss accepted and everyone gathered at the nearby campfire for an educating story. As they promised, at the end of the story the kids stormed out and went back to bed, leaving a "shiny rock" to the storyteller, which happened to be a simple quartz.

Rewards:

Nadine Xe'rena 300 xp, a quartz
Taran Seven 200 xp
Rildrath 200 xp
Clement Bennet 200 exp
DM Libelula
Posts: 104
Joined: Tue Jul 21, 2015 4:27 pm

Re: DM Libelula's collection

Unread post by DM Libelula »

Jail time for an unwilling deader

Characters:

Chiara Telthaian
James Watts
Riat Faheeling
Liam

Plot (entirely player driven, I merely assisted with NPCs) :

Liam bears a strange curse that transformed him completely, turning him into someone else. He was killed after attacking his friends but apparently can come back from the grave. It struck the curiosity of a scholar of Candlekeep who knew these adventurers and thus the corpse of Liam ends up in jail in Candlekeep's barracks, gagged and as harmless as a corpse can be. The guards reckon that they'll bury him before long if no scholar comes.

Rewards:

A temporary solution

Chiara Telthaian 400 exp
James Watts 400 exp
Riat Faheeling 400 exp
Liam 400 exp
DM Libelula
Posts: 104
Joined: Tue Jul 21, 2015 4:27 pm

Re: DM Libelula's collection

Unread post by DM Libelula »

Trouble in Clearwater

Characters:

James Watts
Marcel Cormier
Maxwell
Hoihe Dacino
Soora Luelles
Greil Nightgale
Sette

Plot:

Visloc, leader of Clearwater, a small woodcutter village in the northern outskirts of the Cloakwood goes to the Friendly Arm Inn in order to recruit adventurers susceptible to solve his issue : harvesting wood became difficult, beasts don't flee before the fire and the trees became bizarre, their sap acidic and their bark so hard that the axes lose their sharpness extremely quickly.

Promising 2000 gold as a reward Visloc manages to hire up to 7 adventurers, even though 5 aren't even interested by his gold but more by his story. After reaching the village and inspecting one of the axes the adventurers head for the clearing where the wood cutting takes place. On their way some of them notice they're being followed by a skilled person. Alas the racket of spellcasting following that discovery prompts the stalker to put some distance with the adventurers who lose track of him.

Once in the clearing the adventuring party fights off a couple of agressive boars and later finds out that the trees are enchanted, which explains how the axes lose their sharpness quickly. Hoihe formulates a theory that feys might be behind this and after spotting treants in the distance he tries to communicate with them, alas the trees attack him and the adventurers have to take those down .. with the help of an elven ranger who appear suddenly.

A discussion with the ranger lead by Hoihe and Maxwell validates Hoihe's theory as the ranger confirms that it is a dryad worried for her tree who is behind the issues of the woodcutters, who don't find much grace in his eyes. A bit more persuasion sways the ranger as the adventurers propose to meet the dryad and find a compromise for everyone.

The party eventually meets the dryad surrounded by pixies and parlay however striking a deal proves difficult as the dryad, protecting her life, doesn't have much leeway. In the end the adventurers began to quarrel as Greil and Marcel wants to kill the dryad while Soora, Hoihe and Maxwell are willing to lie to the villagers in order to protect the dryad.

However as a fight is about to break out between the adventurers loud steps can be heard closing in and the dryad enjoins everyone to flee as the approaching creatures are dangerous. Soon enough the adventurers and the ranger found themselves united against three gigantic moss monsters who eventually fell to their combined might.

After thanking them the heavily wounded ranger indicates that the dryad is unlikely to come back any time soon and the adventurers decide to go back to the village, guided by the ranger's dog companion.

At their arrival in Clearwater Visloc welcomes the party and waits for news eagerly, Hoihe speaks first and as discussed earlier lies to Visloc in order to protect the dryad, saying that the trees are acidic, the forest dangerous and that they would be better off harvesting the outskirts of Cloakwood than deeper.
Infuriated by the lies and the preference given to the dryad Greil and Marcel reveal the truth to Visloc, who grows worried as the adventurers soon begin to bicker once again, in his village. In order to avoid any trouble he quickly gives the adventurers 1000 gold and bids them to leave the village, asking for more time to think about the issue. Fortunately the adventurers abide by his desires and leave Clearwater... but Greil promised he will come back to finish the task.

Rewards:

1500 exp for everyone except Sette (level 30) who got 5000 gold.
DM Libelula
Posts: 104
Joined: Tue Jul 21, 2015 4:27 pm

Re: DM Libelula's collection

Unread post by DM Libelula »

Liam's soul fate

Characters:

Chiara Telthaian
Riat Faheeling
Liam

Plot :

Liam's soul was trapped by Beshaba in her realm through trickery, after discovering the truth his friends are tasked by Leeta, priestess of Tymora to either face their greatest fear or dare a very dangerous act in the next tenday. Given that one of Tymora's servant would retrieve Liam's soul and bring it to Tymora's realm.

Rita faced her authoritative and protective father who eventually let her go after she proved her skills, Chiara dared face vampires in a terrifying house accompanied by Cosimo. Success had the smiling lady smile at Liam's soul and soon after Liam was ressurected but ... sent away from the temple in Baldur's Gate to an unknown, much to the disbelief of Rita! She merely knows he is alive.

Rewards:

Liam's soul !

Chiara Telthaian 1250 exp
Riat Faheeling 1250 exp
Liam 1250 exp
DM Libelula
Posts: 104
Joined: Tue Jul 21, 2015 4:27 pm

Re: DM Libelula's collection

Unread post by DM Libelula »

Trouble in Clearwater 2

Characters:

Marcel Cormier
Greil Nightgale
Wrukah Battleye

Plot:

Not reneging on his promise, Greil Nightgale, leader of the Ebon Blade company leads his men back to Clearwater, which he finds in a much worse state than before. Apparently a few days after their departure the villagers could cut wood back again .. only to be attacked by savage and wicked creatures shortly after, even suffering an attack in the village. Unable to pay anything to the mercenaries, Visloc nontehless inform them of the situation and wishes them good luck as they decide to confront the threat, reward or not.

In what was the dryad's clearing they meet an odd gathering of malicious feys lead by a hag who are burning the dryad's tree and dismembering her. The overjoyed hag thanks them for their help, explaining that the now dead dryad spent much of her power trying to scare away the villagers which left her open for attacks.

Speaking further she proposes a shady deal to the mercenaries, who end up refusing and fighting the hag's minions. After defeating those the mercenaries follow the hag into her lair, killing more and more of her minions before finally facing the hag herself.

The hag was unfrotunately no match for their expanded strength and they saw each other falling to her spells ... only the timely arrival of Lirlot, the elven ranger who used to protect the dryad, saves them from a gruesome death. Berating them thoroughly Lirlot nonetheless treat their wounds enough in order for them to survive as they helped him killing the hag, after plundering the place the trio leaves the cave.

The return in Clearwater is a triumph for the Ebon Blade company, Greil Nightgale even going as far as giving his share of gold found in the hag's cave to the villagers. The villagers throw an impromptu party to celebrate the heroes and Visloc accepts to pen a letter stating that the former adventuring party helped the fey instead of the villagers.

Rewards:

1200 exp for everyone, 3000 gold and an evil looking staff.
DM Libelula
Posts: 104
Joined: Tue Jul 21, 2015 4:27 pm

Re: DM Libelula's collection

Unread post by DM Libelula »

Thunderous and cold Cloud Peaks

Characters:

Una
Eser Harden
Samuel Quinn
Selina Quinn

Plot :

After slaughtering a lizzardman tribe for a while the four adventurers find no more opposition in a now grisly silent cave. As they exit the cave under the waterfall numerous water elementals attack them, perhaps freed by the meatling snow from up above. Dispatching them with ease the group walks up the slopes of the Cloud Peaks .. only to notice that a terrible storm is brewing, and coming very fast as most mountain storms.

A number of Orglash get in their way as the winds pick up, making huge icicles collapse at the bottom of the waterfall, sealing off the cave. As the temperature falls rapidly Eser Harden picks the simplest and wisest course of action : running down towards Amn.

The storm hits the avdenturers but the fiercest part occurs up in the mountain pass and they only earn a cold after waiting for Auril's fury to pass.

Rewards:

250 exp for everyone, and a cold for those who were not immune to .. cold

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