Low hit dice (D6), only medium BAB, and requiring five levels to get 2d6 worth of sneak attack. To top it off, this prestige class requires 10 move silently, 8 hide, 5 spot, 3 lore and the Feat Stealthy (which does not tie into any other feats). All the in all, this class is significantly weaker than just taking a straight rogue.
Let's look at the abilities:
Sacred Stealth
Maximum bonus given: temporarily +5 to hide/+5 to move silently. Can be used 3/day at max level. Duration: 2x your charisma modifier.
This is a very minimal bonus that will not enhance your character in a significant way. By comparison, Camouflage is a level 1 ranger spell that gives +10 to hide by itself with a duration tide to caster level. Camouflage will last longer in a practical build as well.
Ruling: very weak ability, C-
Sacred Defense: +2 to saving throws (at level 4). Plain and simple, pretty useful. This won't define your build, but it is certainly very nice to have.
Ruling: Useful, B+
Trapsense: +1 reflex save against traps and +1 AC versus traps. If you are taking Divine seeker as one of your classes, chances are you have rogue, monk, ranger, or a class with hide/MS as a class skills. These classes all tend to have very high reflex saves. Overall, this is an incredibly forgettable ability.
Ruling: Asinine, D+
Trapfinding: Finding traps with a DC higher than 20. Please note, this only refers to FINDING them and not DISABLING them. Only a rogue can disable a trap with a DC higher than 20.
Ruling: very weak ability, C-
Divine perseverance: If a 4th-level or higher divine seeker is brought to -1 hit points or lower, she automatically heals a number of hit points equal to 3d6 + her Charisma bonus (if any). This ability is usable once per day.
3d6 hit points is not much, and it does not trigger unless you are bleeding out. 90% of the time at high levels you do not enter bleed out because of how much damage is tossed about. This ability is awful.
Ruling: Next to useless, D-
You also get skill focus: disable device, search for free. Again, nice to have but not exactly impressive.
I really want to like this class, but justifying taking it outside of RP reasoning is very difficult to do.
Here are my suggestions:
- * Change BAB from medium to high.
* Change Sacred Stealth to give bonus to hide/ms based off 2x your divine seeker level.
* Change Sacred Stealth's duration to 1 minute + 2 minutes per charisma modifier.
* Have Divine Perseverance trigger on death inside of bleed out so it becomes a marginally useful skill.
Sacred Stealth would actually have more of an impact. With +10 points in Hide/MS and a slightly longer duration, it makes it competitive with other spells like Camouflage. The limited number of castings for it will prevent it from being obscenely overpowered as well.
I feel that other changes would likely need to be made in order to make this class more viable, but I am a fan of fewer, smaller changes over time as opposed to heavy-handed changes all at once.